Player Matchup

Yu Huang
Yu Huang
Calamitybob
Yu Huang
Level 94
God Stats
3W - 2L
1,774 SR
Queue Stats
145W - 66L
1,740 Elo+
Party 1
Sylvanus
Sylvanus
EepyTime
Sylvanus
Level 48
God Stats
2W - 0L
1,272 SR
Queue Stats
46W - 32L
1,458 Elo+
Party 3
Ravana
Ravana
ModifiedJib
Ravana
Level 119
God Stats
6W - 4L
1,749 SR
Queue Stats
139W - 123L
1,595 Elo+
Party 3
Chaac
Chaac
Opelman
Chaac
Level 129
God Stats
2W - 0L
1,548 SR
Queue Stats
99W - 59L
1,677 Elo+
Party 1
Raijin
Raijin
ValesEdges
Raijin
Level 124
God Stats
2W - 2L
1,659 SR
Queue Stats
126W - 37L
1,817 Elo+
Party 1
Team Averages
Level 103
1,600 SR
1,657 Elo+

VS

Team Averages
Level 111
1,405 SR
1,406 Elo+
Bakasura
Bakasura
DudeBronson
Bakasura
Level 149
God Stats
0W - 2L
1,364 SR
Queue Stats
15W - 10L
1,552 Elo+
Party 2
Chaac
Chaac
MYTHHEROO
Chaac
Level 108
God Stats
0W - 1L
1,450 SR
Queue Stats
2W - 5L
1,301 Elo+
Party 2
Tiamat
Tiamat
TaytoChipp
Tiamat
Level 29
God Stats
0W - 2L
1,338 SR
Queue Stats
2W - 6L
1,069 Elo+
Party 2
Fafnir
Fafnir
bombergameing
Fafnir
Level 128
God Stats
0W - 1L
1,498 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
shadoowmiicz
Tsukuyomi
Level 143
God Stats
2W - 4L
1,378 SR
Queue Stats
6W - 8L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Calamitybob
Yu Huang
16
9 / 2 / 15
10,508
1,051
13,120
6,285
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
EepyTime
Sylvanus
15
2 / 4 / 20
9,390
939
10,734
11,548
8,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ravana
16
5 / 3 / 17
9,785
979
12,479
9,932
4,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
Opelman
Chaac
17
10 / 1 / 16
10,753
1,075
12,779
12,696
11,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Raijin
ValesEdges
Raijin
17
7 / 4 / 12
10,289
1,029
9,731
6,173
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DudeBronson
Bakasura
15
5 / 7 / 7
9,429
943
7,981
15,845
7,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
MYTHHEROO
Chaac
16
5 / 8 / 8
9,878
988
13,145
15,554
10,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
TaytoChipp
Tiamat
13
2 / 6 / 3
8,294
829
7,558
9,653
5,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 6 / 5
8,399
840
3,473
13,683
15,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
shadoowmiicz
Tsukuyomi
14
0 / 6 / 5
8,462
846
3,517
10,538
3,146
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
42
33
Kills
14
14
Deaths
33
80
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Calamitybob
Yu Huang
9
2
15
8.25
L
Bakasura
DudeBronson
Bakasura
5
7
7
1.21
W
Sylvanus
EepyTime
Sylvanus
2
4
20
3
L
Chaac
MYTHHEROO
Chaac
5
8
8
1.13
W
Ravana
5
3
17
4.5
W
Chaac
Opelman
Chaac
10
1
16
18
L
Tiamat
TaytoChipp
Tiamat
2
6
3
0.58
W
Raijin
ValesEdges
Raijin
7
4
12
3.25
L
2
6
5
0.75
L
Tsukuyomi
shadoowmiicz
Tsukuyomi
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,843
Damage
35,674
46,634
Taken
65,273
29,466
Mitigated
42,225
11,058
Healing
9,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Calamitybob
Yu Huang
13,120
1,834
0
0
6,285
2,248
601
1,272
4,315
30,335
0
L
Bakasura
DudeBronson
Bakasura
7,981
5,704
0
2,232
15,845
7,275
29
8,051
7,704
0
9,487
W
Sylvanus
EepyTime
Sylvanus
10,734
3,096
1,616
2,277
11,548
8,988
266
2,167
7,804
20,198
1,957
L
Chaac
MYTHHEROO
Chaac
13,145
2,249
0
3,427
15,554
10,638
0
10,497
4,965
0
26,320
W
Ravana
12,479
3,281
0
2,867
9,932
4,616
1,598
2,047
6,967
0
30,349
W
Chaac
Opelman
Chaac
12,779
2,882
0
4,018
12,696
11,522
133
2,531
9,374
0
26,903
L
Tiamat
TaytoChipp
Tiamat
7,558
488
0
931
9,653
5,600
0
5,268
4,291
10,955
81
W
Raijin
ValesEdges
Raijin
9,731
1,107
0
280
6,173
2,092
1,266
1,122
4,624
28,882
420
L
3,473
971
0
2,007
13,683
15,566
0
4,969
8,431
5,329
0
L
Tsukuyomi
shadoowmiicz
Tsukuyomi
3,517
776
0
994
10,538
3,146
0
4,135
6,192
0
24,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,725
Gold Earned
44,462
205
Minions Killed
135
0
Camps Cleared
0
1,010,143
Distance Traveled
903,587
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,508
1,051
42
4
0
195,476
0
L
Bakasura
9,429
943
22
2
0
202,807
0
W
Sylvanus
9,390
939
23
2
0
177,682
0
L
Chaac
9,878
988
33
3
0
170,850
0
W
Ravana
9,785
979
50
5
0
235,926
0
W
Chaac
10,753
1,075
36
4
0
214,465
0
L
Tiamat
8,294
829
15
2
0
176,564
0
W
Raijin
10,289
1,029
54
5
0
186,594
0
L
Fafnir
8,399
840
8
1
0
180,721
0
L
Tsukuyomi
8,462
846
57
6
0
172,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role