Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
OPFrostedFlake
Artemis
Level 26
God Stats
2W - 5L
1,378 SR
Queue Stats
51W - 49L
1,460 Elo+
Party 1
Ares
Ares
SleezySamurai
Ares
Level 121
God Stats
2W - 1L
1,879 SR
Queue Stats
112W - 100L
1,462 Elo+
Party 1
Scylla
Scylla
bffr_niaa
Scylla
Level 40
God Stats
5W - 9L
1,455 SR
Queue Stats
30W - 37L
1,402 Elo+
Solo
Hun Batz
Hun Batz
j_amiel
Hun Batz
Level 140
God Stats
0W - 2L
1,322 SR
Queue Stats
97W - 108L
1,468 Elo+
Party 3
Team Averages
Level 87
1,507 SR
1,458 Elo+

VS

Team Averages
Level 60
1,437 SR
1,465 Elo+
Anubis
Anubis
ElseisSomethin
Anubis
Level 62
God Stats
3W - 3L
1,586 SR
Queue Stats
60W - 69L
1,437 Elo+
Solo
Danzaburou
Danzaburou
FunctionalWilly
Danzaburou
Level 68
God Stats
9W - 4L
1,452 SR
Queue Stats
70W - 67L
1,478 Elo+
Party 2
King Arthur
King Arthur
MistySteppn
King Arthur
Level 119
God Stats
3W - 0L
1,530 SR
Queue Stats
88W - 86L
1,494 Elo+
Solo
Sobek
Sobek
TheBoulderx
Sobek
Level 29
God Stats
1W - 1L
1,313 SR
Queue Stats
15W - 16L
1,408 Elo+
Party 2
Kali
Kali
rGundeadsmurf
Kali
Level 23
God Stats
2W - 1L
1,303 SR
Queue Stats
33W - 28L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
0 / 3 / 1
5,237
436
2,384
10,609
4,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
1 / 4 / 1
5,627
469
4,540
6,631
2,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 3 / 1
6,029
502
3,903
10,343
5,955
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
bffr_niaa
Scylla
12
0 / 1 / 0
6,342
529
2,545
3,875
724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
j_amiel
Hun Batz
10
0 / 5 / 0
5,411
451
4,104
9,200
6,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
7,396
616
2,285
5,012
1,792
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
FunctionalWilly
Danzaburou
11
5 / 1 / 1
6,748
562
8,834
6,567
2,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
MistySteppn
King Arthur
13
5 / 0 / 0
7,553
629
9,406
9,916
8,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
0 / 1 / 7
6,459
538
3,118
7,044
5,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 0 / 4
7,103
592
3,626
9,408
4,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
16
16
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
3
1
0.17
W
2
0
0
2
W
Danzaburou
FunctionalWilly
Danzaburou
5
1
1
5.5
W
King Arthur
MistySteppn
King Arthur
5
0
0
5
L
1
4
1
0.38
L
1
3
1
0.5
W
0
1
7
3.5
L
Scylla
bffr_niaa
Scylla
0
1
0
0
L
Hun Batz
j_amiel
Hun Batz
0
5
0
0
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,476
Damage
27,269
40,658
Taken
37,947
19,230
Mitigated
21,942
10,610
Healing
12,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,384
675
279
3,714
10,609
4,397
0
282
10,327
0
29,886
W
2,285
0
0
2,984
5,012
1,792
0
2,545
2,467
44,428
1,973
W
Danzaburou
FunctionalWilly
Danzaburou
8,834
4,198
0
2,473
6,567
2,050
0
1,758
4,809
0
51,157
W
King Arthur
MistySteppn
King Arthur
9,406
1,052
0
2,085
9,916
8,371
175
0
9,916
0
53,159
L
4,540
1,308
0
1,649
6,631
2,108
0
1,368
5,263
0
33,156
L
3,903
432
142
2,484
10,343
5,955
0
1,655
8,688
18,744
111
W
3,118
476
0
1,985
7,044
5,336
0
1,520
5,524
10,598
0
L
Scylla
bffr_niaa
Scylla
2,545
194
0
1,112
3,875
724
0
2,076
1,799
42,284
0
L
Hun Batz
j_amiel
Hun Batz
4,104
677
0
1,230
9,200
6,046
0
0
9,200
0
31,226
W
3,626
1,693
0
3,024
9,408
4,393
0
514
8,894
0
56,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,646
Gold Earned
35,259
282
Minions Killed
366
0
Camps Cleared
0
1,155,348
Distance Traveled
1,171,007
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,237
436
51
4
0
271,575
0
W
Anubis
7,396
616
90
8
0
196,665
0
W
Danzaburou
6,748
562
83
7
0
229,917
0
W
King Arthur
7,553
629
93
8
0
242,601
0
L
Artemis
5,627
469
55
5
0
207,622
2
L
Ares
6,029
502
30
3
0
236,143
6
W
Sobek
6,459
538
14
1
0
225,785
2
L
Scylla
6,342
529
99
8
0
221,348
0
L
Hun Batz
5,411
451
47
4
0
218,660
0
W
Kali
7,103
592
86
7
0
276,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role