Player Matchup

Jormungandr
Jormungandr
Bama_Rex95
Jormungandr
Level 124
God Stats
55W - 39L
1,529 SR
Queue Stats
191W - 182L
1,474 Elo+
Solo
Ao Kuang
Ao Kuang
Log0ut
Ao Kuang
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 17L
1,655 Elo+
Party 1
Mulan
Mulan
TheSpartanSlay
Mulan
Level 154
God Stats
1W - 0L
1,285 SR
Queue Stats
25W - 7L
1,753 Elo+
Party 1
Anhur
Anhur
Ushaahh
Anhur
Level 172
God Stats
21W - 10L
1,686 SR
Queue Stats
278W - 208L
1,604 Elo+
Party 1
Horus
Horus
theBR0WNiE
Horus
Level 147
God Stats
12W - 18L
1,549 SR
Queue Stats
359W - 388L
1,493 Elo+
Solo
Team Averages
Level 151
1,510 SR
1,596 Elo+

VS

Team Averages
Level 155
1,540 SR
1,547 Elo+
Merlin
Merlin
 
Merlin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Böxie
Charybdis
Level 156
God Stats
1W - 2L
1,795 SR
Queue Stats
191W - 169L
1,586 Elo+
Solo
Cerberus
Cerberus
Ch3sed
Cerberus
Level 139
God Stats
56W - 42L
1,650 SR
Queue Stats
78W - 54L
1,603 Elo+
Solo
Mulan
Mulan
Fivebeard
Mulan
Level 158
God Stats
4W - 7L
1,480 SR
Queue Stats
105W - 105L
1,528 Elo+
Party 2
Achilles
Achilles
Rald123
Achilles
Level 170
God Stats
0W - 3L
1,276 SR
Queue Stats
157W - 151L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bama_Rex95
Jormungandr
10
2 / 2 / 5
6,130
613
4,674
6,430
4,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ao Kuang
Log0ut
Ao Kuang
12
9 / 0 / 3
6,917
692
9,422
6,101
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 1 / 3
6,381
638
5,661
6,555
2,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anhur
Ushaahh
Anhur
12
2 / 2 / 2
6,605
661
5,217
7,154
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
12
2 / 0 / 1
6,961
696
4,158
3,913
2,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 5 / 0
5,203
520
807
4,792
983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Böxie
Charybdis
10
3 / 3 / 1
6,010
601
4,952
7,476
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cerberus
Ch3sed
Cerberus
8
1 / 5 / 3
4,815
482
5,055
10,577
4,898
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
Fivebeard
Mulan
9
0 / 3 / 0
5,354
535
691
7,770
2,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
Rald123
Achilles
9
1 / 4 / 2
5,474
547
2,651
10,394
3,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
20
Kills
5
5
Deaths
20
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
5
0
0
W
Jormungandr
Bama_Rex95
Jormungandr
2
2
5
2.25
L
Charybdis
Böxie
Charybdis
3
3
1
1.17
L
Cerberus
Ch3sed
Cerberus
1
5
3
0.5
L
Mulan
Fivebeard
Mulan
0
3
0
0
W
Ao Kuang
Log0ut
Ao Kuang
9
0
3
10.5
L
Achilles
Rald123
Achilles
1
4
2
0.5
W
5
1
3
6.5
W
Anhur
Ushaahh
Anhur
2
2
2
1.5
W
Horus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,132
Damage
14,156
30,153
Taken
41,009
12,240
Mitigated
13,369
11,384
Healing
6,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
807
37
0
250
4,792
983
0
2,667
2,125
23,117
0
W
Jormungandr
Bama_Rex95
Jormungandr
4,674
1,889
34
790
6,430
4,108
0
1,640
4,790
23,740
6,378
L
Charybdis
Böxie
Charybdis
4,952
2,388
0
2,392
7,476
1,534
0
1,892
5,584
0
31,280
L
Cerberus
Ch3sed
Cerberus
5,055
484
0
1,599
10,577
4,898
0
5,383
5,194
14,802
360
L
Mulan
Fivebeard
Mulan
691
58
0
1,472
7,770
2,747
0
0
7,447
0
25,681
W
Ao Kuang
Log0ut
Ao Kuang
9,422
1,815
0
1,272
6,101
1,896
0
1,265
4,836
38,966
2,121
L
Achilles
Rald123
Achilles
2,651
1,207
0
860
10,394
3,207
0
3,809
6,585
0
29,610
W
5,661
1,010
0
4,195
6,555
2,339
0
1,267
5,288
0
41,538
W
Anhur
Ushaahh
Anhur
5,217
2,984
0
3,499
7,154
1,871
0
1,665
5,489
0
50,772
W
Horus
4,158
1,587
0
1,594
3,913
2,026
0
0
3,714
0
44,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,994
Gold Earned
26,856
348
Minions Killed
263
0
Camps Cleared
0
1,070,287
Distance Traveled
1,069,481
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,203
520
51
5
0
199,433
6
W
Jormungandr
6,130
613
47
5
0
197,137
0
L
Charybdis
6,010
601
67
7
0
218,766
2
L
Cerberus
4,815
482
17
2
0
219,548
0
L
Mulan
5,354
535
69
7
0
200,230
1
W
Ao Kuang
6,917
692
72
7
0
252,297
3
L
Achilles
5,474
547
59
6
0
231,504
1
W
Mulan
6,381
638
67
7
0
236,732
0
W
Anhur
6,605
661
90
9
0
190,746
2
W
Horus
6,961
696
72
7
0
193,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role