Player Matchup

Ra
Ra
Blaystor
Ra
Level 121
God Stats
73W - 68L
1,530 SR
Queue Stats
387W - 379L
1,469 Elo+
Solo
Ares
Ares
DrtyxpirateTTV
Ares
Level 128
God Stats
6W - 0L
1,936 SR
Queue Stats
253W - 258L
1,423 Elo+
Solo
Thanatos
Thanatos
I bleeded
Thanatos
Level 124
God Stats
3W - 3L
1,349 SR
Queue Stats
31W - 41L
1,390 Elo+
Solo
Sun Wukong
Sun Wukong
Lokeer
Sun Wukong
Level 88
God Stats
25W - 20L
1,535 SR
Queue Stats
95W - 91L
1,419 Elo+
Solo
Heimdallr
Heimdallr
isabelissima
Heimdallr
Level 89
God Stats
4W - 7L
1,354 SR
Queue Stats
63W - 73L
1,408 Elo+
Solo
Team Averages
Level 110
1,541 SR
1,422 Elo+

VS

Team Averages
Level 103
1,581 SR
1,484 Elo+
Danzaburou
Danzaburou
AverrageGamerr
Danzaburou
Level 73
God Stats
10W - 2L
1,824 SR
Queue Stats
69W - 42L
1,582 Elo+
Solo
Fenrir
Fenrir
JSGamer47
Fenrir
Level 145
God Stats
5W - 3L
1,645 SR
Queue Stats
110W - 99L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
Toro98802
Gilgamesh
Level 93
God Stats
13W - 13L
1,512 SR
Queue Stats
336W - 334L
1,507 Elo+
Solo
Vulcan
Vulcan
dcnnybcy
Vulcan
Level 120
God Stats
6W - 12L
1,418 SR
Queue Stats
603W - 617L
1,439 Elo+
Solo
Cthulhu
Cthulhu
tantaras24
Cthulhu
Level 86
God Stats
157W - 127L
1,508 SR
Queue Stats
355W - 334L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 4 / 2
10,304
644
15,068
10,823
4,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
3 / 4 / 9
8,522
533
4,679
15,901
11,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Thanatos
I bleeded
Thanatos
14
5 / 5 / 3
8,545
534
9,159
15,789
6,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
Lokeer
Sun Wukong
15
5 / 1 / 5
9,835
615
11,985
14,623
14,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heimdallr
isabelissima
Heimdallr
13
1 / 5 / 9
7,677
480
7,366
11,938
4,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AverrageGamerr
Danzaburou
16
8 / 2 / 3
10,587
662
12,973
10,721
3,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
JSGamer47
Fenrir
14
6 / 6 / 8
8,687
543
11,297
16,435
5,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Toro98802
Gilgamesh
11
0 / 5 / 1
6,847
428
4,554
13,905
10,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
dcnnybcy
Vulcan
13
2 / 7 / 5
8,120
508
7,202
11,862
3,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
tantaras24
Cthulhu
13
3 / 5 / 5
8,220
514
10,499
15,098
7,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
41
25
Kills
19
19
Deaths
25
28
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AverrageGamerr
Danzaburou
8
2
3
4.75
W
11
4
2
3
W
3
4
9
1.88
W
Thanatos
I bleeded
Thanatos
5
5
3
1.3
L
Fenrir
JSGamer47
Fenrir
6
6
8
1.67
W
Sun Wukong
Lokeer
Sun Wukong
5
1
5
7.5
L
Gilgamesh
Toro98802
Gilgamesh
0
5
1
0.1
L
Vulcan
dcnnybcy
Vulcan
2
7
5
0.64
W
Heimdallr
isabelissima
Heimdallr
1
5
9
1.1
L
Cthulhu
tantaras24
Cthulhu
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,257
Damage
46,525
69,074
Taken
68,021
41,177
Mitigated
30,967
21,890
Healing
13,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AverrageGamerr
Danzaburou
12,973
5,390
0
3,733
10,721
3,567
920
2,254
8,351
0
77,939
W
15,068
1,193
1,495
2,957
10,823
4,171
0
3,156
7,667
68,108
929
W
4,679
953
0
2,646
15,901
11,992
0
6,897
8,959
16,249
897
W
Thanatos
I bleeded
Thanatos
9,159
2,727
0
8,530
15,789
6,459
0
3,459
12,292
0
54,504
L
Fenrir
JSGamer47
Fenrir
11,297
2,392
0
4,143
16,435
5,722
17
5,213
10,731
0
52,543
W
Sun Wukong
Lokeer
Sun Wukong
11,985
2,653
0
2,596
14,623
14,493
107
2,245
11,813
63
72,063
L
Gilgamesh
Toro98802
Gilgamesh
4,554
1,221
0
1,687
13,905
10,444
0
903
12,082
0
33,181
L
Vulcan
dcnnybcy
Vulcan
7,202
391
0
2,419
11,862
3,620
378
3,581
7,787
51,770
0
W
Heimdallr
isabelissima
Heimdallr
7,366
3,014
0
3,666
11,938
4,062
0
1,777
10,161
0
51,614
L
Cthulhu
tantaras24
Cthulhu
10,499
1,694
362
1,101
15,098
7,614
90
6,584
8,173
27,467
4,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,883
Gold Earned
42,461
412
Minions Killed
384
0
Camps Cleared
0
1,522,801
Distance Traveled
1,489,794
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,587
662
125
8
0
376,590
0
W
Ra
10,304
644
118
7
0
320,231
2
W
Ares
8,522
533
16
1
0
265,344
1
W
Thanatos
8,545
534
75
5
0
348,279
0
L
Fenrir
8,687
543
64
4
0
330,120
0
W
Sun Wukong
9,835
615
109
7
0
287,794
0
L
Gilgamesh
6,847
428
65
4
0
233,038
0
L
Vulcan
8,120
508
82
5
0
284,855
10
W
Heimdallr
7,677
480
94
6
0
301,153
2
L
Cthulhu
8,220
514
48
3
0
265,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role