Player Matchup

Chang'e
Chang'e
El Hugosaurio
Chang'e
Level 104
God Stats
6W - 7L
1,770 SR
Queue Stats
360W - 330L
1,544 Elo+
Solo
Thor
Thor
GamerZeta2
Thor
Level 125
God Stats
2W - 1L
1,645 SR
Queue Stats
65W - 38L
1,769 Elo+
Solo
Chiron
Chiron
Trooper5150
Chiron
Level 146
God Stats
6W - 3L
1,253 SR
Queue Stats
54W - 49L
1,636 Elo+
Solo
Camazotz
Camazotz
b1_A-Wiggins22
Camazotz
Level 112
God Stats
2W - 0L
1,728 SR
Queue Stats
186W - 159L
1,572 Elo+
Solo
Terra
Terra
ll_Flawlezz_ll
Terra
Level 137
God Stats
2W - 0L
1,514 SR
Queue Stats
160W - 152L
1,564 Elo+
Solo
Team Averages
Level 125
1,582 SR
1,617 Elo+

VS

Team Averages
Level 191
1,539 SR
1,557 Elo+
Charon
Charon
 
Charon
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
Auronos
Martichoras
Level 320
God Stats
1W - 1L
1,414 SR
Queue Stats
116W - 114L
1,557 Elo+
Solo
Pele
Pele
Damianiac
Pele
Level 143
God Stats
1W - 2L
1,828 SR
Queue Stats
348W - 313L
1,584 Elo+
Solo
Agni
Agni
Kuroitsukii
Agni
Level 143
God Stats
0W - 2L
1,314 SR
Queue Stats
111W - 81L
1,627 Elo+
Solo
Cthulhu
Cthulhu
dubblub
Cthulhu
Level 145
God Stats
1W - 2L
1,641 SR
Queue Stats
130W - 115L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
12
3 / 5 / 4
7,236
603
5,594
13,289
4,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
4 / 2 / 4
7,086
591
8,835
11,628
3,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chiron
14
8 / 2 / 1
8,411
701
8,726
6,718
2,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Camazotz
12
1 / 1 / 2
6,946
579
7,553
14,179
6,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 1 / 10
7,131
594
4,744
10,984
7,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
1 / 3 / 3
5,824
485
6,135
9,153
4,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Martichoras
Auronos
Martichoras
11
0 / 6 / 3
5,863
489
4,931
9,892
3,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
12
4 / 4 / 3
7,227
602
8,639
11,920
4,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
4 / 3 / 0
6,939
578
8,941
7,081
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
dubblub
Cthulhu
12
2 / 1 / 1
7,013
584
10,749
11,960
10,169
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
17
Kills
11
11
Deaths
17
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
3
3
0.83
L
Martichoras
Auronos
Martichoras
0
6
3
0.25
L
Pele
4
4
3
1.38
W
Chang'e
3
5
4
1
W
4
2
4
3
L
4
3
0
1.33
W
Chiron
8
2
1
4.25
W
Camazotz
1
1
2
2
L
Cthulhu
dubblub
Cthulhu
2
1
1
2.5
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,452
Damage
39,395
56,798
Taken
50,006
23,840
Mitigated
24,755
21,940
Healing
13,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
6,135
1,378
1,051
1,982
9,153
4,965
0
3,408
5,704
20,138
0
L
Martichoras
Auronos
Martichoras
4,931
1,306
0
1,548
9,892
3,060
0
1,329
8,563
0
38,449
L
Pele
8,639
2,867
0
2,811
11,920
4,234
0
2,494
9,342
0
50,734
W
Chang'e
5,594
410
2,279
3,125
13,289
4,042
0
7,132
5,773
34,362
708
W
8,835
2,046
0
4,673
11,628
3,530
0
4,029
7,417
0
55,091
L
8,941
1,238
0
921
7,081
2,327
0
1,753
5,328
44,869
1,269
W
Chiron
8,726
3,619
371
1,467
6,718
2,495
0
445
6,271
0
64,011
W
Camazotz
7,553
1,639
0
7,308
14,179
6,214
0
8,813
5,242
0
47,921
L
Cthulhu
dubblub
Cthulhu
10,749
1,385
61
5,036
11,960
10,169
0
1,354
9,875
45,493
0
W
4,744
583
326
2,391
10,984
7,559
0
4,145
6,721
18,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,810
Gold Earned
32,866
374
Minions Killed
355
0
Camps Cleared
0
1,276,981
Distance Traveled
1,240,577
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,824
485
18
2
0
255,790
3
L
Martichoras
5,863
489
67
6
0
200,672
0
L
Pele
7,227
602
73
6
0
277,741
1
W
Chang'e
7,236
603
63
5
0
226,278
0
W
Thor
7,086
591
90
8
0
265,690
0
L
Agni
6,939
578
106
9
0
250,783
0
W
Chiron
8,411
701
110
9
0
241,115
0
W
Camazotz
6,946
579
84
7
0
252,719
0
L
Cthulhu
7,013
584
91
8
0
255,591
1
W
Terra
7,131
594
27
2
0
291,179
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role