Player Matchup

Neith
Neith
Armonis
Neith
Level 73
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 93L
1,573 Elo+
Party 1
Sun Wukong
Sun Wukong
Mismatch36
Sun Wukong
Level 82
God Stats
2W - 1L
1,791 SR
Queue Stats
132W - 148L
1,465 Elo+
Solo
Chronos
Chronos
jessebutler
Chronos
Level 149
God Stats
0W - 1L
1,691 SR
Queue Stats
305W - 352L
1,437 Elo+
Party 1
Team Averages
Level 101
1,660 SR
1,492 Elo+

VS

Team Averages
Level 86
1,522 SR
1,589 Elo+
Odin
Odin
Inky Yurei
Odin
Level 100
God Stats
1W - 0L
1,268 SR
Queue Stats
6W - 6L
1,316 Elo+
Solo
Danzaburou
Danzaburou
Reaper FPP
Danzaburou
Level 48
God Stats
3W - 4L
1,376 SR
Queue Stats
181W - 201L
1,439 Elo+
Solo
Yu Huang
Yu Huang
tungpi777
Yu Huang
Level 109
God Stats
17W - 1L
1,923 SR
Queue Stats
145W - 11L
2,011 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Armonis
Neith
14
1 / 6 / 1
8,794
676
3,130
13,025
2,631
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Mismatch36
Sun Wukong
11
1 / 8 / 1
8,095
623
3,662
15,501
13,497
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
jessebutler
Chronos
13
1 / 7 / 0
8,474
652
3,669
12,335
2,409
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 15
9,404
723
3,339
11,166
9,765
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Danzaburou
Reaper FPP
Danzaburou
16
2 / 0 / 17
10,691
822
8,686
6,699
3,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
tungpi777
Yu Huang
19
18 / 0 / 3
13,499
1,038
24,775
5,701
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
56
3
Kills
21
21
Deaths
3
2
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Neith
Armonis
Neith
1
6
1
0.25
W
1
3
15
2.83
L
Sun Wukong
Mismatch36
Sun Wukong
1
8
1
0.19
W
Danzaburou
Reaper FPP
Danzaburou
2
0
17
10.5
L
Chronos
jessebutler
Chronos
1
7
0
0.14
W
Yu Huang
tungpi777
Yu Huang
18
0
3
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,461
Damage
36,800
40,861
Taken
23,566
18,537
Mitigated
15,370
2,319
Healing
3,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Armonis
Neith
3,130
1,403
0
979
13,025
2,631
0
8,528
3,562
0
34,233
W
3,339
516
0
570
11,166
9,765
386
2,698
8,468
0
12,122
L
Sun Wukong
Mismatch36
Sun Wukong
3,662
291
55
303
15,501
13,497
0
5,352
9,256
0
14,680
W
Danzaburou
Reaper FPP
Danzaburou
8,686
3,688
0
2,675
6,699
3,240
1,616
635
6,064
0
52,832
L
Chronos
jessebutler
Chronos
3,669
757
0
982
12,335
2,409
0
8,152
3,263
33,894
0
W
Yu Huang
tungpi777
Yu Huang
24,775
898
0
616
5,701
2,365
633
559
5,142
82,071
354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,363
Gold Earned
33,594
143
Minions Killed
214
0
Camps Cleared
0
619,039
Distance Traveled
705,375
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,794
676
59
5
0
211,704
0
W
Odin
9,404
723
16
1
0
227,443
0
L
Sun Wukong
8,095
623
22
2
0
192,509
0
W
Danzaburou
10,691
822
68
5
0
254,285
0
L
Chronos
8,474
652
62
5
0
214,826
0
W
Yu Huang
13,499
1,038
130
10
0
223,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role