Player Matchup

Cthulhu
Cthulhu
Gold IV
DCMERKS
Cthulhu
Gold IV
Level 153
God Stats
28W - 24L
1,514 SR
Queue Stats
355W - 366L
1,363 MMR
Solo
Neith
Neith
Silver II
Kursk46rus
Neith
Silver II
Level 131
God Stats
2W - 4L
1,643 SR
Queue Stats
35W - 39L
1,450 MMR
Solo
Kukulkan
Kukulkan
Gold IV
TehBigDootey
Kukulkan
Gold IV
Level 108
God Stats
3W - 2L
1,671 SR
Queue Stats
333W - 351L
1,472 MMR
Solo
Ares
Ares
Gold IV
wakingthelions
Ares
Gold IV
Level 101
God Stats
11W - 11L
1,567 SR
Queue Stats
33W - 37L
1,470 MMR
Solo
Maman Brigitte
Maman Brigitte
Bronze III
zZikoz
Maman Brigitte
Bronze III
Level 48
God Stats
0W - 2L
1,108 SR
Queue Stats
5W - 5L
1,554 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,501 SR
1,462 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,676 SR
1,493 MMR
King Arthur
King Arthur
Gold III
 
King Arthur
Gold III
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold I
AhhMyLeg
Medusa
Gold I
Level 126
God Stats
5W - 5L
1,459 SR
Queue Stats
193W - 178L
1,512 MMR
Solo
Sylvanus
Sylvanus
Gold IV
SafiSierra87
Sylvanus
Gold IV
Level 141
God Stats
6W - 3L
1,965 SR
Queue Stats
75W - 86L
1,501 MMR
Solo
Bastet
Bastet
Gold II
UnplugMic
Bastet
Gold II
Level 89
God Stats
6W - 2L
1,878 SR
Queue Stats
264W - 261L
1,558 MMR
Solo
Sol
Sol
Gold IV
Zen0dyssey
Sol
Gold IV
Level 88
God Stats
31W - 29L
1,580 SR
Queue Stats
122W - 126L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DCMERKS
Cthulhu
11
0 / 1 / 0
6,139
439
7,056
14,056
12,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
12
0 / 7 / 0
6,406
458
3,771
9,841
2,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
TehBigDootey
Kukulkan
13
1 / 4 / 0
7,140
510
4,534
8,367
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
0 / 4 / 2
6,195
443
5,515
14,941
11,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Maman Brigitte
zZikoz
Maman Brigitte
9
1 / 2 / 1
5,775
413
3,030
6,809
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
ArachneYmirSobekMulan

VS

Bans
LokiMercuryThanatosAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
1 / 0 / 0
9,400
671
9,138
11,893
8,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
AhhMyLeg
Medusa
15
7 / 0 / 0
9,749
696
9,313
6,198
2,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
SafiSierra87
Sylvanus
13
2 / 1 / 8
8,623
616
4,406
10,584
9,299
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
UnplugMic
Bastet
16
8 / 1 / 2
8,804
629
9,350
10,719
4,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 0 / 6
8,238
588
6,597
9,882
3,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
18
18
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
0
1
W
Medusa
AhhMyLeg
Medusa
7
0
0
7
L
Cthulhu
DCMERKS
Cthulhu
0
1
0
0
L
Neith
0
7
0
0
W
Sylvanus
SafiSierra87
Sylvanus
2
1
8
6
L
Kukulkan
TehBigDootey
Kukulkan
1
4
0
0.25
W
Bastet
UnplugMic
Bastet
8
1
2
9
W
0
0
6
3
L
0
4
2
0.25
L
Maman Brigitte
zZikoz
Maman Brigitte
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,906
Damage
38,804
54,014
Taken
49,276
31,468
Mitigated
28,274
13,972
Healing
17,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,138
727
0
2,480
11,893
8,898
0
5,024
5,839
0
74,384
W
Medusa
AhhMyLeg
Medusa
9,313
3,524
0
490
6,198
2,206
290
1,671
4,527
0
79,476
L
Cthulhu
DCMERKS
Cthulhu
7,056
442
0
5,282
14,056
12,289
0
49
14,007
38,736
1,613
L
Neith
3,771
998
0
1,270
9,841
2,785
0
870
8,971
0
45,537
W
Sylvanus
SafiSierra87
Sylvanus
4,406
1,413
1,167
4,001
10,584
9,299
0
4,164
6,420
15,806
2,429
L
Kukulkan
TehBigDootey
Kukulkan
4,534
90
0
1,065
8,367
2,640
0
2,558
5,809
54,155
483
W
Bastet
UnplugMic
Bastet
9,350
2,693
0
2,902
10,719
4,074
0
2,641
7,969
0
77,065
W
6,597
2,506
0
6,059
9,882
3,797
422
5,641
4,206
62,527
7,969
L
5,515
395
0
3,984
14,941
11,967
0
5,296
9,645
26,153
0
L
Maman Brigitte
zZikoz
Maman Brigitte
3,030
366
0
2,371
6,809
1,787
0
1,577
5,232
25,588
482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,655
Gold Earned
44,814
352
Minions Killed
505
0
Camps Cleared
0
1,399,470
Distance Traveled
1,500,567
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,400
671
128
9
0
278,841
1
W
Medusa
9,749
696
133
10
0
310,525
2
L
Cthulhu
6,139
439
62
4
0
288,111
1
L
Neith
6,406
458
89
6
0
250,437
0
W
Sylvanus
8,623
616
27
2
0
279,885
0
L
Kukulkan
7,140
510
106
8
0
289,036
3
W
Bastet
8,804
629
100
7
0
351,066
0
W
Sol
8,238
588
117
8
0
280,250
6
L
Ares
6,195
443
37
3
0
282,114
2
L
Maman Brigitte
5,775
413
58
4
0
289,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role