Player Matchup

Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
BathTubBobby
Bakasura
Level 128
God Stats
2W - 5L
1,371 SR
Queue Stats
109W - 123L
1,479 Elo+
Party 1
Hera
Hera
MetalLeeRock
Hera
Level 42
God Stats
10W - 15L
1,208 SR
Queue Stats
272W - 270L
1,391 Elo+
Solo
Cthulhu
Cthulhu
OrangutanLips
Cthulhu
Level 25
God Stats
9W - 6L
1,594 SR
Queue Stats
56W - 66L
1,456 Elo+
Party 1
Xing Tian
Xing Tian
beebadee22
Xing Tian
Level 48
God Stats
26W - 28L
1,581 SR
Queue Stats
111W - 123L
1,494 Elo+
Party 1
Team Averages
Level 73
1,451 SR
1,464 Elo+

VS

Team Averages
Level 69
1,610 SR
1,492 Elo+
King Arthur
King Arthur
IncredulousOwly
King Arthur
Level 48
God Stats
3W - 2L
1,819 SR
Queue Stats
134W - 142L
1,476 Elo+
Solo
Nut
Nut
Pacxman132
Nut
Level 47
God Stats
4W - 5L
1,472 SR
Queue Stats
188W - 172L
1,489 Elo+
Party 2
Cthulhu
Cthulhu
TheBossYB
Cthulhu
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
33W - 26L
1,527 Elo+
Party 2
Chang'e
Chang'e
gimmeurring
Chang'e
Level 65
God Stats
2W - 1L
1,758 SR
Queue Stats
46W - 41L
1,491 Elo+
Solo
Arachne
Arachne
stretchy_streak
Arachne
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 1 / 0
5,539
554
2,816
5,779
1,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
BathTubBobby
Bakasura
11
2 / 1 / 0
5,929
593
3,326
9,971
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 1
5,669
567
2,179
5,659
1,504
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
10
0 / 2 / 0
5,723
572
3,605
6,308
5,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Xing Tian
beebadee22
Xing Tian
9
0 / 3 / 0
5,018
502
1,963
8,928
5,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IncredulousOwly
King Arthur
12
1 / 1 / 1
6,744
674
4,968
8,037
4,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 0 / 2
5,576
558
3,710
4,280
1,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
TheBossYB
Cthulhu
11
3 / 0 / 3
6,537
654
5,849
8,330
5,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
gimmeurring
Chang'e
12
3 / 1 / 2
6,575
658
5,263
5,272
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 0 / 3
6,099
610
2,248
6,680
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
11
11
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
0
0
L
Bakasura
BathTubBobby
Bakasura
2
1
0
2
W
King Arthur
IncredulousOwly
King Arthur
1
1
1
1.5
L
0
4
1
0.13
L
Cthulhu
0
2
0
0
W
1
0
2
2
W
Cthulhu
TheBossYB
Cthulhu
3
0
3
4.5
L
Xing Tian
beebadee22
Xing Tian
0
3
0
0
W
Chang'e
gimmeurring
Chang'e
3
1
2
4
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,889
Damage
22,038
36,645
Taken
32,599
17,792
Mitigated
15,933
12,786
Healing
11,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,816
829
0
2,984
5,779
1,559
0
1,584
4,195
0
43,298
L
Bakasura
BathTubBobby
Bakasura
3,326
2,796
0
5,511
9,971
4,104
0
2,068
7,801
0
31,747
W
King Arthur
IncredulousOwly
King Arthur
4,968
780
0
1,705
8,037
4,586
0
2,660
4,735
0
50,245
L
2,179
813
0
1,516
5,659
1,504
0
2,816
2,617
36,746
0
L
Cthulhu
3,605
438
0
691
6,308
5,082
0
0
6,308
30,596
398
W
3,710
1,922
0
1,567
4,280
1,356
789
383
3,867
0
34,224
W
Cthulhu
TheBossYB
Cthulhu
5,849
466
47
2,676
8,330
5,801
84
2,063
6,247
33,024
2,030
L
Xing Tian
beebadee22
Xing Tian
1,963
73
0
2,084
8,928
5,543
0
3,799
5,045
10,948
0
W
Chang'e
gimmeurring
Chang'e
5,263
848
400
2,368
5,272
1,740
0
1,518
3,574
45,853
1,645
W
2,248
1,151
0
2,947
6,680
2,450
0
473
6,169
0
34,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,878
Gold Earned
31,531
344
Minions Killed
369
0
Camps Cleared
0
1,082,115
Distance Traveled
1,087,186
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,539
554
99
10
0
192,823
0
L
Bakasura
5,929
593
75
8
0
241,433
0
W
King Arthur
6,744
674
105
11
0
229,368
0
L
Hera
5,669
567
78
8
0
208,298
0
L
Cthulhu
5,723
572
76
8
0
209,478
0
W
Nut
5,576
558
62
6
0
188,338
0
W
Cthulhu
6,537
654
52
5
0
214,596
2
L
Xing Tian
5,018
502
16
2
0
230,083
4
W
Chang'e
6,575
658
83
8
0
209,112
0
W
Arachne
6,099
610
67
7
0
245,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role