Player Matchup

Charybdis
Charybdis
Gold III
CashMoney___x___
Charybdis
Gold III
Level 141
God Stats
8W - 4L
1,634 SR
Queue Stats
32W - 22L
1,686 MMR
Solo
Zeus
Zeus
Platinum V
LDANIELS2018
Zeus
Platinum V
Level 160
God Stats
12W - 9L
1,639 SR
Queue Stats
475W - 456L
1,664 MMR
Solo
Jormungandr
Jormungandr
Gold II
Nunij
Jormungandr
Gold II
Level 158
God Stats
1W - 2L
1,820 SR
Queue Stats
90W - 81L
1,664 MMR
Party 2
Thoth
Thoth
Platinum V
işsiz
Thoth
Platinum V
Level 210
God Stats
1W - 3L
1,476 SR
Queue Stats
323W - 323L
1,751 MMR
Party 2
Thor
Thor
Platinum IV
o lFalSteR xV
Thor
Platinum IV
Level 168
God Stats
43W - 51L
1,669 SR
Queue Stats
430W - 426L
1,826 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 167
1,648 SR
1,718 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,503 SR
1,634 MMR
Chernobog
Chernobog
Platinum I
 
Chernobog
Platinum I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum V
 
Chiron
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum V
AIsbell5
Mercury
Platinum V
Level 189
God Stats
5W - 3L
1,557 SR
Queue Stats
44W - 38L
1,734 MMR
Party 1
Ra
Ra
Platinum III
Brannonn
Ra
Platinum III
Level 172
God Stats
2W - 2L
1,406 SR
Queue Stats
151W - 129L
1,720 MMR
Solo
Geb
Geb
Gold I
LondonTheStinky
Geb
Gold I
Level 84
God Stats
6W - 1L
1,551 SR
Queue Stats
104W - 88L
1,716 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
9
0 / 3 / 0
5,417
492
6,089
7,902
2,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 1
5,627
512
6,387
5,377
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
Nunij
Jormungandr
10
0 / 3 / 0
5,523
502
2,116
9,257
4,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thoth
işsiz
Thoth
11
1 / 2 / 0
6,227
566
1,124
4,530
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
0 / 3 / 0
5,293
481
1,510
8,893
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AthenaAgniMedusaAo Kuang

VS

Bans
TsukuyomiChang'eKuzenboThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
3 / 0 / 3
7,970
725
7,955
7,110
2,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
 
Chiron
11
4 / 1 / 1
6,729
612
5,215
7,321
2,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
AIsbell5
Mercury
11
2 / 0 / 4
6,516
592
5,024
7,935
2,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
4 / 1 / 1
7,694
699
3,580
4,532
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 4
6,088
553
3,766
7,112
3,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
14
14
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
3
0
3
4.5
W
Chiron
 
Chiron
4
1
1
4.5
W
Mercury
AIsbell5
Mercury
2
0
4
4
W
4
1
1
4.5
L
Charybdis
0
3
0
0
L
1
3
1
0.5
W
1
0
4
3
L
Jormungandr
Nunij
Jormungandr
0
3
0
0
L
Thoth
işsiz
Thoth
1
2
0
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,226
Damage
25,540
35,959
Taken
34,010
11,300
Mitigated
12,025
10,610
Healing
12,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
7,955
5,199
0
3,901
7,110
2,334
472
3,190
3,805
0
59,997
W
Chiron
 
Chiron
5,215
2,186
281
2,769
7,321
2,067
0
1,934
5,039
0
44,240
W
Mercury
AIsbell5
Mercury
5,024
3,211
0
1,053
7,935
2,778
0
1,352
6,347
0
50,513
W
3,580
409
516
1,661
4,532
1,591
0
1,314
3,028
59,284
676
L
Charybdis
6,089
3,665
0
3,151
7,902
2,155
0
2,798
5,086
0
36,167
L
6,387
234
0
328
5,377
1,150
0
854
4,483
21,607
681
W
3,766
286
0
2,186
7,112
3,255
0
997
5,898
16,874
1,861
L
Jormungandr
Nunij
Jormungandr
2,116
0
0
2,852
9,257
4,476
0
365
8,892
35,432
0
L
Thoth
işsiz
Thoth
1,124
0
0
824
4,530
1,108
0
939
3,463
36,288
511
L
1,510
460
0
3,455
8,893
2,411
0
1,822
6,894
0
35,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,087
Gold Earned
34,997
335
Minions Killed
406
0
Camps Cleared
0
1,073,734
Distance Traveled
1,214,242
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
7,970
725
99
9
0
221,566
0
W
Chiron
6,729
612
75
7
0
222,040
6
W
Mercury
6,516
592
82
7
0
271,571
0
W
Ra
7,694
699
128
12
0
245,362
0
L
Charybdis
5,417
492
55
5
0
195,181
0
L
Zeus
5,627
512
43
4
0
217,905
1
W
Geb
6,088
553
22
2
0
253,703
0
L
Jormungandr
5,523
502
63
6
0
207,324
2
L
Thoth
6,227
566
96
9
0
227,049
0
L
Thor
5,293
481
78
7
0
226,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role