Player Matchup

Charybdis
Charybdis
BigOnion96
Charybdis
Level 145
God Stats
16W - 11L
1,635 SR
Queue Stats
70W - 64L
1,544 Elo+
Party 1
Kuzenbo
Kuzenbo
Greiyish
Kuzenbo
Level 59
God Stats
0W - 2L
1,715 SR
Queue Stats
79W - 36L
1,831 Elo+
Party 1
Susano
Susano
Keal8238
Susano
Level 92
God Stats
25W - 25L
1,561 SR
Queue Stats
131W - 118L
1,599 Elo+
Solo
King Arthur
King Arthur
bluewolf8
King Arthur
Level 147
God Stats
1W - 2L
1,715 SR
Queue Stats
111W - 68L
1,660 Elo+
Party 1
Kukulkan
Kukulkan
mardo73
Kukulkan
Level 203
God Stats
3W - 1L
1,906 SR
Queue Stats
188W - 78L
1,681 Elo+
Solo
Team Averages
Level 129
1,707 SR
1,663 Elo+

VS

Team Averages
Level 150
1,643 SR
1,596 Elo+
Ix Chel
Ix Chel
ChildhoodTrαuma
Ix Chel
Level 147
God Stats
1W - 0L
1,626 SR
Queue Stats
6W - 3L
1,695 Elo+
Party 2
Lancelot
Lancelot
Decodas
Lancelot
Level 149
God Stats
2W - 0L
1,895 SR
Queue Stats
11W - 11L
1,705 Elo+
Party 2
Hachiman
Hachiman
KarmanXV
Hachiman
Level 156
God Stats
6W - 5L
1,386 SR
Queue Stats
79W - 64L
1,498 Elo+
Solo
Mercury
Mercury
Luis-111102
Mercury
Level 148
God Stats
4W - 5L
1,744 SR
Queue Stats
268W - 256L
1,516 Elo+
Solo
Kuzenbo
Kuzenbo
Space Sentinel
Kuzenbo
Level 148
God Stats
261W - 235L
1,566 SR
Queue Stats
527W - 514L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BigOnion96
Charybdis
12
1 / 3 / 1
6,275
1,046
2,421
5,143
1,491
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
Greiyish
Kuzenbo
10
0 / 2 / 2
5,697
950
5,954
8,083
9,087
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
Keal8238
Susano
10
1 / 2 / 2
5,840
973
3,544
3,823
1,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

King Arthur
bluewolf8
King Arthur
12
2 / 3 / 1
6,547
1,091
3,384
6,602
4,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
mardo73
Kukulkan
12
1 / 3 / 4
6,301
1,050
3,184
3,918
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 8
7,063
1,177
9,042
5,588
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
Decodas
Lancelot
13
5 / 2 / 3
7,214
1,202
5,655
6,532
3,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
KarmanXV
Hachiman
12
2 / 0 / 5
6,831
1,139
5,424
4,371
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Luis-111102
Mercury
11
1 / 2 / 2
6,253
1,042
1,145
5,029
1,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
0 / 0 / 7
6,191
1,032
3,045
5,373
5,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
5
Kills
13
13
Deaths
5
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BigOnion96
Charybdis
1
3
1
0.5
W
5
1
8
9
W
Lancelot
Decodas
Lancelot
5
2
3
3.25
L
Kuzenbo
Greiyish
Kuzenbo
0
2
2
0.5
W
Hachiman
KarmanXV
Hachiman
2
0
5
4.5
L
Susano
Keal8238
Susano
1
2
2
1
W
Mercury
Luis-111102
Mercury
1
2
2
1
W
0
0
7
3.5
L
King Arthur
bluewolf8
King Arthur
2
3
1
0.83
L
Kukulkan
mardo73
Kukulkan
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,487
Damage
24,311
27,569
Taken
26,893
17,671
Mitigated
14,027
2,049
Healing
6,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BigOnion96
Charybdis
2,421
1,419
0
0
5,143
1,491
580
1,891
2,978
0
18,189
W
9,042
1,414
1,351
1,727
5,588
2,031
157
3,138
2,450
15,259
0
W
Lancelot
Decodas
Lancelot
5,655
967
0
1,266
6,532
3,150
0
1,369
5,163
0
19,140
L
Kuzenbo
Greiyish
Kuzenbo
5,954
2,296
0
1,195
8,083
9,087
162
3,340
4,392
10,301
0
W
Hachiman
KarmanXV
Hachiman
5,424
2,866
0
1,647
4,371
1,550
667
2,168
2,203
0
18,802
L
Susano
Keal8238
Susano
3,544
584
0
0
3,823
1,265
0
1,667
1,955
0
7,285
W
Mercury
Luis-111102
Mercury
1,145
220
0
98
5,029
1,838
0
843
4,186
0
17,409
W
3,045
1,191
0
121
5,373
5,458
479
1,478
3,895
5,949
2,773
L
King Arthur
bluewolf8
King Arthur
3,384
390
0
645
6,602
4,509
120
2,289
3,957
0
14,957
L
Kukulkan
mardo73
Kukulkan
3,184
224
0
209
3,918
1,319
0
1,273
2,453
18,048
448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,660
Gold Earned
33,552
131
Minions Killed
142
0
Camps Cleared
0
633,143
Distance Traveled
772,291
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,275
1,046
39
7
0
130,268
0
W
Ix Chel
7,063
1,177
20
3
0
153,501
0
W
Lancelot
7,214
1,202
36
6
0
159,512
0
L
Kuzenbo
5,697
950
15
3
0
156,459
0
W
Hachiman
6,831
1,139
35
6
0
134,989
0
L
Susano
5,840
973
14
2
0
83,841
0
W
Mercury
6,253
1,042
30
5
0
173,478
0
W
Kuzenbo
6,191
1,032
21
4
0
150,811
4
L
King Arthur
6,547
1,091
26
4
0
139,911
0
L
Kukulkan
6,301
1,050
37
6
0
122,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role