Player Matchup

Cthulhu
Cthulhu
Platinum III
Oye
Cthulhu
Platinum III
Level 159
God Stats
2W - 2L
1,574 SR
Queue Stats
26W - 24L
1,892 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum I
RECIO BOY99
Cu Chulainn
Platinum I
Level 157
God Stats
5W - 1L
1,557 SR
Queue Stats
131W - 133L
2,051 MMR
Party 2
Janus
Janus
Platinum II
jacketninja
Janus
Platinum II
Level 132
God Stats
6W - 3L
1,726 SR
Queue Stats
42W - 43L
1,917 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,619 SR
1,953 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,437 SR
1,734 MMR
Awilix
Awilix
Gold IV
BigZoomy
Awilix
Gold IV
Level 67
God Stats
8W - 21L
1,516 SR
Queue Stats
31W - 48L
1,572 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum II
Roman_Quinzel
Zhong Kui
Platinum II
Level 212
God Stats
0W - 2L
1,295 SR
Queue Stats
407W - 372L
1,925 MMR
Solo
Anhur
Anhur
Gold II
TheEternalGrim
Anhur
Gold II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,705 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Oye
Cthulhu
15
2 / 1 / 9
10,081
720
12,967
14,085
13,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
RECIO BOY99
Cu Chulainn
15
4 / 3 / 8
10,490
749
10,259
13,378
9,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

17
7 / 1 / 3
11,510
822
9,887
5,726
2,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ne ZhaVulcanMorgan Le FayCharonAmaterasu

VS

Bans
AchillesSobekMulanKuzenboMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BigZoomy
Awilix
13
4 / 4 / 1
9,473
677
7,426
10,155
2,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Zhong Kui
Roman_Quinzel
Zhong Kui
15
1 / 5 / 4
9,721
694
10,466
16,865
11,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

13
0 / 4 / 3
8,625
616
6,509
11,514
3,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
13
Kills
5
5
Deaths
13
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Awilix
BigZoomy
Awilix
4
4
1
1.13
W
Cthulhu
Oye
Cthulhu
2
1
9
6.5
W
Cu Chulainn
RECIO BOY99
Cu Chulainn
4
3
8
2.67
L
Zhong Kui
Roman_Quinzel
Zhong Kui
1
5
4
0.6
L
0
4
3
0.38
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,113
Damage
24,401
33,189
Taken
38,534
24,730
Mitigated
17,770
6,337
Healing
8,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
BigZoomy
Awilix
7,426
2,358
0
185
10,155
2,622
0
7,367
2,235
0
24,969
W
Cthulhu
Oye
Cthulhu
12,967
598
296
3,830
14,085
13,009
223
4,036
10,049
30,905
1,431
W
Cu Chulainn
RECIO BOY99
Cu Chulainn
10,259
1,507
0
780
13,378
9,427
721
3,495
9,883
0
43,596
L
Zhong Kui
Roman_Quinzel
Zhong Kui
10,466
144
0
6,386
16,865
11,567
0
7,086
8,525
47,264
1,826
L
6,509
3,826
0
1,762
11,514
3,581
460
5,385
5,582
0
30,367
W
9,887
953
0
1,431
5,726
2,294
1,102
2,418
3,308
55,693
634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,081
Gold Earned
27,819
194
Minions Killed
177
0
Camps Cleared
0
834,878
Distance Traveled
717,283
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,473
677
34
2
0
254,152
1
W
Cthulhu
10,081
720
47
3
0
281,326
0
W
Cu Chulainn
10,490
749
40
3
0
276,994
0
L
Zhong Kui
9,721
694
87
6
0
233,600
0
L
Anhur
8,625
616
56
4
0
229,531
1
W
Janus
11,510
822
107
8
0
276,558
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role