Player Matchup

Achilles
Achilles
 
Achilles
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
CarterPC
Janus
Level 139
God Stats
27W - 31L
1,620 SR
Queue Stats
85W - 74L
1,596 Elo+
Party 2
Neith
Neith
IDFew
Neith
Level 164
God Stats
7W - 3L
1,870 SR
Queue Stats
212W - 195L
1,562 Elo+
Solo
Vamana
Vamana
NOMxCHYLD
Vamana
Level 143
God Stats
23W - 10L
1,709 SR
Queue Stats
83W - 58L
1,581 Elo+
Party 3
Tsukuyomi
Tsukuyomi
thebrobrosmith
Tsukuyomi
Level 104
God Stats
34W - 30L
1,594 SR
Queue Stats
48W - 50L
1,519 Elo+
Party 2
Team Averages
Level 121
1,659 SR
1,552 Elo+

VS

Team Averages
Level 95
1,541 SR
1,533 Elo+
Neith
Neith
Anakind1
Neith
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,421 Elo+
Party 1
Kuzenbo
Kuzenbo
Harumoonstar
Kuzenbo
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
244W - 204L
1,579 Elo+
Solo
Cerberus
Cerberus
Iovemeplz
Cerberus
Level 129
God Stats
90W - 47L
1,612 SR
Queue Stats
433W - 402L
1,596 Elo+
Solo
Tiamat
Tiamat
VILLAINJRESSJ
Tiamat
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 32L
1,539 Elo+
Party 1
Gilgamesh
Gilgamesh
iguccer2
Gilgamesh
Level 106
God Stats
10W - 4L
1,593 SR
Queue Stats
42W - 35L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 5 / 2
6,384
355
4,066
10,283
7,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
CarterPC
Janus
14
4 / 8 / 1
8,844
491
10,149
12,815
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
IDFew
Neith
16
4 / 7 / 2
9,993
555
8,665
14,059
5,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
NOMxCHYLD
Vamana
18
9 / 5 / 0
11,531
641
17,498
21,523
16,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
thebrobrosmith
Tsukuyomi
15
1 / 10 / 1
8,627
479
6,875
16,411
5,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Anakind1
Neith
17
2 / 4 / 11
10,076
560
7,481
10,663
3,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Harumoonstar
Kuzenbo
16
1 / 6 / 3
9,174
510
8,315
18,136
18,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cerberus
Iovemeplz
Cerberus
18
15 / 1 / 8
12,119
673
14,556
17,046
16,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
5 / 6 / 10
10,382
577
11,057
14,648
8,106
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
iguccer2
Gilgamesh
18
12 / 1 / 7
11,394
633
12,712
14,553
6,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
74
18
Kills
35
35
Deaths
18
6
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
5
2
0.2
W
Neith
Anakind1
Neith
2
4
11
1.88
L
Janus
CarterPC
Janus
4
8
1
0.56
W
Kuzenbo
Harumoonstar
Kuzenbo
1
6
3
0.42
L
Neith
IDFew
Neith
4
7
2
0.71
W
Cerberus
Iovemeplz
Cerberus
15
1
8
19
L
Vamana
NOMxCHYLD
Vamana
9
5
0
1.8
W
5
6
10
1.67
W
Gilgamesh
iguccer2
Gilgamesh
12
1
7
15.5
L
Tsukuyomi
thebrobrosmith
Tsukuyomi
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,253
Damage
54,121
75,091
Taken
75,046
37,174
Mitigated
52,187
16,376
Healing
15,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,066
681
0
2,026
10,283
7,217
23
5,148
4,693
783
18,566
W
Neith
Anakind1
Neith
7,481
2,457
0
2,441
10,663
3,472
678
1,256
9,301
0
70,037
L
Janus
CarterPC
Janus
10,149
1,471
0
430
12,815
2,938
0
7,186
5,289
63,108
0
W
Kuzenbo
Harumoonstar
Kuzenbo
8,315
2,575
0
2,636
18,136
18,009
0
0
17,131
47,508
2,110
L
Neith
IDFew
Neith
8,665
3,353
0
2,811
14,059
5,242
621
2,938
10,871
0
78,900
W
Cerberus
Iovemeplz
Cerberus
14,556
752
0
5,418
17,046
16,174
72
1,885
14,435
48,525
2,615
L
Vamana
NOMxCHYLD
Vamana
17,498
8,459
0
7,194
21,523
16,728
254
8,425
12,137
0
101,701
W
11,057
686
0
3,516
14,648
8,106
0
4,816
9,722
66,703
1,290
W
Gilgamesh
iguccer2
Gilgamesh
12,712
4,773
0
1,924
14,553
6,426
0
2,300
12,020
0
66,492
L
Tsukuyomi
thebrobrosmith
Tsukuyomi
6,875
1,512
0
3,915
16,411
5,049
0
6,396
9,782
0
69,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,379
Gold Earned
53,145
548
Minions Killed
513
0
Camps Cleared
0
1,612,114
Distance Traveled
1,897,818
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,384
355
16
1
0
252,738
0
W
Neith
10,076
560
111
6
0
346,189
5
L
Janus
8,844
491
118
7
0
374,301
0
W
Kuzenbo
9,174
510
90
5
0
339,932
0
L
Neith
9,993
555
141
8
0
298,441
0
W
Cerberus
12,119
673
114
6
0
376,528
3
L
Vamana
11,531
641
172
10
0
300,674
2
W
Tiamat
10,382
577
116
6
0
387,543
0
W
Gilgamesh
11,394
633
82
5
0
447,626
0
L
Tsukuyomi
8,627
479
101
6
0
385,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role