Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charon
Charon
FearTiga
Charon
Level 153
God Stats
2W - 1L
1,490 SR
Queue Stats
91W - 92L
1,529 Elo+
Party 2
King Arthur
King Arthur
NotShedew
King Arthur
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 10L
1,525 Elo+
Solo
Ymir
Ymir
Tim_of_Timopia
Ymir
Level 149
God Stats
4W - 3L
1,726 SR
Queue Stats
227W - 209L
1,521 Elo+
Party 3
Heimdallr
Heimdallr
WarfighterMK17
Heimdallr
Level 123
God Stats
4W - 9L
1,538 SR
Queue Stats
33W - 28L
1,578 Elo+
Party 2
Team Averages
Level 139
1,551 SR
1,531 Elo+

VS

Team Averages
Level 37
1,401 SR
1,453 Elo+
Sylvanus
Sylvanus
TypeMorePls
Sylvanus
Level 47
God Stats
0W - 2L
1,533 SR
Queue Stats
17W - 14L
1,592 Elo+
Solo
Odin
Odin
UncleBorus
Odin
Level 20
God Stats
0W - 2L
1,278 SR
Queue Stats
17W - 26L
1,307 Elo+
Party 1
Thor
Thor
Woofoholic
Thor
Level 38
God Stats
0W - 1L
1,223 SR
Queue Stats
15W - 16L
1,459 Elo+
Party 1
Chronos
Chronos
YellowRequim
Chronos
Level 41
God Stats
1W - 2L
1,497 SR
Queue Stats
148W - 156L
1,442 Elo+
Solo
Neith
Neith
xGdmilesss
Neith
Level 38
God Stats
2W - 4L
1,474 SR
Queue Stats
6W - 10L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
3 / 1 / 3
5,534
553
2,612
7,357
2,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
FearTiga
Charon
11
7 / 0 / 4
7,230
723
6,555
5,888
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
NotShedew
King Arthur
11
4 / 0 / 2
6,957
696
4,256
7,651
5,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 3 / 4
5,657
566
2,765
8,696
3,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
WarfighterMK17
Heimdallr
11
3 / 0 / 1
6,408
641
3,702
3,364
989
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
TypeMorePls
Sylvanus
7
1 / 4 / 2
4,877
488
3,045
9,710
5,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 5 / 0
4,086
409
2,414
7,193
4,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 5 / 0
4,239
424
1,718
6,433
1,509
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Chronos
YellowRequim
Chronos
4
0 / 2 / 0
3,905
391
641
1,857
409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
8
3 / 3 / 1
4,986
499
4,507
4,214
1,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
19
Kills
4
4
Deaths
19
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
1
3
4.5
W
Charon
FearTiga
Charon
7
0
4
9
W
King Arthur
NotShedew
King Arthur
4
0
2
5
W
2
3
4
1.33
L
Sylvanus
TypeMorePls
Sylvanus
1
4
2
0.5
L
0
5
0
0
W
Heimdallr
WarfighterMK17
Heimdallr
3
0
1
3.5
L
0
5
0
0
L
Chronos
YellowRequim
Chronos
0
2
0
0
L
Neith
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,890
Damage
12,325
32,956
Taken
29,407
15,180
Mitigated
12,935
8,975
Healing
4,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
2,612
495
0
1,363
7,357
2,839
7
501
6,856
0
34,916
W
Charon
FearTiga
Charon
6,555
1,628
0
2,066
5,888
2,254
453
448
5,401
34,715
4,669
W
King Arthur
NotShedew
King Arthur
4,256
550
0
1,640
7,651
5,133
13
0
7,163
0
40,364
W
2,765
862
0
2,595
8,696
3,965
0
1,672
7,024
12,951
214
L
Sylvanus
TypeMorePls
Sylvanus
3,045
928
60
2,274
9,710
5,067
0
2,385
7,277
18,377
0
L
2,414
887
0
776
7,193
4,738
0
539
6,586
0
10,384
W
Heimdallr
WarfighterMK17
Heimdallr
3,702
2,159
0
1,311
3,364
989
274
1,024
2,340
0
43,051
L
1,718
498
0
250
6,433
1,509
0
2,785
3,376
0
19,790
L
Chronos
YellowRequim
Chronos
641
278
0
313
1,857
409
0
977
764
7,874
1,437
L
Neith
4,507
1,797
0
528
4,214
1,212
0
1,632
2,504
0
21,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,786
Gold Earned
22,093
302
Minions Killed
156
0
Camps Cleared
0
996,528
Distance Traveled
759,838
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,534
553
56
6
0
238,415
1
W
Charon
7,230
723
75
8
0
200,012
0
W
King Arthur
6,957
696
68
7
0
179,582
0
W
Ymir
5,657
566
28
3
0
193,762
1
L
Sylvanus
4,877
488
35
4
0
172,338
1
L
Odin
4,086
409
22
2
0
168,121
0
W
Heimdallr
6,408
641
75
8
0
184,757
0
L
Thor
4,239
424
25
3
0
178,500
0
L
Chronos
3,905
391
24
2
0
75,025
0
L
Neith
4,986
499
50
5
0
165,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role