Player Matchup

Medusa
Medusa
Gold I
Joorge_Alvarez
Medusa
Gold I
Level 148
God Stats
4W - 2L
1,569 SR
Queue Stats
188W - 182L
1,723 MMR
Solo
Geb
Geb
Gold II
JumaTheExplorer
Geb
Gold II
Level 183
God Stats
1W - 2L
1,500 SR
Queue Stats
272W - 281L
1,633 MMR
Party 1
Da Ji
Da Ji
Platinum II
Marsh1911
Da Ji
Platinum II
Level 134
God Stats
35W - 24L
1,682 SR
Queue Stats
243W - 235L
1,865 MMR
Solo
Mulan
Mulan
Gold III
Sylviafp
Mulan
Gold III
Level 157
God Stats
10W - 3L
1,801 SR
Queue Stats
28W - 17L
1,827 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum I
bomenkapper
Morgan Le Fay
Platinum I
Level 145
God Stats
2W - 0L
1,680 SR
Queue Stats
187W - 173L
1,908 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 153
1,646 SR
1,791 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,544 SR
1,794 MMR
Bacchus
Bacchus
Platinum III
BenchpressBilly
Bacchus
Platinum III
Level 85
God Stats
1W - 1L
1,795 SR
Queue Stats
20W - 8L
1,785 MMR
Party 2
Chiron
Chiron
Platinum IV
Borkinator
Chiron
Platinum IV
Level 158
God Stats
14W - 14L
1,595 SR
Queue Stats
306W - 289L
1,661 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum IV
raiisyEZ
Cu Chulainn
Platinum IV
Level 149
God Stats
7W - 5L
1,490 SR
Queue Stats
672W - 667L
1,791 MMR
Solo
Zeus
Zeus
Diamond IV
stofy61
Zeus
Diamond IV
Level 69
God Stats
0W - 4L
1,316 SR
Queue Stats
202W - 193L
2,067 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
vSaiiph
Tsukuyomi
Gold II
Level 157
God Stats
3W - 4L
1,527 SR
Queue Stats
74W - 89L
1,667 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 10
14,209
618
15,607
17,881
7,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
3 / 4 / 15
12,424
540
12,470
24,578
26,736
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Marsh1911
Da Ji
20
14 / 3 / 7
14,212
618
17,767
21,996
9,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Mulan
Sylviafp
Mulan
20
11 / 3 / 19
14,974
651
28,432
29,830
34,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
bomenkapper
Morgan Le Fay
19
5 / 4 / 10
12,897
561
15,584
14,706
5,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
HerculesLancelotAwilixAthenaThoth

VS

Bans
CharybdisDanzaburouSusanoAgniThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 12
10,314
448
10,956
23,597
38,497
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chiron
Borkinator
Chiron
18
3 / 6 / 3
11,372
494
10,568
16,302
6,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cu Chulainn
raiisyEZ
Cu Chulainn
10
1 / 16 / 4
8,414
366
10,105
29,122
22,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
stofy61
Zeus
17
3 / 8 / 3
10,946
476
13,474
19,342
7,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tsukuyomi
vSaiiph
Tsukuyomi
19
7 / 5 / 4
11,157
485
18,936
20,487
8,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
41
40
Kills
15
16
Deaths
40
61
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
5
12
1.4
L
Chiron
Borkinator
Chiron
3
6
3
0.75
W
7
2
10
6
W
3
4
15
2.63
W
Da Ji
Marsh1911
Da Ji
14
3
7
5.83
W
Mulan
Sylviafp
Mulan
11
3
19
6.83
W
Morgan Le Fay
bomenkapper
Morgan Le Fay
5
4
10
2.5
L
Cu Chulainn
raiisyEZ
Cu Chulainn
1
16
4
0.19
L
Zeus
stofy61
Zeus
3
8
3
0.56
L
Tsukuyomi
vSaiiph
Tsukuyomi
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,860
Damage
64,039
108,991
Taken
108,850
84,590
Mitigated
82,959
36,524
Healing
16,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,956
1,580
0
3,782
23,597
38,497
27
7,314
15,898
32,144
0
L
Chiron
Borkinator
Chiron
10,568
2,440
526
2,018
16,302
6,064
114
3,145
12,790
0
91,734
W
15,607
5,184
0
8,094
17,881
7,906
7,281
4,611
13,270
0
140,644
W
12,470
1,180
0
5,341
24,578
26,736
0
7,998
16,580
37,745
2,476
W
Da Ji
Marsh1911
Da Ji
17,767
5,503
0
6,271
21,996
9,257
1,872
4,754
16,255
0
105,347
W
Mulan
Sylviafp
Mulan
28,432
3,982
0
14,299
29,830
34,964
642
6,081
23,749
745
110,334
W
Morgan Le Fay
bomenkapper
Morgan Le Fay
15,584
209
0
2,519
14,706
5,727
643
5,481
9,225
93,884
1,242
L
Cu Chulainn
raiisyEZ
Cu Chulainn
10,105
1,557
0
1,967
29,122
22,681
0
6,844
21,429
3,395
28,633
L
Zeus
stofy61
Zeus
13,474
635
0
1,835
19,342
7,119
0
6,110
12,847
77,030
195
L
Tsukuyomi
vSaiiph
Tsukuyomi
18,936
1,644
0
6,109
20,487
8,598
54
4,581
15,814
0
100,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,716
Gold Earned
52,203
634
Minions Killed
530
0
Camps Cleared
0
2,298,008
Distance Traveled
2,172,324
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,314
448
32
1
0
422,006
5
L
Chiron
11,372
494
173
8
0
425,292
5
W
Medusa
14,209
618
186
8
0
438,824
4
W
Geb
12,424
540
43
2
0
485,785
2
W
Da Ji
14,212
618
128
6
0
499,127
0
W
Mulan
14,974
651
135
6
0
407,839
6
W
Morgan Le Fay
12,897
561
142
6
0
466,433
8
L
Cu Chulainn
8,414
366
37
2
0
373,389
0
L
Zeus
10,946
476
150
7
0
429,317
3
L
Tsukuyomi
11,157
485
138
6
0
522,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role