Player Matchup

Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Beatlesmania13
Surtr
Level 143
God Stats
6W - 2L
1,725 SR
Queue Stats
67W - 53L
1,478 Elo+
Party 1
Charon
Charon
Jeg er din mom
Charon
Level 152
God Stats
8W - 7L
1,547 SR
Queue Stats
68W - 57L
1,472 Elo+
Party 1
Chang'e
Chang'e
Squidruption
Chang'e
Level 166
God Stats
10W - 6L
1,833 SR
Queue Stats
339W - 349L
1,522 Elo+
Solo
Ravana
Ravana
legacydiagram1
Ravana
Level 153
God Stats
2W - 2L
1,487 SR
Queue Stats
84W - 86L
1,531 Elo+
Solo
Team Averages
Level 152
1,618 SR
1,501 Elo+

VS

Team Averages
Level 142
1,679 SR
1,511 Elo+
Da Ji
Da Ji
ApolloBlazer
Da Ji
Level 148
God Stats
1W - 1L
1,789 SR
Queue Stats
14W - 21L
1,458 Elo+
Solo
Horus
Horus
Bignutty8758
Horus
Level 109
God Stats
37W - 33L
1,560 SR
Queue Stats
323W - 318L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
BreakfastWizards
Baron Samedi
Level 142
God Stats
26W - 17L
1,914 SR
Queue Stats
475W - 464L
1,538 Elo+
Solo
Ah Puch
Ah Puch
Eucaliptox
Ah Puch
Level 154
God Stats
4W - 6L
1,406 SR
Queue Stats
120W - 116L
1,525 Elo+
Solo
Danzaburou
Danzaburou
JaKeTheSniZZake4
Danzaburou
Level 155
God Stats
57W - 41L
1,727 SR
Queue Stats
495W - 476L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
5
0 / 1 / 2
3,439
688
1,146
2,503
573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 0 / 1
4,232
846
132
2,398
1,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
1 / 2 / 1
3,211
642
2,225
3,614
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
Squidruption
Chang'e
7
3 / 1 / 0
4,130
826
2,527
2,977
748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
2 / 1 / 3
3,862
772
2,645
2,946
969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
4 / 2 / 0
3,991
798
2,215
3,708
893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

2
0 / 1 / 0
2,688
538
365
850
276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
BreakfastWizards
Baron Samedi
6
1 / 0 / 2
3,666
733
2,064
3,009
1,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
Eucaliptox
Ah Puch
6
0 / 2 / 0
3,315
663
1,468
2,674
621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
JaKeTheSniZZake4
Danzaburou
5
0 / 2 / 3
3,486
697
1,968
3,341
627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
6
Kills
5
5
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
1
2
1
L
4
2
0
2
W
0
0
1
0.5
L
0
1
0
0
L
Baron Samedi
BreakfastWizards
Baron Samedi
1
0
2
2
L
Ah Puch
Eucaliptox
Ah Puch
0
2
0
0
L
Danzaburou
JaKeTheSniZZake4
Danzaburou
0
2
3
0.75
W
1
2
1
0.75
W
Chang'e
Squidruption
Chang'e
3
1
0
3
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,675
Damage
8,080
14,438
Taken
13,582
5,031
Mitigated
3,633
5,264
Healing
6,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
1,146
645
0
946
2,503
573
0
781
1,722
0
14,021
L
2,215
590
0
1,770
3,708
893
0
819
2,773
0
13,628
W
132
44
0
788
2,398
1,216
0
0
2,365
323
20,026
L
365
157
0
50
850
276
0
0
817
0
3,319
L
Baron Samedi
BreakfastWizards
Baron Samedi
2,064
567
200
1,977
3,009
1,216
0
1,139
1,570
7,006
0
L
Ah Puch
Eucaliptox
Ah Puch
1,468
171
0
682
2,674
621
0
1,478
996
16,664
0
L
Danzaburou
JaKeTheSniZZake4
Danzaburou
1,968
770
0
1,365
3,341
627
0
533
2,641
0
14,986
W
2,225
592
0
1,458
3,614
1,525
0
1,392
2,222
6,583
0
W
Chang'e
Squidruption
Chang'e
2,527
86
168
1,092
2,977
748
0
1,072
1,905
16,552
0
W
2,645
1,032
0
812
2,946
969
0
287
2,659
0
15,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,874
Gold Earned
17,146
155
Minions Killed
111
0
Camps Cleared
0
552,390
Distance Traveled
470,525
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
3,439
688
30
6
0
97,543
0
L
Da Ji
3,991
798
30
6
0
121,528
0
W
Surtr
4,232
846
49
10
0
98,754
0
L
Horus
2,688
538
9
2
0
40,702
0
L
Baron Samedi
3,666
733
15
3
0
101,641
1
L
Ah Puch
3,315
663
35
7
0
101,969
1
L
Danzaburou
3,486
697
22
4
0
104,685
0
W
Charon
3,211
642
14
3
0
106,598
0
W
Chang'e
4,130
826
35
7
0
124,861
1
W
Ravana
3,862
772
27
5
0
124,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role