Player Matchup

Achilles
Achilles
Gold IV
Nirmata
Achilles
Gold IV
Level 104
God Stats
3W - 3L
1,577 SR
Queue Stats
61W - 61L
1,377 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
SKlion3357
Zhong Kui
Gold V
Level 127
God Stats
9W - 9L
1,666 SR
Queue Stats
64W - 84L
1,222 MMR
Party 1
Horus
Horus
Silver I
XDestroyerX5975
Horus
Silver I
Level 111
God Stats
11W - 15L
1,462 SR
Queue Stats
92W - 110L
1,120 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,568 SR
1,240 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,491 SR
1,139 MMR
Sol
Sol
Silver I
BULLETHEAD8900
Sol
Silver I
Level 158
God Stats
0W - 1L
1,672 SR
Queue Stats
445W - 470L
1,057 MMR
Solo
Neith
Neith
Bronze II
itz_Zylux1
Neith
Bronze II
Level 65
God Stats
1W - 11L
1,236 SR
Queue Stats
2W - 16L
1,086 MMR
Solo
Chaac
Chaac
Silver I
xOneTrickKenseix
Chaac
Silver I
Level 106
God Stats
26W - 24L
1,564 SR
Queue Stats
404W - 460L
1,274 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Nirmata
Achilles
13
6 / 0 / 3
8,128
813
9,339
9,360
9,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
SKlion3357
Zhong Kui
13
2 / 0 / 7
7,529
753
7,299
10,021
8,812
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 0 / 8
7,191
719
4,676
9,816
8,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ne ZhaBaron SamediThothKuzenboBacchus

VS

Bans
HachimanAgniIzanamiPersephoneCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,552
655
10,082
6,240
2,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
12
0 / 3 / 0
6,757
676
5,354
6,687
2,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 4 / 0
6,389
639
7,145
12,339
8,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Achilles
Nirmata
Achilles
6
0
3
7.5
W
Zhong Kui
SKlion3357
Zhong Kui
2
0
7
5.5
W
1
0
8
5
L
Neith
0
3
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,314
Damage
22,581
29,197
Taken
25,266
26,940
Mitigated
12,891
16,697
Healing
8,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,082
2,541
26
1,666
6,240
2,700
0
1,531
4,301
24,034
0
W
Achilles
Nirmata
Achilles
9,339
1,229
330
2,453
9,360
9,362
46
2,549
6,405
0
20,670
W
Zhong Kui
SKlion3357
Zhong Kui
7,299
954
0
5,026
10,021
8,812
215
3,179
6,560
42,707
0
W
4,676
2,127
3,711
5,177
9,816
8,766
69
3,396
6,127
0
11,108
L
Neith
5,354
1,390
0
1,924
6,687
2,025
0
3,113
3,124
0
34,150
L
7,145
1,116
0
4,853
12,339
8,166
0
2,534
9,057
0
18,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,848
Gold Earned
19,698
117
Minions Killed
123
0
Camps Cleared
0
615,937
Distance Traveled
545,174
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,552
655
37
4
0
171,890
2
W
Achilles
8,128
813
26
3
0
208,814
2
W
Zhong Kui
7,529
753
79
8
0
187,834
1
W
Horus
7,191
719
12
1
0
219,289
0
L
Neith
6,757
676
63
6
0
171,702
0
L
Chaac
6,389
639
23
2
0
201,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role