Player Matchup

Chang'e
Chang'e
ALilTurdlet
Chang'e
Level 26
God Stats
2W - 3L
1,337 SR
Queue Stats
104W - 56L
1,644 Elo+
Party 1
Mulan
Mulan
ComfortsYou
Mulan
Level 103
God Stats
113W - 123L
1,504 SR
Queue Stats
274W - 267L
1,491 Elo+
Solo
Thoth
Thoth
Falcon 1515
Thoth
Level 154
God Stats
2W - 4L
1,649 SR
Queue Stats
278W - 270L
1,556 Elo+
Solo
Maui
Maui
JsKronos
Maui
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
628W - 598L
1,533 Elo+
Solo
Nut
Nut
aLilGabeItch
Nut
Level 138
God Stats
7W - 8L
1,432 SR
Queue Stats
213W - 193L
1,596 Elo+
Party 1
Team Averages
Level 113
1,484 SR
1,564 Elo+

VS

Team Averages
Level 119
1,440 SR
1,550 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BrightVerdant
Nemesis
Level 87
God Stats
15W - 14L
1,550 SR
Queue Stats
209W - 178L
1,574 Elo+
Solo
Baron Samedi
Baron Samedi
MercFunk
Baron Samedi
Level 162
God Stats
4W - 2L
1,724 SR
Queue Stats
133W - 133L
1,534 Elo+
Solo
Terra
Terra
PhysicalMemes
Terra
Level 106
God Stats
3W - 1L
1,308 SR
Queue Stats
139W - 124L
1,554 Elo+
Solo
Nut
Nut
peccant
Nut
Level 65
God Stats
4W - 8L
1,117 SR
Queue Stats
189W - 172L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ALilTurdlet
Chang'e
13
8 / 1 / 1
8,170
584
9,292
9,689
2,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 1 / 1
6,878
491
844
8,619
4,826
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 2 / 5
8,179
584
10,121
6,485
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Maui
11
0 / 3 / 2
6,032
431
2,883
12,289
6,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 4 / 0
6,723
480
5,201
10,339
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
4 / 0 / 1
9,503
679
9,527
6,926
2,875
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
11
2 / 3 / 1
6,637
474
3,261
10,537
3,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
MercFunk
Baron Samedi
14
2 / 6 / 3
7,892
564
6,532
12,599
3,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
1 / 0 / 6
8,293
592
6,198
10,067
7,329
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nut
15
2 / 1 / 0
9,436
674
5,703
4,649
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
22
10
Kills
11
11
Deaths
10
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
0
1
4.5
L
Chang'e
ALilTurdlet
Chang'e
8
1
1
8.5
W
Nemesis
2
3
1
0.83
L
0
1
1
0.5
L
2
2
5
2.25
L
Maui
0
3
2
0.33
W
Baron Samedi
MercFunk
Baron Samedi
2
6
3
0.58
W
1
0
6
4
L
0
4
0
0
W
Nut
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,341
Damage
31,221
47,421
Taken
44,778
19,622
Mitigated
18,220
16,218
Healing
19,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
9,527
3,843
0
4,235
6,926
2,875
390
652
6,274
0
81,702
L
Chang'e
ALilTurdlet
Chang'e
9,292
1,171
574
4,902
9,689
2,898
424
2,259
7,430
58,206
0
W
Nemesis
3,261
998
0
4,587
10,537
3,262
0
5,516
5,021
0
31,158
L
844
132
0
3,428
8,619
4,826
0
60
8,559
0
53,196
L
10,121
177
0
669
6,485
2,109
267
4,439
2,046
60,112
198
L
Maui
2,883
560
0
3,307
12,289
6,784
0
4,249
8,040
19,488
5,762
W
Baron Samedi
MercFunk
Baron Samedi
6,532
337
304
1,894
12,599
3,315
360
10,200
2,399
47,596
1,269
W
6,198
843
1,597
3,884
10,067
7,329
124
4,656
5,411
26,543
851
L
5,201
2,586
0
3,338
10,339
3,005
0
1,204
9,135
0
48,154
W
Nut
5,703
3,174
0
2,772
4,649
1,439
656
1,103
3,408
0
75,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,982
Gold Earned
41,761
431
Minions Killed
445
0
Camps Cleared
0
1,576,313
Distance Traveled
1,493,925
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,503
679
129
9
0
276,749
4
L
Chang'e
8,170
584
97
7
0
367,723
0
W
Nemesis
6,637
474
47
3
0
321,708
0
L
Mulan
6,878
491
87
6
0
304,672
0
L
Thoth
8,179
584
109
8
0
279,645
3
L
Maui
6,032
431
46
3
0
305,604
3
W
Baron Samedi
7,892
564
87
6
0
276,883
4
W
Terra
8,293
592
48
3
0
351,266
7
L
Nut
6,723
480
92
7
0
318,669
2
W
Nut
9,436
674
134
10
0
267,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role