Player Matchup

Horus
Horus
CaptinKoala
Horus
Level 86
God Stats
0W - 1L
1,402 SR
Queue Stats
26W - 21L
1,479 Elo+
Solo
Arachne
Arachne
KyrieBelzer
Arachne
Level 101
God Stats
10W - 11L
1,534 SR
Queue Stats
260W - 229L
1,524 Elo+
Solo
Anhur
Anhur
NOOBCuchulain
Anhur
Level 104
God Stats
1W - 3L
1,339 SR
Queue Stats
209W - 185L
1,503 Elo+
Solo
Maman Brigitte
Maman Brigitte
Waffle_head13
Maman Brigitte
Level 125
God Stats
6W - 6L
1,784 SR
Queue Stats
285W - 271L
1,485 Elo+
Solo
Skadi
Skadi
sy master kill
Skadi
Level 109
God Stats
0W - 2L
1,207 SR
Queue Stats
123W - 107L
1,520 Elo+
Solo
Team Averages
Level 105
1,453 SR
1,502 Elo+

VS

Team Averages
Level 123
1,544 SR
1,520 Elo+
Ne Zha
Ne Zha
Kyzoke
Ne Zha
Level 137
God Stats
6W - 9L
1,431 SR
Queue Stats
462W - 433L
1,555 Elo+
Solo
Merlin
Merlin
Movalets
Merlin
Level 157
God Stats
23W - 21L
1,490 SR
Queue Stats
248W - 181L
1,566 Elo+
Solo
King Arthur
King Arthur
Pchan2812
King Arthur
Level 82
God Stats
52W - 58L
1,551 SR
Queue Stats
540W - 566L
1,464 Elo+
Solo
Ares
Ares
TerminatorJr1
Ares
Level 124
God Stats
14W - 8L
1,608 SR
Queue Stats
108W - 92L
1,558 Elo+
Solo
Danzaburou
Danzaburou
TrizzyThaSavage
Danzaburou
Level 116
God Stats
44W - 31L
1,642 SR
Queue Stats
949W - 901L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,337
489
3,521
16,338
15,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
KyrieBelzer
Arachne
13
4 / 4 / 1
7,792
519
6,340
17,075
6,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 1 / 1
8,682
579
6,589
9,389
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Maman Brigitte
Waffle_head13
Maman Brigitte
12
0 / 10 / 1
6,908
461
4,283
13,021
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 3 / 2
7,310
487
8,477
9,499
3,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Kyzoke
Ne Zha
15
9 / 0 / 7
9,067
604
7,074
8,494
3,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
Movalets
Merlin
16
6 / 1 / 10
10,078
672
15,790
6,600
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Pchan2812
King Arthur
15
1 / 1 / 0
8,702
580
7,646
12,374
10,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
4 / 1 / 10
7,945
530
7,743
13,300
13,240
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Danzaburou
TrizzyThaSavage
Danzaburou
15
4 / 2 / 4
9,413
628
9,057
8,947
4,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
5
Kills
24
24
Deaths
5
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Arachne
KyrieBelzer
Arachne
4
4
1
1.13
W
Ne Zha
Kyzoke
Ne Zha
9
0
7
12.5
W
Merlin
Movalets
Merlin
6
1
10
11
L
0
1
1
0.5
W
King Arthur
Pchan2812
King Arthur
1
1
0
1
W
4
1
10
9
W
Danzaburou
TrizzyThaSavage
Danzaburou
4
2
4
3
L
Maman Brigitte
Waffle_head13
Maman Brigitte
0
10
1
0.05
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,210
Damage
47,310
65,322
Taken
49,715
33,682
Mitigated
34,427
20,299
Healing
11,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,521
1,976
1,964
4,750
16,338
15,628
0
7,246
8,914
0
15,157
L
Arachne
KyrieBelzer
Arachne
6,340
4,470
0
8,975
17,075
6,753
0
3,891
12,992
0
51,159
W
Ne Zha
Kyzoke
Ne Zha
7,074
1,909
0
2,044
8,494
3,962
0
212
8,282
0
71,334
W
Merlin
Movalets
Merlin
15,790
1,569
0
1,633
6,600
2,908
96
3,150
3,450
74,895
4,372
L
6,589
2,671
0
3,104
9,389
3,260
195
360
9,029
0
68,075
W
King Arthur
Pchan2812
King Arthur
7,646
276
0
2,193
12,374
10,081
0
0
12,374
506
60,993
W
7,743
1,562
0
3,182
13,300
13,240
0
1,211
12,089
24,576
1,201
W
Danzaburou
TrizzyThaSavage
Danzaburou
9,057
2,260
0
2,136
8,947
4,236
825
0
8,947
0
74,915
L
Maman Brigitte
Waffle_head13
Maman Brigitte
4,283
186
0
490
13,021
4,268
0
7,404
4,851
37,450
0
L
8,477
2,984
0
1,016
9,499
3,773
0
2,398
7,061
0
71,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,029
Gold Earned
45,205
438
Minions Killed
522
0
Camps Cleared
0
1,415,721
Distance Traveled
1,520,447
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,337
489
22
1
0
306,077
4
L
Arachne
7,792
519
85
6
0
285,068
5
W
Ne Zha
9,067
604
105
7
0
367,332
4
W
Merlin
10,078
672
155
10
0
295,285
0
L
Anhur
8,682
579
119
8
0
278,441
2
W
King Arthur
8,702
580
113
8
0
294,288
4
W
Ares
7,945
530
30
2
0
308,563
0
W
Danzaburou
9,413
628
119
8
0
254,979
1
L
Maman Brigitte
6,908
461
86
6
0
283,275
2
L
Skadi
7,310
487
126
8
0
262,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role