Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Dynastyhunter69
Zhong Kui
Level 149
God Stats
8W - 2L
1,290 SR
Queue Stats
146W - 166L
1,470 Elo+
Party 1
Ra
Ra
FireSnake21
Ra
Level 155
God Stats
9W - 9L
1,773 SR
Queue Stats
245W - 256L
1,467 Elo+
Party 1
Loki
Loki
TheDeadlyOne325
Loki
Level 133
God Stats
5W - 1L
1,417 SR
Queue Stats
231W - 253L
1,445 Elo+
Party 1
Athena
Athena
UrbanKratos101
Athena
Level 157
God Stats
3W - 1L
1,294 SR
Queue Stats
43W - 67L
1,337 Elo+
Party 1
Team Averages
Level 135
1,455 SR
1,444 Elo+

VS

Team Averages
Level 117
1,543 SR
1,506 Elo+
Sylvanus
Sylvanus
Chaos Unhinged
Sylvanus
Level 145
God Stats
0W - 3L
1,296 SR
Queue Stats
21W - 38L
1,450 Elo+
Solo
Hades
Hades
Meliodas Fun264
Hades
Level 161
God Stats
342W - 296L
1,554 SR
Queue Stats
452W - 434L
1,471 Elo+
Solo
Eset
Eset
MildewyGarlic55
Eset
Level 99
God Stats
13W - 11L
1,641 SR
Queue Stats
199W - 169L
1,592 Elo+
Solo
Medusa
Medusa
She Kno Cold
Medusa
Level 89
God Stats
35W - 29L
1,559 SR
Queue Stats
309W - 291L
1,509 Elo+
Solo
Danzaburou
Danzaburou
unbes
Danzaburou
Level 92
God Stats
13W - 11L
1,667 SR
Queue Stats
234W - 215L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
3 / 1 / 4
7,759
554
9,269
12,385
9,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Dynastyhunter69
Zhong Kui
13
1 / 2 / 2
7,318
523
5,811
9,684
6,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

15
2 / 1 / 1
8,578
613
6,083
6,074
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 1 / 2
8,199
586
5,725
9,580
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 4
5,928
423
3,504
11,262
9,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 4 / 0
7,070
505
6,522
11,146
4,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 2 / 1
6,323
452
3,431
8,009
3,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 2
8,289
592
4,993
10,528
11,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
15
1 / 2 / 0
8,349
596
4,098
7,575
2,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
unbes
Danzaburou
12
3 / 2 / 2
7,468
533
8,162
7,379
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
12
Kills
7
8
Deaths
12
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
4
5
L
Sylvanus
0
4
0
0
W
Zhong Kui
Dynastyhunter69
Zhong Kui
1
2
2
1
W
2
1
1
2.5
L
0
2
1
0.25
L
3
2
2
2
L
Medusa
1
2
0
0.5
W
6
1
2
7
W
0
3
4
0.67
L
Danzaburou
unbes
Danzaburou
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,392
Damage
27,206
48,985
Taken
44,637
31,024
Mitigated
24,919
21,231
Healing
12,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,269
1,091
0
6,089
12,385
9,291
0
6,881
5,504
49,521
3,609
L
Sylvanus
6,522
1,815
36
2,476
11,146
4,788
0
6,558
3,849
33,227
11,760
W
Zhong Kui
Dynastyhunter69
Zhong Kui
5,811
1,124
0
5,951
9,684
6,918
2,442
1,917
7,767
55,719
6,791
W
6,083
45
319
1,935
6,074
2,113
0
1,184
4,890
74,621
383
L
3,431
288
351
3,357
8,009
3,216
0
2,868
4,928
39,910
0
L
4,993
1,100
120
2,534
10,528
11,153
169
5,027
5,367
18,061
0
L
Medusa
4,098
642
0
750
7,575
2,171
0
4,018
3,557
0
73,740
W
5,725
1,441
0
4,670
9,580
3,036
0
1,823
7,757
0
57,974
W
3,504
1,221
154
2,113
11,262
9,666
0
2,764
8,498
19,007
0
L
Danzaburou
unbes
Danzaburou
8,162
3,792
0
2,581
7,379
3,591
490
4,386
2,993
0
64,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,782
Gold Earned
37,499
473
Minions Killed
408
0
Camps Cleared
0
1,504,383
Distance Traveled
1,264,521
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,759
554
75
5
0
281,687
0
L
Sylvanus
7,070
505
78
6
0
220,237
0
W
Zhong Kui
7,318
523
124
9
0
266,364
0
W
Ra
8,578
613
148
11
0
306,385
0
L
Hades
6,323
452
72
5
0
229,433
0
L
Eset
8,289
592
17
1
0
254,385
7
L
Medusa
8,349
596
137
10
0
295,960
1
W
Loki
8,199
586
99
7
0
348,335
0
W
Athena
5,928
423
27
2
0
301,612
0
L
Danzaburou
7,468
533
104
7
0
264,506
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role