Player Matchup

Ne Zha
Ne Zha
Blako5544
Ne Zha
Level 141
God Stats
1W - 1L
1,241 SR
Queue Stats
72W - 64L
1,554 Elo+
Solo
Serqet
Serqet
Jejebori
Serqet
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 52L
1,622 Elo+
Solo
Fafnir
Fafnir
Munke
Fafnir
Level 129
God Stats
1W - 1L
1,700 SR
Queue Stats
61W - 58L
1,517 Elo+
Solo
Tiamat
Tiamat
magnuslove
Tiamat
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
263W - 282L
1,500 Elo+
Solo
Ix Chel
Ix Chel
翟翟有瑜
Ix Chel
Level 246
God Stats
1W - 4L
1,799 SR
Queue Stats
394W - 403L
1,586 Elo+
Solo
Team Averages
Level 160
1,548 SR
1,556 Elo+

VS

Team Averages
Level 152
1,532 SR
1,566 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
MehdiLaFrite
Chang'e
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 42L
1,795 Elo+
Party 1
Chiron
Chiron
plutu
Chiron
Level 159
God Stats
1W - 1L
1,950 SR
Queue Stats
26W - 29L
1,500 Elo+
Solo
Odin
Odin
thenagatox18
Odin
Level 152
God Stats
4W - 0L
1,412 SR
Queue Stats
137W - 108L
1,527 Elo+
Party 1
Charon
Charon
vh4garrr
Charon
Level 147
God Stats
1W - 1L
1,296 SR
Queue Stats
221W - 229L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Blako5544
Ne Zha
12
0 / 7 / 4
6,466
647
10,584
10,886
5,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
Jejebori
Serqet
13
2 / 5 / 4
7,675
768
7,238
10,123
6,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Munke
Fafnir
14
1 / 6 / 4
8,460
846
5,837
16,707
22,935
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
magnuslove
Tiamat
13
1 / 8 / 4
7,582
758
5,353
12,008
8,512
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
翟翟有瑜
Ix Chel
15
4 / 4 / 2
8,395
840
15,179
12,665
7,739
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 3 / 16
8,455
846
8,986
15,555
11,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
MehdiLaFrite
Chang'e
15
4 / 2 / 19
8,929
893
10,389
13,165
4,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
plutu
Chiron
17
12 / 1 / 12
10,364
1,036
15,211
11,669
4,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 2 / 22
9,727
973
11,747
16,524
19,760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charon
vh4garrr
Charon
16
6 / 2 / 19
9,438
944
11,641
11,951
9,701
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
118
8
Kills
30
30
Deaths
10
18
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
3
16
3.33
L
Ne Zha
Blako5544
Ne Zha
0
7
4
0.29
L
Serqet
Jejebori
Serqet
2
5
4
0.8
W
Chang'e
MehdiLaFrite
Chang'e
4
2
19
6.75
L
Fafnir
Munke
Fafnir
1
6
4
0.5
L
Tiamat
magnuslove
Tiamat
1
8
4
0.38
W
Chiron
plutu
Chiron
12
1
12
18
W
6
2
22
8.5
W
Charon
vh4garrr
Charon
6
2
19
7.75
L
Ix Chel
翟翟有瑜
Ix Chel
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,191
Damage
57,974
62,389
Taken
68,864
51,048
Mitigated
49,256
14,526
Healing
35,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,986
1,631
910
3,117
15,555
11,130
1,481
6,549
9,006
0
13,324
L
Ne Zha
Blako5544
Ne Zha
10,584
1,083
533
429
10,886
5,091
0
5,192
5,269
0
21,328
L
Serqet
Jejebori
Serqet
7,238
1,198
456
943
10,123
6,771
0
3,957
5,847
0
9,360
W
Chang'e
MehdiLaFrite
Chang'e
10,389
485
15,293
7,668
13,165
4,241
1,081
6,089
6,418
25,274
0
L
Fafnir
Munke
Fafnir
5,837
1,687
535
2,843
16,707
22,935
0
5,850
10,023
8,408
961
L
Tiamat
magnuslove
Tiamat
5,353
1,106
46
1,204
12,008
8,512
0
3,516
8,213
10,922
0
W
Chiron
plutu
Chiron
15,211
5,464
2,518
1,867
11,669
4,424
2,941
4,599
7,070
0
35,649
W
11,747
1,416
0
1,563
16,524
19,760
570
5,317
10,977
4,690
16,597
W
Charon
vh4garrr
Charon
11,641
1,884
673
2,003
11,951
9,701
550
2,855
9,096
18,342
642
L
Ix Chel
翟翟有瑜
Ix Chel
15,179
1,751
2,960
4,577
12,665
7,739
0
5,040
7,267
28,401
669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,578
Gold Earned
46,913
87
Minions Killed
123
0
Camps Cleared
0
785,821
Distance Traveled
966,439
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,455
846
16
2
0
189,841
0
L
Ne Zha
6,466
647
7
1
0
164,293
0
L
Serqet
7,675
768
6
1
0
140,894
0
W
Chang'e
8,929
893
27
3
0
209,015
0
L
Fafnir
8,460
846
16
2
0
160,613
0
L
Tiamat
7,582
758
8
1
0
145,917
0
W
Chiron
10,364
1,036
42
4
0
180,844
0
W
Odin
9,727
973
15
2
0
207,347
0
W
Charon
9,438
944
23
2
0
179,392
0
L
Ix Chel
8,395
840
50
5
0
174,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role