Player Matchup

Mercury
Mercury
Platinum I
 
Mercury
Platinum I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum I
 
Cthulhu
Platinum I
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum V
Dayender
Poseidon
Platinum V
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 87L
1,841 MMR
Party 1
Mulan
Mulan
Diamond V
NU7ELABANDI7
Mulan
Diamond V
Level 234
God Stats
14W - 13L
1,594 SR
Queue Stats
453W - 439L
1,920 MMR
Solo
Amaterasu
Amaterasu
Gold I
Tsukubroki
Amaterasu
Gold I
Level 59
God Stats
5W - 2L
1,578 SR
Queue Stats
84W - 39L
1,863 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,534 SR
1,725 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 154
1,633 SR
2,010 MMR
Shiva
Shiva
Platinum II
Felixlevel
Shiva
Platinum II
Level 129
God Stats
1W - 2L
1,302 SR
Queue Stats
124W - 109L
1,932 MMR
Party 2
Chiron
Chiron
Diamond IV
Galxz
Chiron
Diamond IV
Level 126
God Stats
7W - 2L
1,459 SR
Queue Stats
261W - 236L
2,125 MMR
Party 3
Loki
Loki
Platinum II
Kinghobojoe9068
Loki
Platinum II
Level 215
God Stats
108W - 100L
1,645 SR
Queue Stats
330W - 332L
1,993 MMR
Party 2
Artio
Artio
Platinum I
NAUGHTY KARL
Artio
Platinum I
Level 255
God Stats
8W - 2L
1,841 SR
Queue Stats
467W - 467L
1,926 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
ToxicBanned
Zhong Kui
Platinum IV
Level 46
God Stats
7W - 3L
1,916 SR
Queue Stats
97W - 75L
2,076 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
5 / 5 / 2
7,941
567
8,588
15,213
4,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
 
Cthulhu
10
0 / 3 / 1
5,956
425
4,668
6,371
3,081
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
Dayender
Poseidon
10
2 / 9 / 2
6,377
456
7,784
9,956
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

6
1 / 6 / 0
5,392
385
4,588
7,795
2,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amaterasu
Tsukubroki
Amaterasu
8
2 / 7 / 4
6,090
435
6,502
15,886
7,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
LancelotThorMedusa

VS

Bans
Cu ChulainnAresAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
11
2 / 3 / 11
7,686
549
7,381
15,249
10,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
Galxz
Chiron
15
8 / 1 / 4
9,230
659
10,028
7,093
2,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
4 / 3 / 8
8,402
600
9,522
11,637
4,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
5 / 1 / 8
8,887
635
9,133
11,673
11,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
ToxicBanned
Zhong Kui
17
11 / 2 / 2
10,167
726
10,651
10,235
7,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
10
Kills
30
30
Deaths
10
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
5
5
2
1.2
L
Cthulhu
 
Cthulhu
0
3
1
0.17
L
Poseidon
Dayender
Poseidon
2
9
2
0.33
W
Shiva
2
3
11
2.5
W
Chiron
Galxz
Chiron
8
1
4
10
W
4
3
8
2.67
W
5
1
8
9
L
1
6
0
0.17
W
Zhong Kui
ToxicBanned
Zhong Kui
11
2
2
6
L
Amaterasu
Tsukubroki
Amaterasu
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,130
Damage
46,715
55,221
Taken
55,887
20,208
Mitigated
36,464
8,683
Healing
24,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
8,588
3,175
0
3,683
15,213
4,311
0
4,201
11,012
0
40,333
L
Cthulhu
 
Cthulhu
4,668
746
0
1,115
6,371
3,081
0
136
6,235
34,918
0
L
Poseidon
Dayender
Poseidon
7,784
1,498
0
817
9,956
2,207
0
5,344
4,612
31,304
0
W
Shiva
7,381
1,664
638
4,248
15,249
10,842
0
4,054
10,701
0
30,310
W
Chiron
Galxz
Chiron
10,028
5,001
436
3,203
7,093
2,355
546
2,536
4,358
0
58,428
W
9,522
3,464
0
4,810
11,637
4,024
18
1,618
9,893
0
69,338
W
9,133
689
840
5,138
11,673
11,469
0
1,842
9,583
47,156
2,904
L
4,588
866
0
1,079
7,795
2,671
0
3,044
4,751
0
17,576
W
Zhong Kui
ToxicBanned
Zhong Kui
10,651
3,635
0
5,399
10,235
7,774
2,825
1,551
8,397
75,929
13,108
L
Amaterasu
Tsukubroki
Amaterasu
6,502
3,159
0
1,989
15,886
7,938
0
5,937
9,949
0
10,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,756
Gold Earned
44,372
232
Minions Killed
495
0
Camps Cleared
0
1,146,703
Distance Traveled
1,407,084
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,941
567
73
5
0
355,856
7
L
Cthulhu
5,956
425
68
5
0
203,044
0
L
Poseidon
6,377
456
53
4
0
219,277
0
W
Shiva
7,686
549
34
2
0
269,254
4
W
Chiron
9,230
659
109
8
0
302,853
2
W
Loki
8,402
600
110
8
0
312,480
0
W
Artio
8,887
635
85
6
0
254,127
0
L
Mulan
5,392
385
27
2
0
104,763
0
W
Zhong Kui
10,167
726
157
11
0
268,370
0
L
Amaterasu
6,090
435
11
1
0
263,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role