Player Matchup

Hel
Hel
Masters
 
Hel
Masters
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Diamond I
 
Charybdis
Diamond I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Masters
FaygoQ
Ne Zha
Masters
Level 242
God Stats
7W - 5L
1,666 SR
Queue Stats
443W - 388L
2,679 MMR
Solo
Mulan
Mulan
Diamond II
MunchingBoo
Mulan
Diamond II
Level 149
God Stats
16W - 10L
1,735 SR
Queue Stats
89W - 62L
2,430 MMR
Party 2
Thanatos
Thanatos
Masters
STAILUS
Thanatos
Masters
Level 157
God Stats
12W - 3L
1,929 SR
Queue Stats
187W - 150L
2,579 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 172
1,666 SR
2,138 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 150
1,528 SR
2,171 MMR
Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
 
Rama
Masters
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Masters
FigBorehead
Lancelot
Masters
Level 105
God Stats
0W - 2L
1,326 SR
Queue Stats
100W - 65L
2,665 MMR
Party 1
Scylla
Scylla
Masters
ItzStαllone
Scylla
Masters
Level 195
God Stats
42W - 32L
1,698 SR
Queue Stats
137W - 125L
2,746 MMR
Party 1
Charon
Charon
Masters
TrashOrTroll
Charon
Masters
Level 166
God Stats
10W - 12L
1,618 SR
Queue Stats
210W - 194L
2,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 2 / 1
7,086
709
4,296
5,494
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
 
Charybdis
11
4 / 1 / 3
6,550
655
9,194
7,218
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
FaygoQ
Ne Zha
11
2 / 0 / 6
6,526
653
4,537
7,580
4,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 0 / 0
7,574
757
7,106
7,532
3,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
STAILUS
Thanatos
11
2 / 3 / 3
6,386
639
2,956
8,084
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Chang'eRavanaHorus

VS

Bans
AresMedusaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
1 / 2 / 1
5,196
520
3,383
9,654
5,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
 
Rama
9
0 / 5 / 1
5,048
505
3,554
7,794
1,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
FigBorehead
Lancelot
11
5 / 2 / 0
5,853
585
4,852
7,509
2,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
11
0 / 2 / 4
5,755
576
4,611
4,581
917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
10
0 / 3 / 0
5,079
508
3,560
7,374
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
14
Kills
6
6
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
1
1.25
W
Charybdis
 
Charybdis
4
1
3
5.5
L
Sylvanus
 
Sylvanus
1
2
1
0.75
L
Rama
 
Rama
0
5
1
0.1
W
Ne Zha
FaygoQ
Ne Zha
2
0
6
5
L
Lancelot
FigBorehead
Lancelot
5
2
0
2.5
L
Scylla
0
2
4
1
W
4
0
0
4
W
Thanatos
STAILUS
Thanatos
2
3
3
1.17
L
Charon
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,089
Damage
19,960
35,908
Taken
36,912
14,070
Mitigated
12,740
17,606
Healing
8,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,296
0
211
2,604
5,494
1,391
0
3,235
2,259
48,576
1,023
W
Charybdis
 
Charybdis
9,194
4,744
0
4,435
7,218
2,399
449
1,582
5,636
0
53,903
L
Sylvanus
 
Sylvanus
3,383
920
590
3,210
9,654
5,100
0
0
9,654
15,042
0
L
Rama
 
Rama
3,554
3,086
0
1,020
7,794
1,549
0
0
7,794
0
34,914
W
Ne Zha
FaygoQ
Ne Zha
4,537
1,310
0
2,334
7,580
4,069
0
2,201
5,379
0
24,571
L
Lancelot
FigBorehead
Lancelot
4,852
1,182
0
2,632
7,509
2,166
0
641
6,792
0
33,799
L
Scylla
4,611
280
0
445
4,581
917
0
3,211
1,090
39,969
0
W
7,106
741
0
2,566
7,532
3,651
0
3,127
3,871
0
55,266
W
Thanatos
STAILUS
Thanatos
2,956
1,156
0
5,456
8,084
2,560
0
1,622
6,462
0
45,760
L
Charon
3,560
487
0
1,076
7,374
3,008
0
0
7,374
24,006
815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,122
Gold Earned
26,931
410
Minions Killed
300
0
Camps Cleared
0
1,098,910
Distance Traveled
1,076,848
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,086
709
118
12
0
224,212
0
W
Charybdis
6,550
655
96
10
0
213,768
0
L
Sylvanus
5,196
520
15
2
0
206,426
2
L
Rama
5,048
505
81
8
0
185,462
0
W
Ne Zha
6,526
653
22
2
0
232,873
4
L
Lancelot
5,853
585
58
6
0
269,243
3
L
Scylla
5,755
576
88
9
0
223,680
4
W
Mulan
7,574
757
100
10
0
195,050
2
W
Thanatos
6,386
639
74
7
0
233,007
0
L
Charon
5,079
508
58
6
0
192,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role