Player Matchup

Cliodhna
Cliodhna
Gotherobdu
Cliodhna
Level 127
God Stats
0W - 3L
1,844 SR
Queue Stats
585W - 503L
1,604 Elo+
Solo
Danzaburou
Danzaburou
Gotrunks30000
Danzaburou
Level 66
God Stats
42W - 36L
1,335 SR
Queue Stats
405W - 418L
1,504 Elo+
Solo
Chaac
Chaac
KananirFour
Chaac
Level 38
God Stats
20W - 9L
1,405 SR
Queue Stats
264W - 236L
1,552 Elo+
Solo
Nu Wa
Nu Wa
Lukke-C-A
Nu Wa
Level 83
God Stats
19W - 15L
1,712 SR
Queue Stats
154W - 172L
1,476 Elo+
Solo
Cthulhu
Cthulhu
ShishioToru
Cthulhu
Level 129
God Stats
6W - 8L
1,500 SR
Queue Stats
205W - 217L
1,414 Elo+
Solo
Team Averages
Level 89
1,559 SR
1,510 Elo+

VS

Team Averages
Level 104
1,540 SR
1,429 Elo+
Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Rogue 179
Sol
Level 120
God Stats
12W - 10L
1,502 SR
Queue Stats
269W - 270L
1,395 Elo+
Solo
Ne Zha
Ne Zha
SoClaN
Ne Zha
Level 88
God Stats
5W - 4L
1,701 SR
Queue Stats
239W - 225L
1,589 Elo+
Solo
Aphrodite
Aphrodite
ToxicEule
Aphrodite
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,161 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Gotherobdu
Cliodhna
10
2 / 2 / 0
5,524
502
2,651
7,322
1,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
Gotrunks30000
Danzaburou
11
3 / 1 / 1
6,344
577
6,104
7,288
2,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 3 / 0
5,790
526
6,296
11,320
7,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nu Wa
Lukke-C-A
Nu Wa
9
0 / 3 / 0
5,026
457
1,765
3,852
640
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
ShishioToru
Cthulhu
10
0 / 3 / 3
5,789
526
5,089
12,030
5,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 1 / 3
7,333
667
5,664
5,422
1,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sun Wukong
 
Sun Wukong
12
2 / 1 / 1
7,158
651
4,944
8,426
7,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 2 / 1
6,255
569
9,816
8,320
2,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ne Zha
SoClaN
Ne Zha
13
4 / 0 / 4
7,363
669
5,139
8,264
2,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Aphrodite
ToxicEule
Aphrodite
10
0 / 1 / 4
6,185
562
1,869
6,557
4,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
12
12
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
3
4.5
W
Sun Wukong
 
Sun Wukong
2
1
1
2.5
L
Cliodhna
Gotherobdu
Cliodhna
2
2
0
1
L
Danzaburou
Gotrunks30000
Danzaburou
3
1
1
3.5
L
0
3
0
0
L
Nu Wa
Lukke-C-A
Nu Wa
0
3
0
0
W
3
2
1
1.75
L
Cthulhu
ShishioToru
Cthulhu
0
3
3
0.5
W
Ne Zha
SoClaN
Ne Zha
4
0
4
6
W
Aphrodite
ToxicEule
Aphrodite
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,905
Damage
27,432
41,812
Taken
36,989
18,102
Mitigated
18,743
13,610
Healing
14,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,664
1,398
0
250
5,422
1,737
1,413
953
4,469
0
53,187
W
Sun Wukong
 
Sun Wukong
4,944
931
0
1,695
8,426
7,120
0
149
8,277
442
49,188
L
Cliodhna
Gotherobdu
Cliodhna
2,651
55
0
4,135
7,322
1,805
0
31
7,291
0
35,154
L
Danzaburou
Gotrunks30000
Danzaburou
6,104
2,031
0
1,952
7,288
2,333
0
3,604
3,684
0
42,195
L
6,296
729
0
3,369
11,320
7,553
0
227
11,093
0
43,769
L
Nu Wa
Lukke-C-A
Nu Wa
1,765
461
0
494
3,852
640
0
0
3,852
25,160
0
W
9,816
4,314
0
3,556
8,320
2,622
850
2,249
6,071
46,721
4,191
L
Cthulhu
ShishioToru
Cthulhu
5,089
490
1,069
2,591
12,030
5,771
0
7,676
4,354
22,826
702
W
Ne Zha
SoClaN
Ne Zha
5,139
1,642
0
2,662
8,264
2,714
498
653
7,611
0
51,696
W
Aphrodite
ToxicEule
Aphrodite
1,869
637
2,274
4,017
6,557
4,550
200
2,412
4,145
13,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,473
Gold Earned
34,294
279
Minions Killed
370
0
Camps Cleared
0
984,323
Distance Traveled
1,122,605
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,333
667
100
9
0
226,070
0
W
Sun Wukong
7,158
651
94
9
0
200,355
2
L
Cliodhna
5,524
502
69
6
0
198,573
1
L
Danzaburou
6,344
577
62
6
0
202,071
4
L
Chaac
5,790
526
72
7
0
211,461
0
L
Nu Wa
5,026
457
47
4
0
164,572
0
W
Sol
6,255
569
77
7
0
220,727
3
L
Cthulhu
5,789
526
29
3
0
207,646
2
W
Ne Zha
7,363
669
74
7
0
271,927
0
W
Aphrodite
6,185
562
25
2
0
203,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role