Player Matchup

Sun Wukong
Sun Wukong
Daddys Hammer
Sun Wukong
Level 129
God Stats
2W - 0L
1,883 SR
Queue Stats
62W - 56L
1,589 Elo+
Party 2
Janus
Janus
Dat Boi Lou
Janus
Level 158
God Stats
4W - 13L
1,294 SR
Queue Stats
154W - 334L
1,472 Elo+
Party 2
Danzaburou
Danzaburou
Expreza
Danzaburou
Level 83
God Stats
9W - 11L
1,862 SR
Queue Stats
76W - 124L
1,463 Elo+
Party 2
Xing Tian
Xing Tian
Marcomcmanman
Xing Tian
Level 182
God Stats
3W - 12L
1,246 SR
Queue Stats
330W - 586L
1,361 Elo+
Party 2
Erlang Shen
Erlang Shen
ToxicTuxedo13
Erlang Shen
Level 119
God Stats
6W - 6L
1,529 SR
Queue Stats
118W - 141L
1,436 Elo+
Party 2
Team Averages
Level 134
1,563 SR
1,464 Elo+

VS

Team Averages
Level 143
1,467 SR
1,574 Elo+
Artemis
Artemis
 
Artemis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
MyTeamlsGood
Athena
Level 122
God Stats
1W - 2L
1,341 SR
Queue Stats
226W - 162L
1,634 Elo+
Party 1
Mulan
Mulan
Patroclez
Mulan
Level 159
God Stats
17W - 9L
1,441 SR
Queue Stats
529W - 460L
1,657 Elo+
Party 1
Bastet
Bastet
StepGeb
Bastet
Level 168
God Stats
11W - 9L
1,661 SR
Queue Stats
313W - 275L
1,607 Elo+
Party 1
Scylla
Scylla
WAYNEIZSHORSEY
Scylla
Level 147
God Stats
6W - 3L
1,394 SR
Queue Stats
893W - 842L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Daddys Hammer
Sun Wukong
12
4 / 0 / 2
7,249
725
8,297
7,371
4,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 1
6,118
612
3,191
3,704
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Expreza
Danzaburou
10
2 / 1 / 0
6,118
612
3,510
5,920
2,076
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Xing Tian
Marcomcmanman
Xing Tian
9
0 / 1 / 2
5,400
540
1,532
8,572
3,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
ToxicTuxedo13
Erlang Shen
10
3 / 1 / 1
5,573
557
2,372
7,812
3,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 2 / 0
5,262
526
3,284
5,105
1,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
8
0 / 0 / 1
5,042
504
3,116
7,817
5,038
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
Patroclez
Mulan
9
0 / 6 / 0
5,049
505
5,393
10,660
5,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
StepGeb
Bastet
11
3 / 1 / 0
5,485
549
3,307
6,089
1,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 1 / 1
5,660
566
4,072
2,931
852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
10
Kills
4
4
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
2
0
0
W
Sun Wukong
Daddys Hammer
Sun Wukong
4
0
2
5
W
1
1
1
1.5
W
Danzaburou
Expreza
Danzaburou
2
1
0
2
W
Xing Tian
Marcomcmanman
Xing Tian
0
1
2
1
L
Athena
0
0
1
0.5
L
Mulan
Patroclez
Mulan
0
6
0
0
L
Bastet
StepGeb
Bastet
3
1
0
3
W
Erlang Shen
ToxicTuxedo13
Erlang Shen
3
1
1
3.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,902
Damage
19,172
33,379
Taken
32,602
14,515
Mitigated
14,340
9,430
Healing
10,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,284
1,450
0
1,922
5,105
1,434
0
482
4,623
0
41,022
W
Sun Wukong
Daddys Hammer
Sun Wukong
8,297
2,645
0
1,582
7,371
4,557
0
94
6,978
0
53,697
W
3,191
150
0
973
3,704
924
0
2,015
1,645
42,759
325
W
Danzaburou
Expreza
Danzaburou
3,510
2,149
0
3,045
5,920
2,076
106
884
5,036
0
47,997
W
Xing Tian
Marcomcmanman
Xing Tian
1,532
375
0
1,882
8,572
3,838
0
3,188
5,384
15,803
0
L
Athena
3,116
1,185
0
1,830
7,817
5,038
0
1,902
5,842
11,391
2,122
L
Mulan
Patroclez
Mulan
5,393
1,151
0
3,104
10,660
5,376
0
307
10,313
0
32,149
L
Bastet
StepGeb
Bastet
3,307
732
0
3,542
6,089
1,640
0
377
5,670
0
35,547
W
Erlang Shen
ToxicTuxedo13
Erlang Shen
2,372
1,251
0
1,948
7,812
3,120
0
851
6,877
0
36,029
L
4,072
548
0
500
2,931
852
0
1,352
1,459
37,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,458
Gold Earned
26,498
349
Minions Killed
289
0
Camps Cleared
0
1,062,843
Distance Traveled
1,022,886
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,262
526
76
8
0
176,764
0
W
Sun Wukong
7,249
725
92
9
0
213,080
0
W
Janus
6,118
612
93
9
0
218,252
2
W
Danzaburou
6,118
612
88
9
0
179,140
0
W
Xing Tian
5,400
540
21
2
0
215,576
2
L
Athena
5,042
504
21
2
0
215,275
0
L
Mulan
5,049
505
61
6
0
178,264
0
L
Bastet
5,485
549
60
6
0
238,906
2
W
Erlang Shen
5,573
557
55
6
0
236,795
5
L
Scylla
5,660
566
71
7
0
213,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role