Player Matchup

Sol
Sol
Astuté
Sol
Level 219
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 106L
1,558 Elo+
Solo
Osiris
Osiris
BigDumbGay
Osiris
Level 158
God Stats
2W - 1L
1,285 SR
Queue Stats
133W - 121L
1,565 Elo+
Party 2
Anubis
Anubis
DenkJenkem
Anubis
Level 159
God Stats
2W - 0L
1,736 SR
Queue Stats
157W - 138L
1,565 Elo+
Party 2
Jing Wei
Jing Wei
HexBigWeenug
Jing Wei
Level 149
God Stats
3W - 0L
1,784 SR
Queue Stats
217W - 209L
1,519 Elo+
Party 1
Nike
Nike
itzprune23
Nike
Level 144
God Stats
2W - 1L
1,495 SR
Queue Stats
146W - 139L
1,522 Elo+
Party 1
Team Averages
Level 166
1,560 SR
1,546 Elo+

VS

Team Averages
Level 103
1,665 SR
1,512 Elo+
Kumbhakarna
Kumbhakarna
Abahdon
Kumbhakarna
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 61L
1,493 Elo+
Party 3
Cerberus
Cerberus
Lanok714
Cerberus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 61L
1,512 Elo+
Party 3
Martichoras
Martichoras
OrsheNoble
Martichoras
Level 128
God Stats
6W - 6L
1,642 SR
Queue Stats
158W - 128L
1,543 Elo+
Party 3
Nike
Nike
Rodenbo
Nike
Level 44
God Stats
4W - 1L
1,953 SR
Queue Stats
123W - 133L
1,520 Elo+
Party 3
Thanatos
Thanatos
WheelieSmalls
Thanatos
Level 157
God Stats
5W - 2L
1,731 SR
Queue Stats
415W - 416L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
4 / 2 / 11
8,986
899
13,475
8,016
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Osiris
BigDumbGay
Osiris
13
5 / 3 / 10
9,012
901
5,980
11,479
13,370
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
DenkJenkem
Anubis
15
5 / 3 / 8
9,616
962
8,112
7,831
3,204
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
HexBigWeenug
Jing Wei
14
3 / 3 / 12
8,767
877
7,435
7,603
2,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 2 / 15
9,243
924
8,434
11,216
9,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Abahdon
Kumbhakarna
13
2 / 5 / 5
7,948
795
3,839
11,035
8,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cerberus
Lanok714
Cerberus
13
1 / 5 / 10
7,915
792
5,102
12,135
11,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Martichoras
OrsheNoble
Martichoras
15
4 / 1 / 5
8,385
839
9,737
6,282
2,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
Rodenbo
Nike
14
4 / 5 / 7
8,237
824
10,225
10,626
4,486
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thanatos
WheelieSmalls
Thanatos
14
2 / 5 / 2
7,436
744
3,440
8,317
2,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
42
21
Kills
13
13
Deaths
21
56
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Abahdon
Kumbhakarna
2
5
5
0.9
W
Sol
4
2
11
4.75
W
Osiris
BigDumbGay
Osiris
5
3
10
3.33
W
Anubis
DenkJenkem
Anubis
5
3
8
3
W
Jing Wei
HexBigWeenug
Jing Wei
3
3
12
3
L
Cerberus
Lanok714
Cerberus
1
5
10
1.2
L
Martichoras
OrsheNoble
Martichoras
4
1
5
6.5
L
Nike
Rodenbo
Nike
4
5
7
1.5
L
Thanatos
WheelieSmalls
Thanatos
2
5
2
0.6
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,436
Damage
32,343
46,145
Taken
48,395
31,411
Mitigated
29,968
12,228
Healing
11,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Abahdon
Kumbhakarna
3,839
197
1,044
920
11,035
8,564
0
4,820
6,215
5,133
0
W
Sol
13,475
5,599
0
3,497
8,016
2,476
4,966
2,227
5,789
25,338
0
W
Osiris
BigDumbGay
Osiris
5,980
1,220
913
2,066
11,479
13,370
257
2,967
8,512
0
10,456
W
Anubis
DenkJenkem
Anubis
8,112
427
51
1,549
7,831
3,204
166
518
7,313
26,289
273
W
Jing Wei
HexBigWeenug
Jing Wei
7,435
4,630
635
1,501
7,603
2,363
2,094
2,140
5,463
0
13,731
L
Cerberus
Lanok714
Cerberus
5,102
370
186
2,189
12,135
11,639
0
4,686
7,449
11,555
0
L
Martichoras
OrsheNoble
Martichoras
9,737
1,940
1,129
2,179
6,282
2,673
0
3,919
2,363
0
25,653
L
Nike
Rodenbo
Nike
10,225
1,671
224
1,153
10,626
4,486
0
5,342
5,284
0
19,158
L
Thanatos
WheelieSmalls
Thanatos
3,440
286
0
2,854
8,317
2,606
0
3,781
4,536
0
13,182
W
8,434
555
236
1,780
11,216
9,998
120
1,089
10,127
1,539
13,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,624
Gold Earned
39,921
114
Minions Killed
90
0
Camps Cleared
0
895,769
Distance Traveled
898,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,948
795
1
0
0
175,352
0
W
Sol
8,986
899
37
4
0
158,181
0
W
Osiris
9,012
901
7
1
0
193,228
0
W
Anubis
9,616
962
39
4
0
182,698
0
W
Jing Wei
8,767
877
17
2
0
162,596
0
L
Cerberus
7,915
792
16
2
0
160,955
0
L
Martichoras
8,385
839
34
3
0
186,110
0
L
Nike
8,237
824
17
2
0
167,947
0
L
Thanatos
7,436
744
22
2
0
208,628
0
W
Nike
9,243
924
14
1
0
199,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role