Player Matchup

Bellona
Bellona
Hyeettakbar
Bellona
Level 115
God Stats
2W - 8L
1,327 SR
Queue Stats
277W - 285L
1,475 Elo+
Party 1
Chang'e
Chang'e
HyoottPoott
Chang'e
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 32L
1,340 Elo+
Party 1
Thanatos
Thanatos
reelfrostyy
Thanatos
Level 109
God Stats
152W - 187L
1,554 SR
Queue Stats
391W - 418L
1,510 Elo+
Party 1
Team Averages
Level 81
1,460 SR
1,442 Elo+

VS

Team Averages
Level 89
1,301 SR
1,473 Elo+
Cthulhu
Cthulhu
Bro2238
Cthulhu
Level 124
God Stats
6W - 8L
1,225 SR
Queue Stats
412W - 426L
1,498 Elo+
Party 2
Arachne
Arachne
DopieDopeMan7934
Arachne
Level 41
God Stats
46W - 44L
1,449 SR
Queue Stats
262W - 289L
1,417 Elo+
Party 2
Cliodhna
Cliodhna
VultureCarrion
Cliodhna
Level 101
God Stats
2W - 2L
1,229 SR
Queue Stats
29W - 25L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Hyeettakbar
Bellona
16
3 / 5 / 8
11,446
715
12,713
18,734
19,584
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chang'e
HyoottPoott
Chang'e
16
0 / 2 / 6
10,111
632
4,835
13,526
4,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
reelfrostyy
Thanatos
16
10 / 5 / 1
11,604
725
16,196
16,980
5,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bro2238
Cthulhu
18
3 / 3 / 8
12,004
750
16,393
13,845
16,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 6 / 4
12,076
755
10,583
16,287
7,473
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cliodhna
16
3 / 4 / 6
11,558
722
10,887
11,642
4,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
13
Kills
12
12
Deaths
13
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bro2238
Cthulhu
3
3
8
2.33
W
6
6
4
1.33
L
Bellona
Hyeettakbar
Bellona
3
5
8
1.4
L
Chang'e
HyoottPoott
Chang'e
0
2
6
1.5
W
Cliodhna
3
4
6
1.5
L
Thanatos
reelfrostyy
Thanatos
10
5
1
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,744
Damage
37,863
49,240
Taken
41,774
30,201
Mitigated
28,535
18,267
Healing
8,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bro2238
Cthulhu
16,393
464
589
1,262
13,845
16,873
102
2,496
11,245
57,128
1,113
W
10,583
7,373
157
4,407
16,287
7,473
1,160
2,046
14,200
0
28,570
L
Bellona
Hyeettakbar
Bellona
12,713
2,719
0
3,087
18,734
19,584
448
6,064
12,644
147
36,953
L
Chang'e
HyoottPoott
Chang'e
4,835
580
2,531
4,752
13,526
4,784
204
5,640
7,886
36,701
0
W
Cliodhna
10,887
866
0
1,822
11,642
4,189
1,045
516
11,060
0
54,440
L
Thanatos
reelfrostyy
Thanatos
16,196
2,318
0
7,897
16,980
5,833
481
3,696
13,271
0
40,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,161
Gold Earned
35,638
181
Minions Killed
168
0
Camps Cleared
0
899,002
Distance Traveled
906,364
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,004
750
63
4
0
314,728
0
W
Arachne
12,076
755
33
2
0
278,130
0
L
Bellona
11,446
715
62
4
0
300,350
0
L
Chang'e
10,111
632
70
4
0
281,126
0
W
Cliodhna
11,558
722
72
5
0
313,506
0
L
Thanatos
11,604
725
49
3
0
317,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role