Player Matchup

Fenrir
Fenrir
ARCFives1515
Fenrir
Level 62
God Stats
1W - 0L
1,459 SR
Queue Stats
9W - 22L
1,256 Elo+
Party 2
Cerberus
Cerberus
Cαsey
Cerberus
Level 153
God Stats
4W - 0L
1,846 SR
Queue Stats
70W - 65L
1,539 Elo+
Party 2
Ix Chel
Ix Chel
Kaiwhitespotten
Ix Chel
Level 161
God Stats
3W - 1L
1,871 SR
Queue Stats
63W - 83L
1,511 Elo+
Party 2
Artemis
Artemis
Xooter
Artemis
Level 155
God Stats
2W - 3L
1,542 SR
Queue Stats
118W - 155L
1,466 Elo+
Party 2
Skadi
Skadi
oGoofie
Skadi
Level 151
God Stats
6W - 3L
1,592 SR
Queue Stats
98W - 115L
1,512 Elo+
Party 2
Team Averages
Level 136
1,662 SR
1,457 Elo+

VS

Team Averages
Level 142
1,565 SR
1,502 Elo+
Chernobog
Chernobog
 
Chernobog
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Lilhotboyz
Bacchus
Level 69
God Stats
13W - 18L
1,436 SR
Queue Stats
359W - 336L
1,511 Elo+
Party 1
Ah Puch
Ah Puch
LoveDoctorLuna
Ah Puch
Level 196
God Stats
3W - 2L
1,781 SR
Queue Stats
72W - 58L
1,561 Elo+
Solo
Ne Zha
Ne Zha
Renegáde
Ne Zha
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 45L
1,473 Elo+
Party 3
Charybdis
Charybdis
laozyboy
Charybdis
Level 156
God Stats
7W - 6L
1,606 SR
Queue Stats
260W - 251L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 2 / 1
6,435
536
834
9,375
3,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
Cαsey
Cerberus
13
6 / 1 / 0
8,203
684
6,458
11,021
7,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 1
6,990
583
5,654
7,244
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Xooter
Artemis
12
1 / 2 / 2
7,142
595
3,828
7,571
4,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
oGoofie
Skadi
13
1 / 4 / 1
7,264
605
5,249
7,374
1,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
4 / 1 / 2
7,805
650
7,182
8,980
3,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bacchus
Lilhotboyz
Bacchus
3
0 / 1 / 0
4,172
348
200
2,230
1,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 3 / 4
6,733
561
5,645
6,998
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Renegáde
Ne Zha
14
8 / 0 / 2
8,030
669
6,541
7,303
2,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
laozyboy
Charybdis
9
0 / 5 / 0
5,586
466
5,174
8,849
3,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
10
Kills
12
12
Deaths
10
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
4
1
2
5
W
Fenrir
0
2
1
0.25
W
Cerberus
Cαsey
Cerberus
6
1
0
6
W
2
3
1
0.83
L
Bacchus
Lilhotboyz
Bacchus
0
1
0
0
L
0
3
4
0.67
L
Ne Zha
Renegáde
Ne Zha
8
0
2
9
W
Artemis
Xooter
Artemis
1
2
2
1
L
Charybdis
laozyboy
Charybdis
0
5
0
0
W
Skadi
oGoofie
Skadi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,023
Damage
24,742
42,585
Taken
34,360
19,422
Mitigated
12,361
10,170
Healing
9,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
7,182
4,410
0
3,388
8,980
3,158
0
0
8,980
0
65,431
W
Fenrir
834
355
0
1,839
9,375
3,344
0
1,042
8,227
0
46,857
W
Cerberus
Cαsey
Cerberus
6,458
539
0
4,692
11,021
7,729
543
294
10,040
52,791
1,104
W
5,654
622
150
1,692
7,244
2,208
0
3,695
3,081
44,124
868
L
Bacchus
Lilhotboyz
Bacchus
200
0
0
939
2,230
1,297
0
0
2,230
1,837
0
L
5,645
0
0
1,428
6,998
1,781
0
4,722
2,276
48,279
0
L
Ne Zha
Renegáde
Ne Zha
6,541
1,916
0
1,584
7,303
2,881
0
1,242
6,061
0
45,734
W
Artemis
Xooter
Artemis
3,828
989
0
1,309
7,571
4,240
0
200
7,371
1,091
34,401
L
Charybdis
laozyboy
Charybdis
5,174
2,272
0
1,994
8,849
3,244
0
5,542
2,713
0
33,838
W
Skadi
oGoofie
Skadi
5,249
1,750
0
488
7,374
1,901
0
0
7,374
0
55,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,034
Gold Earned
32,326
442
Minions Killed
333
0
Camps Cleared
0
1,196,567
Distance Traveled
1,025,431
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,805
650
108
9
0
249,780
2
W
Fenrir
6,435
536
86
7
0
263,162
0
W
Cerberus
8,203
684
104
9
0
209,976
1
W
Ix Chel
6,990
583
97
8
0
253,830
0
L
Bacchus
4,172
348
6
1
0
62,841
0
L
Ah Puch
6,733
561
97
8
0
252,288
0
L
Ne Zha
8,030
669
64
5
0
307,270
3
W
Artemis
7,142
595
56
5
0
232,693
0
L
Charybdis
5,586
466
58
5
0
153,252
0
W
Skadi
7,264
605
99
8
0
236,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role