Player Matchup

Medusa
Medusa
AvislgnisRex
Medusa
Level 144
God Stats
27W - 20L
1,766 SR
Queue Stats
391W - 430L
1,401 Elo+
Party 1
Zhong Kui
Zhong Kui
Krondor81
Zhong Kui
Level 109
God Stats
14W - 14L
1,432 SR
Queue Stats
73W - 83L
1,343 Elo+
Solo
Bacchus
Bacchus
NGC JokerFox
Bacchus
Level 28
God Stats
20W - 30L
1,419 SR
Queue Stats
251W - 282L
1,362 Elo+
Party 1
Team Averages
Level 94
1,539 SR
1,369 Elo+

VS

Team Averages
Level 85
1,525 SR
1,484 Elo+
Baron Samedi
Baron Samedi
Bigredbunter
Baron Samedi
Level 106
God Stats
37W - 58L
1,360 SR
Queue Stats
83W - 108L
1,332 Elo+
Solo
Ymir
Ymir
DominicanEagle
Ymir
Level 18
God Stats
7W - 2L
1,843 SR
Queue Stats
7W - 6L
1,592 Elo+
Party 2
Nemesis
Nemesis
laylowSEPT
Nemesis
Level 132
God Stats
2W - 4L
1,372 SR
Queue Stats
189W - 185L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
9 / 4 / 2
11,966
798
17,483
12,668
5,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Krondor81
Zhong Kui
15
2 / 6 / 8
10,219
681
12,818
13,910
10,054
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
NGC JokerFox
Bacchus
14
2 / 3 / 7
9,720
648
6,727
11,629
14,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bigredbunter
Baron Samedi
14
3 / 9 / 6
10,452
697
7,140
11,552
4,206
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
4 / 2 / 9
11,508
767
8,113
18,063
19,302
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
laylowSEPT
Nemesis
19
6 / 2 / 7
11,912
794
14,654
16,426
13,304
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
35
13
Kills
13
13
Deaths
13
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
9
4
2
2.5
W
Baron Samedi
Bigredbunter
Baron Samedi
3
9
6
0.67
W
4
2
9
4.25
L
Zhong Kui
Krondor81
Zhong Kui
2
6
8
1
L
Bacchus
NGC JokerFox
Bacchus
2
3
7
1.83
W
Nemesis
laylowSEPT
Nemesis
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,028
Damage
29,907
38,207
Taken
46,041
29,368
Mitigated
36,812
7,143
Healing
5,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
17,483
3,919
0
3,112
12,668
5,254
0
3,180
9,488
0
67,145
W
Baron Samedi
Bigredbunter
Baron Samedi
7,140
979
1,142
868
11,552
4,206
719
3,134
8,207
23,520
733
W
8,113
1,466
0
150
18,063
19,302
87
8,846
8,631
34,253
1,343
L
Zhong Kui
Krondor81
Zhong Kui
12,818
444
0
2,783
13,910
10,054
0
4,616
9,286
30,698
0
L
Bacchus
NGC JokerFox
Bacchus
6,727
243
0
1,248
11,629
14,060
0
6,724
4,903
14,436
2,380
W
Nemesis
laylowSEPT
Nemesis
14,654
6,279
0
3,576
16,426
13,304
349
5,704
10,373
0
46,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,905
Gold Earned
33,872
170
Minions Killed
141
0
Camps Cleared
0
770,041
Distance Traveled
824,165
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,966
798
90
6
0
290,205
0
W
Baron Samedi
10,452
697
37
2
0
220,296
0
W
Ymir
11,508
767
43
3
0
292,081
0
L
Zhong Kui
10,219
681
56
4
0
245,070
0
L
Bacchus
9,720
648
24
2
0
234,766
0
W
Nemesis
11,912
794
61
4
0
311,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role