Player Matchup

Izanami
Izanami
 
Izanami
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Get Pigeoned
Sol
Level 128
God Stats
24W - 29L
1,402 SR
Queue Stats
97W - 108L
1,396 Elo+
Solo
Bellona
Bellona
LULU_THE_TOXICtv
Bellona
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 29L
1,368 Elo+
Party 1
Nike
Nike
MARS_THE_TOXICtv
Nike
Level 47
God Stats
4W - 3L
1,187 SR
Queue Stats
114W - 129L
1,374 Elo+
Party 1
Bastet
Bastet
VanishedGnat703
Bastet
Level 87
God Stats
4W - 5L
1,462 SR
Queue Stats
92W - 92L
1,462 Elo+
Solo
Team Averages
Level 74
1,410 SR
1,420 Elo+

VS

Team Averages
Level 58
1,580 SR
1,357 Elo+
Loki
Loki
CaptainMurica813
Loki
Level 66
God Stats
3W - 3L
1,500 SR
Queue Stats
61W - 53L
1,494 Elo+
Solo
Cthulhu
Cthulhu
LILPPONDABEAT30
Cthulhu
Level 49
God Stats
51W - 30L
1,666 SR
Queue Stats
155W - 164L
1,443 Elo+
Solo
Hera
Hera
YEL815151
Hera
Level 49
God Stats
14W - 9L
1,593 SR
Queue Stats
74W - 78L
1,423 Elo+
Solo
Charon
Charon
Zolikiel
Charon
Level 39
God Stats
14W - 9L
1,501 SR
Queue Stats
65W - 68L
1,212 Elo+
Party 2
Rama
Rama
ghost_yeashy05
Rama
Level 87
God Stats
22W - 5L
1,642 SR
Queue Stats
67W - 73L
1,212 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 2 / 1
3,930
561
2,366
3,959
1,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 0 / 0
4,061
580
863
1,632
352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 2 / 0
3,657
522
330
3,990
1,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

7
1 / 0 / 0
4,374
625
1,974
3,912
1,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 0
3,928
561
983
5,456
1,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 1
4,506
644
2,716
4,425
1,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 0 / 0
5,731
819
2,139
4,324
2,108
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hera
9
1 / 1 / 1
4,781
683
1,667
3,026
692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
Zolikiel
Charon
6
1 / 0 / 1
4,564
652
1,479
3,719
1,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 0 / 2
4,149
593
1,230
3,005
672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
6
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
1
0.25
W
2
2
1
1.25
L
0
0
0
0
W
2
0
0
2
L
0
2
0
0
L
1
0
0
1
L
0
2
0
0
W
Hera
1
1
1
1.5
W
Charon
Zolikiel
Charon
1
0
1
1.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,516
Damage
9,231
18,949
Taken
18,499
6,492
Mitigated
6,011
4,931
Healing
7,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,366
1,679
0
1,632
3,959
1,038
0
742
3,217
0
20,102
W
2,716
575
0
1,379
4,425
1,025
126
88
4,337
0
15,909
L
863
471
0
763
1,632
352
0
724
908
17,048
0
W
2,139
92
0
1,739
4,324
2,108
0
0
4,324
27,982
1,713
L
330
67
0
1,067
3,990
1,768
0
1,997
1,993
0
10,308
L
1,974
92
0
639
3,912
1,652
0
608
3,304
0
14,572
L
983
370
0
830
5,456
1,682
0
1,158
4,298
0
23,246
W
Hera
1,667
277
0
732
3,026
692
0
775
2,251
30,072
1,690
W
Charon
Zolikiel
Charon
1,479
321
685
1,386
3,719
1,514
382
0
3,719
10,296
1,506
W
1,230
918
0
1,675
3,005
672
195
0
3,005
0
18,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,950
Gold Earned
23,731
167
Minions Killed
186
0
Camps Cleared
0
628,420
Distance Traveled
655,267
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,930
561
49
7
0
105,958
0
W
Loki
4,506
644
36
5
0
151,967
0
L
Sol
4,061
580
37
5
0
58,644
0
W
Cthulhu
5,731
819
52
7
0
135,359
0
L
Bellona
3,657
522
23
3
0
151,740
1
L
Nike
4,374
625
15
2
0
155,213
3
L
Bastet
3,928
561
43
6
0
156,865
1
W
Hera
4,781
683
51
7
0
142,011
2
W
Charon
4,564
652
5
1
0
110,255
0
W
Rama
4,149
593
42
6
0
115,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role