Player Matchup

Surtr
Surtr
BlackAsianNinja
Surtr
Level 128
God Stats
28W - 22L
1,595 SR
Queue Stats
374W - 372L
1,485 Elo+
Party 1
Fenrir
Fenrir
Metathebear
Fenrir
Level 113
God Stats
15W - 12L
1,551 SR
Queue Stats
521W - 510L
1,527 Elo+
Party 1
Chernobog
Chernobog
SixStringRelief
Chernobog
Level 146
God Stats
2W - 1L
1,743 SR
Queue Stats
421W - 433L
1,489 Elo+
Party 1
Maui
Maui
grbacid
Maui
Level 125
God Stats
20W - 12L
1,657 SR
Queue Stats
225W - 231L
1,487 Elo+
Party 1
Zeus
Zeus
ll Anton 044
Zeus
Level 128
God Stats
4W - 5L
1,503 SR
Queue Stats
215W - 200L
1,526 Elo+
Solo
Team Averages
Level 128
1,610 SR
1,503 Elo+

VS

Team Averages
Level 94
1,605 SR
1,524 Elo+
Da Ji
Da Ji
 
Da Ji
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
GhettoSpider
Hou Yi
Level 64
God Stats
15W - 16L
1,473 SR
Queue Stats
128W - 117L
1,501 Elo+
Party 2
Nut
Nut
SagittaNoctis
Nut
Level 122
God Stats
12W - 11L
1,602 SR
Queue Stats
142W - 136L
1,534 Elo+
Party 2
Ymir
Ymir
SokeAwoken
Ymir
Level 73
God Stats
1W - 1L
1,720 SR
Queue Stats
68W - 73L
1,537 Elo+
Party 2
Cthulhu
Cthulhu
i Yuhta i
Cthulhu
Level 92
God Stats
26W - 21L
1,728 SR
Queue Stats
233W - 212L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
3,893
779
2,205
4,078
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
7
0 / 1 / 2
3,703
741
2,424
4,688
1,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
SixStringRelief
Chernobog
6
1 / 1 / 2
3,654
731
2,671
3,215
725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Maui
grbacid
Maui
6
2 / 1 / 1
4,000
800
971
3,255
1,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
2 / 2 / 0
4,200
840
2,526
2,154
416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
2
0 / 0 / 0
2,710
542
333
935
177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hou Yi
6
1 / 1 / 1
3,503
701
3,200
2,818
786
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 1 / 0
4,313
863
1,884
3,832
1,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 2 / 1
3,912
782
1,276
5,242
2,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
i Yuhta i
Cthulhu
6
2 / 2 / 0
3,719
744
2,855
4,242
2,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
6
Kills
6
6
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
0
0
0
W
1
1
0
1
L
Hou Yi
1
1
1
1.5
W
Fenrir
0
1
2
1
L
2
1
0
2
W
Chernobog
SixStringRelief
Chernobog
1
1
2
2
L
1
2
1
0.75
W
Maui
grbacid
Maui
2
1
1
2.5
L
Cthulhu
i Yuhta i
Cthulhu
2
2
0
1
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,797
Damage
9,548
17,390
Taken
17,069
5,794
Mitigated
6,977
7,857
Healing
4,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
333
107
0
560
935
177
0
0
935
0
2,649
W
2,205
1,165
0
1,826
4,078
1,632
0
2,292
1,786
266
17,683
L
Hou Yi
3,200
1,960
0
922
2,818
786
0
201
2,617
0
20,758
W
Fenrir
2,424
959
0
2,875
4,688
1,214
0
517
4,171
0
21,814
L
1,884
772
0
675
3,832
1,024
0
2,079
1,753
0
24,507
W
Chernobog
SixStringRelief
Chernobog
2,671
1,395
0
1,458
3,215
725
0
401
2,814
0
20,829
L
1,276
157
0
1,646
5,242
2,356
0
770
4,472
7,059
0
W
Maui
grbacid
Maui
971
69
0
1,385
3,255
1,807
0
800
2,455
6,408
0
L
Cthulhu
i Yuhta i
Cthulhu
2,855
824
0
733
4,242
2,634
0
548
3,694
13,917
1,138
W
2,526
839
0
313
2,154
416
0
34
2,120
20,961
186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,450
Gold Earned
18,157
161
Minions Killed
121
0
Camps Cleared
0
533,188
Distance Traveled
433,736
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
2,710
542
8
2
0
39,349
0
W
Surtr
3,893
779
31
6
0
105,989
1
L
Hou Yi
3,503
701
33
7
0
98,669
0
W
Fenrir
3,703
741
53
11
0
122,337
0
L
Nut
4,313
863
46
9
0
97,046
0
W
Chernobog
3,654
731
26
5
0
96,768
0
L
Ymir
3,912
782
6
1
0
98,732
0
W
Maui
4,000
800
11
2
0
106,928
1
L
Cthulhu
3,719
744
28
6
0
99,940
0
W
Zeus
4,200
840
40
8
0
101,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role