Player Matchup

Cthulhu
Cthulhu
Bambranbam
Cthulhu
Level 156
God Stats
2W - 2L
1,486 SR
Queue Stats
291W - 265L
1,561 Elo+
Solo
Kumbhakarna
Kumbhakarna
Michel5705
Kumbhakarna
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
139W - 135L
1,527 Elo+
Party 3
Sol
Sol
NotProZetą
Sol
Level 118
God Stats
0W - 2L
1,294 SR
Queue Stats
138W - 145L
1,524 Elo+
Party 3
Nut
Nut
SPIKERtl
Nut
Level 146
God Stats
2W - 7L
1,248 SR
Queue Stats
245W - 252L
1,514 Elo+
Party 3
Set
Set
Vroknyr
Set
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 73L
1,486 Elo+
Solo
Team Averages
Level 122
1,406 SR
1,522 Elo+

VS

Team Averages
Level 132
1,589 SR
1,523 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
 
Bakasura
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
ShinseiSZN
Ishtar
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 55L
1,547 Elo+
Party 1
Maui
Maui
Suakumi
Maui
Level 110
God Stats
3W - 1L
1,827 SR
Queue Stats
61W - 55L
1,547 Elo+
Party 1
Anubis
Anubis
Xavius
Anubis
Level 147
God Stats
301W - 259L
1,620 SR
Queue Stats
392W - 387L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bambranbam
Cthulhu
10
0 / 2 / 0
5,738
574
4,903
5,369
3,957
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
Michel5705
Kumbhakarna
8
0 / 1 / 0
5,166
517
1,430
6,233
3,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

10
1 / 1 / 0
5,832
583
1,765
3,744
841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 1 / 0
4,608
461
1,737
3,946
1,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Set
10
0 / 3 / 1
5,405
541
2,679
6,565
2,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
3 / 0 / 1
7,059
706
3,043
8,383
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
 
Bakasura
12
2 / 0 / 0
6,719
672
3,282
10,238
4,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ishtar
ShinseiSZN
Ishtar
7
1 / 0 / 1
4,640
464
1,295
3,248
894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Maui
Suakumi
Maui
9
0 / 0 / 3
5,888
589
3,159
4,603
3,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Xavius
Anubis
4
0 / 1 / 0
4,043
404
954
1,600
654
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
8
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
0
1
3.5
W
Bakasura
 
Bakasura
2
0
0
2
L
Cthulhu
Bambranbam
Cthulhu
0
2
0
0
L
Kumbhakarna
Michel5705
Kumbhakarna
0
1
0
0
L
1
1
0
1
L
0
1
0
0
W
Ishtar
ShinseiSZN
Ishtar
1
0
1
1.5
W
Maui
Suakumi
Maui
0
0
3
1.5
L
Set
0
3
1
0.17
W
Anubis
Xavius
Anubis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,514
Damage
11,733
25,857
Taken
28,072
11,330
Mitigated
12,305
7,652
Healing
18,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,043
783
0
6,403
8,383
2,831
0
911
7,472
52,266
15,912
W
Bakasura
 
Bakasura
3,282
2,175
0
7,868
10,238
4,777
0
4,903
5,335
0
30,880
L
Cthulhu
Bambranbam
Cthulhu
4,903
569
0
2,014
5,369
3,957
0
0
4,492
37,837
0
L
Kumbhakarna
Michel5705
Kumbhakarna
1,430
63
0
1,621
6,233
3,053
0
1,991
4,242
9,454
2,182
L
1,765
936
0
1,899
3,744
841
804
1,741
2,003
34,191
2,970
L
1,737
1,189
0
1,206
3,946
1,008
1
1,168
2,778
0
21,032
W
Ishtar
ShinseiSZN
Ishtar
1,295
1,016
0
1,395
3,248
894
0
477
2,771
0
17,544
W
Maui
Suakumi
Maui
3,159
860
0
1,717
4,603
3,149
0
470
4,133
23,030
0
L
Set
2,679
1,248
0
912
6,565
2,471
7
2,138
4,427
0
33,571
W
Anubis
Xavius
Anubis
954
90
0
798
1,600
654
0
832
768
10,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,749
Gold Earned
28,349
282
Minions Killed
313
0
Camps Cleared
0
937,184
Distance Traveled
843,247
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,059
706
129
13
0
258,342
0
W
Bakasura
6,719
672
98
10
0
226,523
5
L
Cthulhu
5,738
574
82
8
0
207,522
1
L
Kumbhakarna
5,166
517
15
2
0
192,249
3
L
Sol
5,832
583
69
7
0
180,279
0
L
Nut
4,608
461
48
5
0
140,769
0
W
Ishtar
4,640
464
35
4
0
125,908
0
W
Maui
5,888
589
26
3
0
188,924
0
L
Set
5,405
541
68
7
0
216,365
0
W
Anubis
4,043
404
25
3
0
43,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role