Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Juan666elCrack
Anhur
Level 106
God Stats
3W - 6L
1,525 SR
Queue Stats
329W - 281L
1,572 Elo+
Solo
Jormungandr
Jormungandr
MissBowmanxx
Jormungandr
Level 215
God Stats
8W - 10L
1,371 SR
Queue Stats
562W - 585L
1,489 Elo+
Solo
Fenrir
Fenrir
SCVKilljoy
Fenrir
Level 157
God Stats
3W - 7L
1,104 SR
Queue Stats
650W - 690L
1,427 Elo+
Solo
Zhong Kui
Zhong Kui
imjustbetterrr
Zhong Kui
Level 84
God Stats
4W - 3L
1,574 SR
Queue Stats
203W - 207L
1,537 Elo+
Solo
Team Averages
Level 144
1,415 SR
1,505 Elo+

VS

Team Averages
Level 136
1,611 SR
1,513 Elo+
Janus
Janus
Fuzzyace513
Janus
Level 148
God Stats
3W - 1L
1,510 SR
Queue Stats
121W - 139L
1,521 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GeorgeBuss4
Morgan Le Fay
Level 127
God Stats
5W - 2L
1,384 SR
Queue Stats
82W - 85L
1,516 Elo+
Party 2
Ne Zha
Ne Zha
Mannymerkz
Ne Zha
Level 156
God Stats
4W - 2L
1,573 SR
Queue Stats
231W - 227L
1,559 Elo+
Party 1
Sun Wukong
Sun Wukong
SALMON8055
Sun Wukong
Level 123
God Stats
3W - 0L
1,831 SR
Queue Stats
61W - 62L
1,511 Elo+
Party 2
Bacchus
Bacchus
WeAreLeague
Bacchus
Level 127
God Stats
4W - 0L
1,756 SR
Queue Stats
117W - 100L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
1 / 3 / 3
7,014
701
3,455
5,077
2,039
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 4 / 5
7,170
717
3,685
8,941
2,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
MissBowmanxx
Jormungandr
14
4 / 4 / 3
8,035
804
6,287
11,962
10,990
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
SCVKilljoy
Fenrir
12
0 / 6 / 5
6,882
688
4,656
10,764
10,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
imjustbetterrr
Zhong Kui
13
4 / 6 / 4
7,992
799
7,468
12,174
7,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 13
9,231
923
9,828
4,878
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
GeorgeBuss4
Morgan Le Fay
16
3 / 2 / 14
9,434
943
10,677
6,659
2,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ne Zha
Mannymerkz
Ne Zha
15
6 / 3 / 11
9,363
936
11,990
7,678
3,563
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sun Wukong
SALMON8055
Sun Wukong
14
3 / 2 / 10
8,465
847
5,574
6,481
4,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bacchus
WeAreLeague
Bacchus
16
8 / 1 / 10
9,940
994
8,502
11,216
11,201
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
81
10
Kills
23
23
Deaths
10
20
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
3
3
0.83
W
3
2
13
4.75
W
Morgan Le Fay
GeorgeBuss4
Morgan Le Fay
3
2
14
5
L
1
4
5
0.88
W
Ne Zha
Mannymerkz
Ne Zha
6
3
11
3.83
L
Jormungandr
MissBowmanxx
Jormungandr
4
4
3
1.38
W
Sun Wukong
SALMON8055
Sun Wukong
3
2
10
4
L
Fenrir
SCVKilljoy
Fenrir
0
6
5
0.42
W
Bacchus
WeAreLeague
Bacchus
8
1
10
13
L
Zhong Kui
imjustbetterrr
Zhong Kui
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,551
Damage
46,571
48,918
Taken
36,912
33,316
Mitigated
24,577
9,926
Healing
11,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,455
346
0
0
5,077
2,039
0
2,748
2,221
0
4,747
W
9,828
793
0
365
4,878
2,062
331
1,598
3,280
22,168
232
W
Morgan Le Fay
GeorgeBuss4
Morgan Le Fay
10,677
1,033
1,388
1,879
6,659
2,811
1,199
3,095
3,564
24,031
0
L
3,685
2,010
152
2,373
8,941
2,382
0
5,006
3,747
0
13,414
W
Ne Zha
Mannymerkz
Ne Zha
11,990
1,431
1,105
1,507
7,678
3,563
466
2,870
4,808
0
25,199
L
Jormungandr
MissBowmanxx
Jormungandr
6,287
616
928
1,791
11,962
10,990
0
7,156
4,431
21,219
0
W
Sun Wukong
SALMON8055
Sun Wukong
5,574
557
432
737
6,481
4,940
412
3,187
3,294
0
10,074
L
Fenrir
SCVKilljoy
Fenrir
4,656
689
235
1,171
10,764
10,672
0
4,931
5,418
0
7,976
W
Bacchus
WeAreLeague
Bacchus
8,502
413
1,196
2,798
11,216
11,201
388
3,005
8,211
11,284
1,022
L
Zhong Kui
imjustbetterrr
Zhong Kui
7,468
469
237
3,039
12,174
7,233
0
7,064
4,637
20,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,093
Gold Earned
46,433
100
Minions Killed
118
0
Camps Cleared
0
834,074
Distance Traveled
1,008,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,014
701
4
0
0
153,260
0
W
Janus
9,231
923
47
5
0
209,257
0
W
Morgan Le Fay
9,434
943
27
3
0
204,298
0
L
Anhur
7,170
717
23
2
0
154,737
0
W
Ne Zha
9,363
936
24
2
0
192,513
0
L
Jormungandr
8,035
804
22
2
0
174,238
0
W
Sun Wukong
8,465
847
12
1
0
192,142
0
L
Fenrir
6,882
688
11
1
0
180,803
0
W
Bacchus
9,940
994
8
1
0
210,112
0
L
Zhong Kui
7,992
799
40
4
0
171,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role