Player Matchup

Fenrir
Fenrir
Platinum V
Deadloxz
Fenrir
Platinum V
Level 109
God Stats
3W - 2L
1,313 SR
Queue Stats
136W - 130L
1,619 MMR
Party 2
Ganesha
Ganesha
Gold IV
MunchPapi
Ganesha
Gold IV
Level 148
God Stats
3W - 3L
1,726 SR
Queue Stats
87W - 94L
1,386 MMR
Party 1
Janus
Janus
Platinum V
NLBean
Janus
Platinum V
Level 119
God Stats
5W - 11L
1,580 SR
Queue Stats
176W - 191L
1,728 MMR
Party 1
Surtr
Surtr
Gold IV
VonMartin
Surtr
Gold IV
Level 47
God Stats
5W - 8L
1,531 SR
Queue Stats
59W - 63L
1,508 MMR
Solo
Medusa
Medusa
Gold III
deathrowdub2012
Medusa
Gold III
Level 159
God Stats
29W - 11L
1,500 SR
Queue Stats
362W - 359L
1,480 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,530 SR
1,544 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 131
1,543 SR
1,486 MMR
Camazotz
Camazotz
Gold IV
 
Camazotz
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze IV
DeutschHogsy
Izanami
Bronze IV
Level 122
God Stats
1W - 2L
1,659 SR
Queue Stats
27W - 30L
1,466 MMR
Party 4
Khepri
Khepri
Bronze III
King Tom XP
Khepri
Bronze III
Level 143
God Stats
6W - 7L
1,678 SR
Queue Stats
29W - 31L
1,466 MMR
Party 4
Olorun
Olorun
Silver I
Lxkyi
Olorun
Silver I
Level 143
God Stats
0W - 1L
1,216 SR
Queue Stats
3W - 4L
1,500 MMR
Party 3
Ratatoskr
Ratatoskr
Bronze III
michaelbjr42304
Ratatoskr
Bronze III
Level 102
God Stats
0W - 1L
1,664 SR
Queue Stats
0W - 1L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deadloxz
Fenrir
16
9 / 3 / 7
9,548
597
10,418
13,608
6,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ganesha
MunchPapi
Ganesha
13
0 / 5 / 17
8,508
532
5,620
13,767
11,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
NLBean
Janus
16
5 / 2 / 9
9,494
593
14,003
7,249
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
VonMartin
Surtr
17
5 / 2 / 2
10,430
652
10,952
12,768
8,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
11 / 1 / 5
10,920
683
11,332
10,813
4,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
HorusPeleCu ChulainnHun Batz

VS

Bans
DanzaburouThanatosIx ChelBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
14
1 / 7 / 3
8,394
525
5,986
19,194
9,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
DeutschHogsy
Izanami
13
1 / 5 / 1
7,534
471
5,322
9,964
2,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
11
1 / 3 / 4
7,316
457
2,733
9,627
7,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Olorun
Lxkyi
Olorun
12
3 / 8 / 3
7,640
478
10,125
14,001
4,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ratatoskr
michaelbjr42304
Ratatoskr
15
7 / 7 / 3
9,374
586
7,661
14,938
5,632
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
30
Kills
13
13
Deaths
30
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
1
7
3
0.36
W
Fenrir
Deadloxz
Fenrir
9
3
7
4.17
L
Izanami
DeutschHogsy
Izanami
1
5
1
0.3
L
Khepri
1
3
4
1
L
Olorun
Lxkyi
Olorun
3
8
3
0.56
W
Ganesha
MunchPapi
Ganesha
0
5
17
1.7
W
Janus
NLBean
Janus
5
2
9
4.75
W
Surtr
VonMartin
Surtr
5
2
2
3
W
11
1
5
13.5
L
Ratatoskr
michaelbjr42304
Ratatoskr
7
7
3
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,325
Damage
31,827
58,205
Taken
67,724
34,363
Mitigated
29,655
12,629
Healing
13,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
5,986
709
0
5,743
19,194
9,780
0
3,426
15,606
0
50,894
W
Fenrir
Deadloxz
Fenrir
10,418
2,605
0
3,173
13,608
6,480
0
1,203
12,309
0
61,694
L
Izanami
DeutschHogsy
Izanami
5,322
3,014
0
1,605
9,964
2,658
0
607
9,357
0
60,444
L
Khepri
2,733
168
0
1,339
9,627
7,283
0
4,415
5,038
14,265
379
L
Olorun
Lxkyi
Olorun
10,125
5,847
150
3,563
14,001
4,302
0
7,470
6,073
45,100
1,154
W
Ganesha
MunchPapi
Ganesha
5,620
606
0
1,946
13,767
11,747
65
4,326
9,441
18,753
0
W
Janus
NLBean
Janus
14,003
621
0
608
7,249
2,816
450
3,477
3,725
64,295
1,253
W
Surtr
VonMartin
Surtr
10,952
3,687
0
3,290
12,768
8,879
0
1,593
10,484
2,873
76,286
W
11,332
3,228
0
3,612
10,813
4,441
4,558
1,999
8,766
0
85,085
L
Ratatoskr
michaelbjr42304
Ratatoskr
7,661
2,454
0
734
14,938
5,632
0
3,354
11,371
0
54,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,900
Gold Earned
40,258
495
Minions Killed
350
0
Camps Cleared
0
1,671,225
Distance Traveled
1,548,739
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
8,394
525
72
5
0
302,353
0
W
Fenrir
9,548
597
79
5
0
344,732
1
L
Izanami
7,534
471
97
6
0
312,114
3
L
Khepri
7,316
457
31
2
0
328,799
2
L
Olorun
7,640
478
70
4
0
252,198
1
W
Ganesha
8,508
532
3
0
0
328,117
0
W
Janus
9,494
593
124
8
0
340,533
0
W
Surtr
10,430
652
133
8
0
337,713
0
W
Medusa
10,920
683
156
10
0
320,130
3
L
Ratatoskr
9,374
586
80
5
0
353,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role