Player Matchup

Maui
Maui
Ewbie91
Maui
Level 59
God Stats
11W - 11L
1,569 SR
Queue Stats
312W - 336L
1,368 Elo+
Solo
Freya
Freya
I_Hunt-Drones
Freya
Level 99
God Stats
7W - 14L
1,579 SR
Queue Stats
210W - 208L
1,444 Elo+
Party 1
Scylla
Scylla
XO_HUNTER_XO_21
Scylla
Level 85
God Stats
4W - 3L
1,315 SR
Queue Stats
181W - 163L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
cousinvinny5681
Cthulhu
Level 86
God Stats
26W - 17L
1,608 SR
Queue Stats
313W - 333L
1,429 Elo+
Solo
Arachne
Arachne
savagehobo21
Arachne
Level 66
God Stats
2W - 10L
1,166 SR
Queue Stats
115W - 101L
1,436 Elo+
Party 1
Team Averages
Level 79
1,447 SR
1,429 Elo+

VS

Team Averages
Level 87
1,477 SR
1,467 Elo+
Guan Yu
Guan Yu
AboveThemAll
Guan Yu
Level 86
God Stats
5W - 2L
1,665 SR
Queue Stats
162W - 139L
1,485 Elo+
Solo
Hou Yi
Hou Yi
MiaYinuo
Hou Yi
Level 88
God Stats
90W - 111L
1,446 SR
Queue Stats
400W - 398L
1,452 Elo+
Solo
Khepri
Khepri
iAmHim830
Khepri
Level 69
God Stats
1W - 1L
1,207 SR
Queue Stats
141W - 126L
1,481 Elo+
Solo
Pele
Pele
stenzito
Pele
Level 66
God Stats
29W - 19L
1,527 SR
Queue Stats
111W - 122L
1,507 Elo+
Solo
Zhong Kui
Zhong Kui
unknownsound
Zhong Kui
Level 127
God Stats
13W - 13L
1,539 SR
Queue Stats
284W - 299L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Ewbie91
Maui
11
2 / 0 / 7
7,431
495
2,693
3,658
2,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
11 / 4 / 2
9,210
614
15,613
11,871
4,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

14
3 / 5 / 1
8,173
545
7,780
8,215
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
1 / 0 / 1
8,548
570
6,415
6,125
6,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
savagehobo21
Arachne
12
4 / 4 / 2
7,253
484
7,241
11,163
4,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AboveThemAll
Guan Yu
13
0 / 1 / 0
6,537
436
905
12,235
6,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
MiaYinuo
Hou Yi
13
2 / 5 / 2
7,354
490
5,548
11,208
4,154
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
iAmHim830
Khepri
9
1 / 10 / 1
6,303
420
2,321
13,214
8,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
14
8 / 0 / 2
8,348
557
11,078
11,713
4,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
unknownsound
Zhong Kui
13
2 / 5 / 5
7,329
489
5,705
11,104
8,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
21
Kills
13
13
Deaths
21
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AboveThemAll
Guan Yu
0
1
0
0
L
Maui
Ewbie91
Maui
2
0
7
5.5
L
11
4
2
3
W
Hou Yi
MiaYinuo
Hou Yi
2
5
2
0.6
L
3
5
1
0.7
L
1
0
1
1.5
W
Khepri
iAmHim830
Khepri
1
10
1
0.15
L
Arachne
savagehobo21
Arachne
4
4
2
1.25
W
Pele
8
0
2
9
W
Zhong Kui
unknownsound
Zhong Kui
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,742
Damage
25,557
41,032
Taken
59,474
19,714
Mitigated
32,415
9,615
Healing
13,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AboveThemAll
Guan Yu
905
297
270
3,370
12,235
6,587
0
4,768
7,467
0
42,061
L
Maui
Ewbie91
Maui
2,693
343
0
1,074
3,658
2,617
0
939
2,677
8,731
1,509
L
15,613
6,191
0
4,694
11,871
4,593
343
1,486
10,385
61,621
11,770
W
Hou Yi
MiaYinuo
Hou Yi
5,548
2,214
54
2,435
11,208
4,154
0
7,694
3,514
0
46,476
L
7,780
371
0
935
8,215
2,351
2,071
2,800
5,415
52,476
3,746
L
6,415
216
99
0
6,125
6,028
1,002
684
5,195
60,717
1,673
W
Khepri
iAmHim830
Khepri
2,321
564
0
264
13,214
8,969
0
8,839
4,375
15,392
0
L
Arachne
savagehobo21
Arachne
7,241
5,186
0
2,813
11,163
4,125
0
2,117
9,046
0
39,611
W
Pele
11,078
2,858
0
3,246
11,713
4,359
0
4,603
7,110
0
50,156
W
Zhong Kui
unknownsound
Zhong Kui
5,705
603
0
3,407
11,104
8,346
0
4,974
6,130
46,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,615
Gold Earned
35,871
408
Minions Killed
328
0
Camps Cleared
0
1,411,101
Distance Traveled
1,390,010
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,537
436
73
5
0
294,618
7
L
Maui
7,431
495
18
1
0
301,225
2
L
Freya
9,210
614
108
7
0
247,614
0
W
Hou Yi
7,354
490
71
5
0
265,691
0
L
Scylla
8,173
545
103
7
0
246,087
0
L
Cthulhu
8,548
570
114
8
0
297,882
0
W
Khepri
6,303
420
23
2
0
248,489
0
L
Arachne
7,253
484
65
4
0
318,293
0
W
Pele
8,348
557
84
6
0
336,546
0
W
Zhong Kui
7,329
489
77
5
0
244,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role