Player Matchup

Ao Kuang
Ao Kuang
All-Might-1306
Ao Kuang
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 38L
1,431 Elo+
Solo
Nemesis
Nemesis
Jesse James2488
Nemesis
Level 137
God Stats
0W - 2L
1,255 SR
Queue Stats
62W - 62L
1,433 Elo+
Party 2
Chronos
Chronos
Tekken47-83
Chronos
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 50L
1,419 Elo+
Party 2
Baba Yaga
Baba Yaga
Thicc_Da_MemeGod
Baba Yaga
Level 101
God Stats
4W - 5L
1,498 SR
Queue Stats
236W - 232L
1,493 Elo+
Solo
Kukulkan
Kukulkan
danny10244680
Kukulkan
Level 69
God Stats
3W - 4L
1,578 SR
Queue Stats
250W - 231L
1,496 Elo+
Solo
Team Averages
Level 103
1,466 SR
1,454 Elo+

VS

Team Averages
Level 106
1,493 SR
1,477 Elo+
Neith
Neith
Cakkers21
Neith
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 25L
1,504 Elo+
Party 1
Chaac
Chaac
No_Ashuu
Chaac
Level 82
God Stats
2W - 2L
1,271 SR
Queue Stats
78W - 71L
1,416 Elo+
Solo
Chronos
Chronos
SnipSnapSnoodle
Chronos
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,506 Elo+
Party 1
Atlas
Atlas
pattytopotato
Atlas
Level 99
God Stats
5W - 1L
1,693 SR
Queue Stats
48W - 54L
1,471 Elo+
Solo
Arachne
Arachne
wincky96
Arachne
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 60L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
0 / 6 / 4
7,947
568
6,207
14,780
10,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 5 / 2
8,772
627
7,517
13,797
11,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Chronos
Tekken47-83
Chronos
19
3 / 3 / 2
9,935
710
9,274
10,938
5,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
19
0 / 1 / 5
9,540
681
24,208
9,397
4,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kukulkan
danny10244680
Kukulkan
12
0 / 3 / 3
7,921
566
7,980
5,448
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cakkers21
Neith
17
3 / 0 / 6
10,471
748
8,070
9,451
4,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
No_Ashuu
Chaac
17
3 / 2 / 12
11,093
792
18,287
18,749
15,373
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
1 / 0 / 10
10,534
752
5,360
14,432
6,465
Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
4 / 2 / 10
11,564
826
10,309
14,637
14,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
wincky96
Arachne
18
7 / 2 / 7
11,140
796
8,922
14,227
13,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
63
6
Kills
18
18
Deaths
6
16
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
0
6
4
0.33
W
Neith
Cakkers21
Neith
3
0
6
6
L
3
5
2
0.8
W
Chaac
No_Ashuu
Chaac
3
2
12
4.5
W
1
0
10
6
L
Chronos
Tekken47-83
Chronos
3
3
2
1.33
L
Baba Yaga
0
1
5
2.5
L
Kukulkan
danny10244680
Kukulkan
0
3
3
0.5
W
4
2
10
4.5
W
Arachne
wincky96
Arachne
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,186
Damage
50,948
54,360
Taken
71,496
34,771
Mitigated
53,427
16,469
Healing
25,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
6,207
924
388
3,996
14,780
10,841
0
3,693
10,900
6,766
116
W
Neith
Cakkers21
Neith
8,070
1,959
501
1,956
9,451
4,095
996
6,386
2,248
0
25,725
L
7,517
2,278
1,237
3,502
13,797
11,860
0
2,682
11,016
0
11,204
W
Chaac
No_Ashuu
Chaac
18,287
2,681
1,882
4,851
18,749
15,373
153
11,488
6,124
0
38,150
W
5,360
1,715
1,030
5,380
14,432
6,465
1,490
10,232
3,388
26,316
1,747
L
Chronos
Tekken47-83
Chronos
9,274
3,217
670
1,087
10,938
5,087
0
3,579
7,335
31,090
0
L
Baba Yaga
24,208
1,664
823
4,049
9,397
4,698
0
3,083
6,309
48,280
910
L
Kukulkan
danny10244680
Kukulkan
7,980
603
507
210
5,448
2,285
0
1,948
3,491
22,050
0
W
10,309
4,092
1,910
4,369
14,637
14,232
448
6,447
7,375
17,774
880
W
Arachne
wincky96
Arachne
8,922
5,952
586
3,269
14,227
13,262
548
8,578
4,422
0
15,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,115
Gold Earned
54,802
188
Minions Killed
178
0
Camps Cleared
0
1,207,191
Distance Traveled
1,469,745
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,947
568
1
0
0
260,236
0
W
Neith
10,471
748
34
2
0
277,650
0
L
Nemesis
8,772
627
9
1
0
240,052
0
W
Chaac
11,093
792
45
3
0
309,176
0
W
Chronos
10,534
752
51
4
0
267,866
0
L
Chronos
9,935
710
54
4
0
264,932
0
L
Baba Yaga
9,540
681
79
6
0
300,091
0
L
Kukulkan
7,921
566
45
3
0
141,880
0
W
Atlas
11,564
826
22
2
0
301,562
0
W
Arachne
11,140
796
26
2
0
313,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role