Player Matchup

He Bo
He Bo
Platinum V
 
He Bo
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum V
Dandawg11
Medusa
Platinum V
Level 155
God Stats
11W - 4L
1,673 SR
Queue Stats
66W - 60L
1,727 MMR
Solo
Ganesha
Ganesha
Gold II
LateOpens
Ganesha
Gold II
Level 62
God Stats
3W - 10L
1,265 SR
Queue Stats
77W - 73L
1,626 MMR
Solo
Achilles
Achilles
Gold IV
Phonchyur
Achilles
Gold IV
Level 156
God Stats
6W - 3L
1,547 SR
Queue Stats
255W - 255L
1,414 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold II
lYutaI
Tsukuyomi
Gold II
Level 183
God Stats
1W - 1L
1,732 SR
Queue Stats
105W - 110L
1,645 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,543 SR
1,582 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,402 SR
1,567 MMR
Morgan Le Fay
Morgan Le Fay
Gold II
 
Morgan Le Fay
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver II
Queen_ornnram
Mulan
Silver II
Level 128
God Stats
0W - 1L
1,248 SR
Queue Stats
3W - 4L
1,489 MMR
Solo
Xbalanque
Xbalanque
Silver III
RSGbichotful36
Xbalanque
Silver III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,590 MMR
Solo
Lancelot
Lancelot
Gold II
jthadddeustoad
Lancelot
Gold II
Level 138
God Stats
1W - 3L
1,448 SR
Queue Stats
35W - 28L
1,674 MMR
Solo
Cthulhu
Cthulhu
Silver I
shadowgun231
Cthulhu
Silver I
Level 146
God Stats
1W - 1L
1,311 SR
Queue Stats
14W - 9L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
6 / 1 / 1
7,687
641
7,544
5,676
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Dandawg11
Medusa
13
3 / 1 / 0
7,248
604
5,614
7,050
2,484
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ganesha
LateOpens
Ganesha
11
0 / 1 / 2
6,483
540
3,211
9,305
6,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bronze Mail

Bronze Mail

+20
Physical Protection
+150
Health

PASSIVE - Every 4th Basic Attack you are damaged by grants you a 75 Health Shield that lasts for 5s or until destroyed.

Achilles
Phonchyur
Achilles
13
2 / 0 / 3
7,758
647
7,827
10,043
9,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
lYutaI
Tsukuyomi
11
1 / 5 / 4
6,413
534
3,254
9,344
2,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Bans
AresNeithCamazotzPele

VS

Bans
AgniAh Muzen CabAmaterasuBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
4 / 4 / 3
7,443
620
6,293
7,698
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 0
5,524
460
5,178
11,941
7,295
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xbalanque
RSGbichotful36
Xbalanque
11
0 / 2 / 0
5,943
495
3,877
6,302
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Lancelot
12
2 / 0 / 1
6,517
543
4,283
8,005
3,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
shadowgun231
Cthulhu
11
2 / 1 / 2
6,046
504
7,346
7,946
4,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
12
Kills
8
8
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
1
1
6.5
L
Morgan Le Fay
 
Morgan Le Fay
4
4
3
1.38
W
Medusa
Dandawg11
Medusa
3
1
0
3
W
Ganesha
LateOpens
Ganesha
0
1
2
1
W
Achilles
Phonchyur
Achilles
2
0
3
3.5
L
0
5
0
0
L
Xbalanque
RSGbichotful36
Xbalanque
0
2
0
0
L
Lancelot
2
0
1
2.5
W
Tsukuyomi
lYutaI
Tsukuyomi
1
5
4
0.6
L
Cthulhu
shadowgun231
Cthulhu
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,450
Damage
26,977
41,418
Taken
41,892
23,827
Mitigated
19,912
11,902
Healing
8,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,544
527
0
2,690
5,676
2,052
0
1,409
4,013
65,212
0
L
Morgan Le Fay
 
Morgan Le Fay
6,293
400
0
1,681
7,698
2,429
0
3,587
4,111
49,232
1,598
W
Medusa
Dandawg11
Medusa
5,614
2,676
0
2,696
7,050
2,484
903
1,152
5,715
0
59,623
W
Ganesha
LateOpens
Ganesha
3,211
332
0
3,133
9,305
6,502
0
3,967
4,883
21,199
182
W
Achilles
Phonchyur
Achilles
7,827
2,059
0
2,648
10,043
9,905
58
0
10,043
1,415
49,176
L
5,178
1,400
0
1,428
11,941
7,295
0
1,969
9,972
0
29,515
L
Xbalanque
RSGbichotful36
Xbalanque
3,877
1,706
0
2,892
6,302
2,012
425
316
5,986
0
46,500
L
Lancelot
4,283
806
0
1,365
8,005
3,415
0
2,432
5,573
0
49,952
W
Tsukuyomi
lYutaI
Tsukuyomi
3,254
642
0
735
9,344
2,884
0
4,606
4,219
0
35,824
L
Cthulhu
shadowgun231
Cthulhu
7,346
745
64
1,434
7,946
4,761
0
3,269
4,677
25,163
2,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,589
Gold Earned
31,473
405
Minions Killed
365
0
Camps Cleared
0
1,290,005
Distance Traveled
1,219,117
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,687
641
115
10
0
302,119
0
L
Morgan Le Fay
7,443
620
105
9
0
229,084
3
W
Medusa
7,248
604
130
11
0
231,866
4
W
Ganesha
6,483
540
7
1
0
248,405
5
W
Achilles
7,758
647
86
7
0
238,831
2
L
Mulan
5,524
460
69
6
0
212,123
2
L
Xbalanque
5,943
495
92
8
0
208,954
1
L
Lancelot
6,517
543
78
7
0
315,655
2
W
Tsukuyomi
6,413
534
67
6
0
268,784
0
L
Cthulhu
6,046
504
21
2
0
253,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role