Player Matchup

Xbalanque
Xbalanque
H4SHYR4
Xbalanque
Level 153
God Stats
1W - 1L
1,448 SR
Queue Stats
32W - 31L
1,536 Elo+
Solo
Danzaburou
Danzaburou
iPredictionz
Danzaburou
Level 174
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 77L
1,592 Elo+
Solo
Ares
Ares
laucharo22
Ares
Level 39
God Stats
2W - 5L
1,262 SR
Queue Stats
14W - 19L
1,389 Elo+
Solo
The Morrigan
The Morrigan
lilreus
The Morrigan
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,431 Elo+
Solo
Mulan
Mulan
Ímpar
Mulan
Level 147
God Stats
6W - 11L
1,783 SR
Queue Stats
136W - 102L
1,590 Elo+
Solo
Team Averages
Level 121
1,499 SR
1,507 Elo+

VS

Team Averages
Level 131
1,486 SR
1,490 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DiceHG
Raijin
Level 158
God Stats
2W - 2L
1,509 SR
Queue Stats
398W - 372L
1,524 Elo+
Party 1
Nemesis
Nemesis
IMIFenix
Nemesis
Level 159
God Stats
0W - 3L
1,188 SR
Queue Stats
317W - 309L
1,517 Elo+
Solo
Medusa
Medusa
coronelvermelho
Medusa
Level 78
God Stats
7W - 7L
1,677 SR
Queue Stats
300W - 305L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
jpmtjpmt
Cthulhu
Level 106
God Stats
7W - 5L
1,556 SR
Queue Stats
418W - 400L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
H4SHYR4
Xbalanque
7
2 / 2 / 2
3,917
783
3,961
3,439
1,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
iPredictionz
Danzaburou
8
3 / 0 / 2
4,214
843
1,811
3,848
1,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
2 / 2 / 2
3,866
773
2,325
4,977
2,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Morrigan
lilreus
The Morrigan
7
0 / 0 / 0
3,728
746
1,172
2,140
487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
Ímpar
Mulan
8
3 / 0 / 0
4,898
980
2,748
2,907
1,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
5
0 / 3 / 0
3,081
616
1,267
3,763
734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Raijin
DiceHG
Raijin
7
0 / 1 / 0
3,707
741
497
2,641
649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
IMIFenix
Nemesis
7
3 / 0 / 0
4,036
807
2,760
3,305
795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 4 / 0
3,160
632
1,244
4,149
1,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
jpmtjpmt
Cthulhu
6
1 / 2 / 2
3,555
711
2,287
3,956
2,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
10
Kills
4
4
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
0
0
L
Raijin
DiceHG
Raijin
0
1
0
0
W
Xbalanque
H4SHYR4
Xbalanque
2
2
2
1.5
L
Nemesis
IMIFenix
Nemesis
3
0
0
3
L
0
4
0
0
W
Danzaburou
iPredictionz
Danzaburou
3
0
2
4
L
Cthulhu
jpmtjpmt
Cthulhu
1
2
2
1
W
2
2
2
1.5
W
The Morrigan
lilreus
The Morrigan
0
0
0
0
W
Mulan
Ímpar
Mulan
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,017
Damage
8,055
17,311
Taken
17,814
6,146
Mitigated
5,787
5,114
Healing
5,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,267
711
0
876
3,763
734
0
0
3,510
0
9,055
L
Raijin
DiceHG
Raijin
497
69
0
974
2,641
649
0
586
2,055
22,309
391
W
Xbalanque
H4SHYR4
Xbalanque
3,961
2,043
0
948
3,439
1,038
0
810
2,629
0
20,777
L
Nemesis
IMIFenix
Nemesis
2,760
1,480
0
1,956
3,305
795
0
882
2,423
0
15,492
L
1,244
299
0
647
4,149
1,065
0
737
3,412
0
12,747
W
Danzaburou
iPredictionz
Danzaburou
1,811
732
0
788
3,848
1,180
0
302
3,546
0
19,289
L
Cthulhu
jpmtjpmt
Cthulhu
2,287
716
0
1,166
3,956
2,544
0
1,013
2,943
12,882
292
W
2,325
777
0
1,064
4,977
2,315
0
1,159
3,818
8,610
0
W
The Morrigan
lilreus
The Morrigan
1,172
198
0
750
2,140
487
0
347
1,721
21,836
279
W
Mulan
Ímpar
Mulan
2,748
583
0
1,564
2,907
1,126
0
0
2,907
0
24,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,623
Gold Earned
17,539
186
Minions Killed
147
0
Camps Cleared
0
579,494
Distance Traveled
581,949
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,081
616
18
4
0
88,643
0
L
Raijin
3,707
741
50
10
0
109,111
0
W
Xbalanque
3,917
783
47
9
0
106,463
0
L
Nemesis
4,036
807
41
8
0
128,393
1
L
Medusa
3,160
632
23
5
0
117,714
0
W
Danzaburou
4,214
843
43
9
0
131,389
0
L
Cthulhu
3,555
711
15
3
0
138,088
0
W
Ares
3,866
773
8
2
0
123,158
2
W
The Morrigan
3,728
746
39
8
0
112,792
0
W
Mulan
4,898
980
49
10
0
105,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role