Player Matchup

Hera
Hera
Arisen21
Hera
Level 53
God Stats
0W - 2L
1,656 SR
Queue Stats
72W - 61L
1,524 Elo+
Party 1
Ymir
Ymir
Dricim
Ymir
Level 78
God Stats
0W - 1L
1,770 SR
Queue Stats
86W - 83L
1,456 Elo+
Party 1
Merlin
Merlin
Janksyl1
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 59L
1,444 Elo+
Party 1
Heimdallr
Heimdallr
bygines123
Heimdallr
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 123L
1,574 Elo+
Solo
Ra
Ra
干爹的诱惑
Ra
Level 139
God Stats
0W - 4L
1,223 SR
Queue Stats
248W - 236L
1,325 Elo+
Solo
Team Averages
Level 82
1,530 SR
1,465 Elo+

VS

Team Averages
Level 123
1,709 SR
1,533 Elo+
Skadi
Skadi
 
Skadi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AvadaЌedavra
Artemis
Level 157
God Stats
2W - 0L
1,726 SR
Queue Stats
220W - 205L
1,509 Elo+
Solo
Chaac
Chaac
CASH PsYcHo
Chaac
Level 140
God Stats
5W - 8L
1,484 SR
Queue Stats
340W - 328L
1,523 Elo+
Solo
King Arthur
King Arthur
IIPvPII
King Arthur
Level 29
God Stats
3W - 0L
1,846 SR
Queue Stats
55W - 61L
1,488 Elo+
Solo
Sylvanus
Sylvanus
Thatsnotfair
Sylvanus
Level 167
God Stats
16W - 1L
1,989 SR
Queue Stats
763W - 432L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
0 / 3 / 2
6,032
862
4,490
6,596
2,315
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Dricim
Ymir
11
0 / 3 / 3
6,125
875
3,517
10,784
10,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
Janksyl1
Merlin
12
6 / 4 / 0
6,942
992
7,981
5,964
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
bygines123
Heimdallr
9
0 / 1 / 4
5,504
786
3,331
3,918
1,609
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 3 / 3
5,747
821
3,918
5,958
2,145
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
3 / 0 / 7
8,022
1,146
6,046
6,207
2,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Artemis
12
2 / 2 / 9
7,308
1,044
8,014
5,033
1,865
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 0 / 9
8,301
1,186
8,634
6,792
4,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
IIPvPII
King Arthur
10
1 / 3 / 7
6,683
955
2,256
6,981
4,695
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
Thatsnotfair
Sylvanus
13
4 / 1 / 9
8,440
1,206
6,489
8,361
8,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
6
Kills
14
14
Deaths
6
12
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
0
7
6.5
L
Hera
0
3
2
0.33
W
Artemis
2
2
9
3.25
W
4
0
9
8.5
L
Ymir
Dricim
Ymir
0
3
3
0.5
W
King Arthur
IIPvPII
King Arthur
1
3
7
1.5
L
Merlin
Janksyl1
Merlin
6
4
0
1.5
W
Sylvanus
Thatsnotfair
Sylvanus
4
1
9
8.5
L
Heimdallr
bygines123
Heimdallr
0
1
4
2
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,237
Damage
31,439
33,220
Taken
33,374
19,344
Mitigated
22,590
8,672
Healing
18,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
6,046
2,088
241
1,868
6,207
2,758
1,288
3,780
2,328
0
25,074
L
Hera
4,490
1,031
813
593
6,596
2,315
0
1,473
5,123
10,755
0
W
Artemis
8,014
1,540
496
807
5,033
1,865
1,563
2,700
2,165
0
16,576
W
8,634
604
246
3,749
6,792
4,829
199
2,370
4,225
0
20,227
L
Ymir
Dricim
Ymir
3,517
541
0
1,951
10,784
10,543
0
876
9,908
6,442
0
W
King Arthur
IIPvPII
King Arthur
2,256
205
1,261
1,096
6,981
4,695
0
4,871
1,786
0
4,420
L
Merlin
Janksyl1
Merlin
7,981
90
470
134
5,964
2,732
0
1,446
4,518
14,042
0
W
Sylvanus
Thatsnotfair
Sylvanus
6,489
980
5,571
3,198
8,361
8,443
56
5,006
2,964
8,959
0
L
Heimdallr
bygines123
Heimdallr
3,331
871
0
953
3,918
1,609
0
1,097
2,821
0
7,220
L
3,918
34
2,529
1,229
5,958
2,145
0
1,597
4,361
9,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,350
Gold Earned
38,754
68
Minions Killed
94
0
Camps Cleared
0
607,586
Distance Traveled
753,054
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,022
1,146
33
5
0
155,456
0
L
Hera
6,032
862
17
2
0
129,944
0
W
Artemis
7,308
1,044
19
3
0
124,283
0
W
Chaac
8,301
1,186
25
4
0
190,074
0
L
Ymir
6,125
875
5
1
0
119,835
0
W
King Arthur
6,683
955
7
1
0
144,112
0
L
Merlin
6,942
992
11
2
0
115,799
0
W
Sylvanus
8,440
1,206
10
1
0
139,129
0
L
Heimdallr
5,504
786
13
2
0
106,664
0
L
Ra
5,747
821
22
3
0
135,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role