Player Matchup

Olorun
Olorun
Silver I
BlaCkXRipper
Olorun
Silver I
Level 142
God Stats
2W - 1L
1,389 SR
Queue Stats
135W - 151L
1,336 MMR
Party 2
Nu Wa
Nu Wa
Silver I
agOnize1
Nu Wa
Silver I
Level 190
God Stats
7W - 5L
1,352 SR
Queue Stats
252W - 272L
1,203 MMR
Solo
Fenrir
Fenrir
Silver IV
temp-40075136720
Fenrir
Silver IV
Level 78
God Stats
6W - 8L
1,437 SR
Queue Stats
104W - 122L
856 MMR
Solo
Surtr
Surtr
Silver III
xXmalocXx
Surtr
Silver III
Level 109
God Stats
18W - 21L
1,530 SR
Queue Stats
80W - 101L
1,004 MMR
Party 2
Achilles
Achilles
Silver II
人影烛火跃婆娑
Achilles
Silver II
Level 156
God Stats
4W - 5L
1,905 SR
Queue Stats
6W - 9L
1,459 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,522 SR
1,172 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,461 SR
1,163 MMR
Baron Samedi
Baron Samedi
Silver II
BOOOM3869
Baron Samedi
Silver II
Level 70
God Stats
1W - 5L
1,357 SR
Queue Stats
33W - 35L
1,298 MMR
Solo
Athena
Athena
Silver V
DaDizzyDrunkDude
Athena
Silver V
Level 159
God Stats
3W - 8L
1,457 SR
Queue Stats
88W - 134L
463 MMR
Party 1
Loki
Loki
Diamond V
SlNS
Loki
Diamond V
Level 157
God Stats
4W - 2L
1,736 SR
Queue Stats
186W - 175L
2,034 MMR
Solo
Chronos
Chronos
Gold III
YoBoiEJAYY
Chronos
Gold III
Level 67
God Stats
2W - 1L
1,312 SR
Queue Stats
166W - 169L
1,426 MMR
Solo
Danzaburou
Danzaburou
Bronze I
vYeti_-
Danzaburou
Bronze I
Level 148
God Stats
2W - 7L
1,443 SR
Queue Stats
48W - 84L
595 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
0 / 3 / 8
13,030
620
8,289
13,353
5,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Nu Wa
agOnize1
Nu Wa
19
5 / 1 / 6
12,748
607
22,271
9,001
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

20
6 / 3 / 6
12,081
575
6,461
15,292
6,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
xXmalocXx
Surtr
20
3 / 1 / 2
12,724
606
4,538
11,502
12,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
8 / 2 / 7
11,463
546
8,929
14,115
13,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AnhurAmaterasuThorChang'e

VS

Bans
BastetAwilixNutCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BOOOM3869
Baron Samedi
4
0 / 1 / 0
6,178
294
405
4,032
637
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 5 / 1
8,228
392
3,268
17,003
13,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Loki
SlNS
Loki
20
3 / 4 / 6
11,920
568
12,703
13,705
5,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Chronos
YoBoiEJAYY
Chronos
18
5 / 7 / 0
10,829
516
7,450
20,428
6,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
vYeti_-
Danzaburou
12
1 / 5 / 1
8,536
406
6,536
12,106
3,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
22
Kills
10
10
Deaths
22
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BOOOM3869
Baron Samedi
0
1
0
0
W
Olorun
0
3
8
1.33
L
1
5
1
0.3
L
Loki
SlNS
Loki
3
4
6
1.5
L
Chronos
YoBoiEJAYY
Chronos
5
7
0
0.71
W
Nu Wa
agOnize1
Nu Wa
5
1
6
8
W
6
3
6
3
L
Danzaburou
vYeti_-
Danzaburou
1
5
1
0.3
W
Surtr
xXmalocXx
Surtr
3
1
2
4
W
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,488
Damage
30,362
63,263
Taken
67,274
41,169
Mitigated
29,493
19,912
Healing
11,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BOOOM3869
Baron Samedi
405
0
0
646
4,032
637
0
2,036
1,828
6,702
0
W
Olorun
8,289
4,564
272
6,738
13,353
5,407
4,886
1,940
11,363
115,288
6,077
L
3,268
535
0
1,462
17,003
13,692
0
8,029
8,677
21,011
1,269
L
Loki
SlNS
Loki
12,703
4,341
0
3,912
13,705
5,286
0
3,400
10,109
0
108,068
L
Chronos
YoBoiEJAYY
Chronos
7,450
1,439
0
3,059
20,428
6,312
0
9,821
10,103
76,616
1,124
W
Nu Wa
agOnize1
Nu Wa
22,271
3,973
0
2,111
9,001
2,966
3,813
3,851
4,928
111,965
1,810
W
6,461
1,389
0
4,104
15,292
6,727
954
3,289
11,915
0
101,568
L
Danzaburou
vYeti_-
Danzaburou
6,536
2,112
0
2,527
12,106
3,566
466
5,851
6,077
0
62,248
W
Surtr
xXmalocXx
Surtr
4,538
994
0
2,688
11,502
12,535
1,465
1,232
10,230
3,001
86,567
W
8,929
1,577
0
3,999
14,115
13,534
410
3,251
10,668
0
40,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,046
Gold Earned
45,691
693
Minions Killed
510
0
Camps Cleared
0
2,162,548
Distance Traveled
1,491,953
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,178
294
12
1
0
54,431
0
W
Olorun
13,030
620
189
9
0
386,089
0
L
Athena
8,228
392
41
2
0
350,036
1
L
Loki
11,920
568
201
10
0
480,397
3
L
Chronos
10,829
516
162
8
0
348,398
0
W
Nu Wa
12,748
607
166
8
0
430,260
6
W
Fenrir
12,081
575
133
6
0
469,742
6
L
Danzaburou
8,536
406
94
4
0
258,691
0
W
Surtr
12,724
606
142
7
0
393,663
0
W
Achilles
11,463
546
63
3
0
482,794
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role