Player Matchup

Arachne
Arachne
Force_of_Habit_9
Arachne
Level 63
God Stats
13W - 14L
1,777 SR
Queue Stats
192W - 215L
1,359 Elo+
Solo
Merlin
Merlin
Liomax28
Merlin
Level 25
God Stats
0W - 1L
1,824 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Chaac
Chaac
jhony la ley10
Chaac
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 55L
1,543 Elo+
Party 1
Team Averages
Level 65
1,700 SR
1,468 Elo+

VS

Team Averages
Level 61
1,476 SR
1,495 Elo+
Tyr
Tyr
GodOfWar321
Tyr
Level 49
God Stats
15W - 18L
1,278 SR
Queue Stats
24W - 34L
1,270 Elo+
Solo
Cerberus
Cerberus
Gyarodos36219
Cerberus
Level 127
God Stats
37W - 20L
1,650 SR
Queue Stats
171W - 172L
1,457 Elo+
Party 2
Ra
Ra
JimmieSweet
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 48L
1,757 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 12 / 3
7,120
647
2,797
14,114
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Liomax28
Merlin
12
3 / 8 / 2
8,394
763
5,248
9,214
2,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 5 / 3
8,614
783
8,309
15,942
9,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 15
9,403
855
5,844
9,093
9,069
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
Gyarodos36219
Cerberus
14
7 / 3 / 15
9,510
865
8,590
13,214
13,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
12 / 2 / 12
10,782
980
17,374
7,959
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
67
6
Kills
25
25
Deaths
7
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
0
12
3
0.13
W
6
2
15
6.75
W
Cerberus
Gyarodos36219
Cerberus
7
3
15
4.83
W
12
2
12
9
L
Merlin
Liomax28
Merlin
3
8
2
0.5
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,354
Damage
31,808
39,270
Taken
30,266
16,551
Mitigated
26,384
3,090
Healing
10,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,797
1,974
0
345
14,114
4,373
0
8,295
5,754
0
12,070
W
5,844
471
0
2,399
9,093
9,069
700
2,091
6,870
0
16,696
W
Cerberus
Gyarodos36219
Cerberus
8,590
418
0
2,237
13,214
13,606
774
1,800
11,005
19,627
155
W
17,374
1,153
2,292
3,638
7,959
3,709
1,162
1,366
6,348
64,388
0
L
Merlin
Liomax28
Merlin
5,248
277
0
306
9,214
2,374
0
6,741
2,337
16,745
0
L
8,309
841
0
2,439
15,942
9,804
0
10,514
5,242
0
28,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,128
Gold Earned
29,695
72
Minions Killed
184
0
Camps Cleared
0
475,318
Distance Traveled
632,289
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,120
647
19
2
0
139,930
0
W
Tyr
9,403
855
25
2
0
210,183
2
W
Cerberus
9,510
865
53
5
0
203,816
5
W
Ra
10,782
980
106
10
0
218,290
0
L
Merlin
8,394
763
24
2
0
156,840
0
L
Chaac
8,614
783
29
3
0
178,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role