Player Matchup

Hel
Hel
Cannedsoup1600
Hel
Level 68
God Stats
3W - 5L
1,200 SR
Queue Stats
420W - 415L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
FarmerJohnJohn
Zhong Kui
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 102L
1,485 Elo+
Solo
Ullr
Ullr
RicFlαir
Ullr
Level 207
God Stats
1W - 4L
1,607 SR
Queue Stats
91W - 49L
1,713 Elo+
Solo
Chaac
Chaac
letmein1975
Chaac
Level 147
God Stats
7W - 9L
1,520 SR
Queue Stats
333W - 330L
1,452 Elo+
Solo
Cu Chulainn
Cu Chulainn
rhyguy1997
Cu Chulainn
Level 65
God Stats
31W - 30L
1,322 SR
Queue Stats
302W - 313L
1,511 Elo+
Solo
Team Averages
Level 111
1,430 SR
1,528 Elo+

VS

Team Averages
Level 107
1,489 SR
1,503 Elo+
Gilgamesh
Gilgamesh
Corps123
Gilgamesh
Level 146
God Stats
20W - 18L
1,450 SR
Queue Stats
190W - 188L
1,491 Elo+
Solo
Ullr
Ullr
Lampolie
Ullr
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 3L
1,653 Elo+
Solo
Bellona
Bellona
Tek_NewFro
Bellona
Level 156
God Stats
16W - 14L
1,526 SR
Queue Stats
628W - 592L
1,415 Elo+
Solo
Ymir
Ymir
aLadNowDead
Ymir
Level 68
God Stats
54W - 50L
1,487 SR
Queue Stats
573W - 561L
1,518 Elo+
Solo
Sol
Sol
juanpabloneri1
Sol
Level 103
God Stats
6W - 7L
1,482 SR
Queue Stats
134W - 127L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
3,476
579
1,121
3,267
1,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
FarmerJohnJohn
Zhong Kui
7
1 / 4 / 1
4,144
691
1,890
4,382
2,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Ullr
7
1 / 0 / 0
3,733
622
2,931
3,029
692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
1 / 1 / 0
3,870
645
1,602
5,653
1,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cu Chulainn
rhyguy1997
Cu Chulainn
3
0 / 2 / 0
2,933
489
823
2,589
1,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Corps123
Gilgamesh
6
1 / 0 / 1
3,891
649
1,922
4,287
1,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
8
5 / 2 / 0
4,599
767
2,624
4,728
1,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bellona
Tek_NewFro
Bellona
7
1 / 1 / 1
4,056
676
1,843
3,720
1,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 0 / 1
4,800
800
2,516
3,968
1,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

8
0 / 0 / 3
4,403
734
1,732
2,126
465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
9
9
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Gilgamesh
Corps123
Gilgamesh
1
0
1
1.5
L
Zhong Kui
FarmerJohnJohn
Zhong Kui
1
4
1
0.38
W
Ullr
5
2
0
2.5
L
Ullr
1
0
0
1
W
Bellona
Tek_NewFro
Bellona
1
1
1
1.5
W
2
0
1
2.5
W
0
0
3
1.5
L
1
1
0
1
L
Cu Chulainn
rhyguy1997
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,367
Damage
10,637
18,920
Taken
18,829
8,230
Mitigated
6,654
7,404
Healing
8,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,121
414
443
1,134
3,267
1,483
0
0
3,267
5,651
0
W
Gilgamesh
Corps123
Gilgamesh
1,922
484
0
1,563
4,287
1,719
0
766
3,521
0
13,618
L
Zhong Kui
FarmerJohnJohn
Zhong Kui
1,890
515
0
721
4,382
2,782
0
1,428
2,954
16,209
0
W
Ullr
2,624
1,365
0
2,112
4,728
1,152
0
758
3,902
0
16,602
L
Ullr
2,931
1,170
0
750
3,029
692
0
0
3,029
0
21,973
W
Bellona
Tek_NewFro
Bellona
1,843
398
0
1,993
3,720
1,910
0
355
3,365
0
21,514
W
2,516
1,528
0
1,705
3,968
1,408
0
0
3,842
22,090
1,998
W
1,732
462
0
678
2,126
465
0
926
1,062
19,452
4,038
L
1,602
782
0
3,341
5,653
1,967
0
943
4,710
0
22,792
L
Cu Chulainn
rhyguy1997
Cu Chulainn
823
208
0
1,015
2,589
1,306
0
1,636
953
0
5,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,156
Gold Earned
21,749
151
Minions Killed
190
0
Camps Cleared
0
495,491
Distance Traveled
618,173
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
3,476
579
10
2
0
91,584
0
W
Gilgamesh
3,891
649
16
3
0
140,028
3
L
Zhong Kui
4,144
691
34
6
0
102,566
0
W
Ullr
4,599
767
39
7
0
127,946
0
L
Ullr
3,733
622
50
8
0
126,854
0
W
Bellona
4,056
676
42
7
0
140,848
0
W
Ymir
4,800
800
46
8
0
96,961
0
W
Sol
4,403
734
47
8
0
112,390
0
L
Chaac
3,870
645
46
8
0
133,952
0
L
Cu Chulainn
2,933
489
11
2
0
40,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role