Player Matchup

Ra
Ra
BastetsCats
Ra
Level 138
God Stats
0W - 1L
1,872 SR
Queue Stats
42W - 31L
1,643 Elo+
Party 1
Hun Batz
Hun Batz
CarelessCarnage
Hun Batz
Level 157
God Stats
4W - 4L
1,649 SR
Queue Stats
453W - 406L
1,609 Elo+
Solo
Apollo
Apollo
Corvak1
Apollo
Level 48
God Stats
3W - 6L
1,280 SR
Queue Stats
106W - 92L
1,572 Elo+
Solo
Maui
Maui
Thelidrin
Maui
Level 119
God Stats
0W - 1L
1,818 SR
Queue Stats
51W - 33L
1,775 Elo+
Solo
Bellona
Bellona
vanguardpolicy
Bellona
Level 159
God Stats
1W - 1L
1,864 SR
Queue Stats
190W - 129L
1,696 Elo+
Party 1
Team Averages
Level 124
1,697 SR
1,659 Elo+

VS

Team Averages
Level 136
1,579 SR
1,629 Elo+
King Arthur
King Arthur
Barbiefan1224
King Arthur
Level 151
God Stats
69W - 32L
1,704 SR
Queue Stats
223W - 191L
1,597 Elo+
Solo
Fafnir
Fafnir
CanEyePetDatDawg
Fafnir
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 50L
1,669 Elo+
Solo
Janus
Janus
Log0ut
Janus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 15L
1,591 Elo+
Party 2
Thanatos
Thanatos
TheSpartanSlay
Thanatos
Level 154
God Stats
2W - 1L
1,638 SR
Queue Stats
25W - 7L
1,713 Elo+
Party 2
Apollo
Apollo
Ushaahh
Apollo
Level 172
God Stats
11W - 9L
1,552 SR
Queue Stats
253W - 190L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
6,723
480
5,474
8,364
2,521
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
11
2 / 4 / 1
6,603
472
5,544
9,612
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Corvak1
Apollo
11
2 / 6 / 0
7,122
509
6,074
10,457
2,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Maui
8
0 / 5 / 3
6,182
442
2,753
11,598
7,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 3 / 1
6,598
471
4,282
12,814
7,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Barbiefan1224
King Arthur
15
1 / 0 / 4
9,312
665
10,691
10,663
9,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 1 / 11
8,650
618
6,124
12,193
14,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Janus
Log0ut
Janus
14
4 / 1 / 2
8,722
623
4,669
5,586
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
15
7 / 2 / 9
8,511
608
9,749
11,336
3,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Ushaahh
Apollo
16
8 / 1 / 3
10,448
746
9,222
8,252
3,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
5
Kills
23
23
Deaths
5
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Barbiefan1224
King Arthur
1
0
4
3
L
1
5
1
0.3
W
3
1
11
8.5
L
Hun Batz
2
4
1
0.63
L
Apollo
Corvak1
Apollo
2
6
0
0.33
W
Janus
Log0ut
Janus
4
1
2
5
W
Thanatos
7
2
9
5.75
L
Maui
0
5
3
0.3
W
Apollo
Ushaahh
Apollo
8
1
3
9.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,127
Damage
40,455
52,845
Taken
48,030
22,702
Mitigated
34,472
12,026
Healing
20,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Barbiefan1224
King Arthur
10,691
1,502
0
3,003
10,663
9,846
60
513
10,150
0
70,698
L
5,474
660
1,303
2,436
8,364
2,521
0
2,526
5,652
56,092
0
W
6,124
1,829
0
3,394
12,193
14,692
0
3,675
8,518
18,963
3,090
L
Hun Batz
5,544
1,205
0
2,867
9,612
2,984
0
1,206
8,364
0
34,106
L
Apollo
Corvak1
Apollo
6,074
4,049
0
1,330
10,457
2,750
324
1,873
8,544
0
51,578
W
Janus
Log0ut
Janus
4,669
105
0
875
5,586
2,209
0
2,688
2,843
59,532
885
W
Thanatos
9,749
2,494
0
10,960
11,336
3,892
0
1,169
10,167
0
60,446
L
Maui
2,753
943
0
1,209
11,598
7,183
0
4,084
7,392
10,676
0
W
Apollo
Ushaahh
Apollo
9,222
4,725
0
1,893
8,252
3,833
336
477
7,775
0
86,636
L
4,282
830
0
2,881
12,814
7,264
0
78
12,736
0
44,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,228
Gold Earned
45,643
363
Minions Killed
505
0
Camps Cleared
0
1,404,520
Distance Traveled
1,479,748
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,312
665
119
9
0
268,086
0
L
Ra
6,723
480
114
8
0
279,457
3
W
Fafnir
8,650
618
25
2
0
279,467
2
L
Hun Batz
6,603
472
68
5
0
319,414
2
L
Apollo
7,122
509
83
6
0
280,660
0
W
Janus
8,722
623
140
10
0
297,751
2
W
Thanatos
8,511
608
83
6
0
333,121
0
L
Maui
6,182
442
15
1
0
268,705
0
W
Apollo
10,448
746
138
10
0
301,323
4
L
Bellona
6,598
471
83
6
0
256,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role