Player Matchup

Discordia
Discordia
Diamond IV
LLRNR
Discordia
Diamond IV
Level 123
God Stats
1W - 1L
1,704 SR
Queue Stats
101W - 64L
1,925 MMR
Party 1
Awilix
Awilix
Masters
TTV Aerico34
Awilix
Masters
Level 153
God Stats
10W - 6L
1,692 SR
Queue Stats
129W - 81L
2,018 MMR
Party 1
Bacchus
Bacchus
Diamond III
VR-ARCADE
Bacchus
Diamond III
Level 146
God Stats
3W - 5L
1,458 SR
Queue Stats
92W - 111L
2,162 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,618 SR
2,035 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 92
1,518 SR
1,144 MMR
Sun Wukong
Sun Wukong
Silver IV
LucyHeart
Sun Wukong
Silver IV
Level 101
God Stats
1W - 1L
1,607 SR
Queue Stats
29W - 59L
964 MMR
Solo
Thoth
Thoth
Platinum V
Sh1Su1Uch1ha
Thoth
Platinum V
Level 118
God Stats
32W - 30L
1,591 SR
Queue Stats
379W - 485L
1,484 MMR
Solo
Hou Yi
Hou Yi
Silver IV
adrigollum
Hou Yi
Silver IV
Level 58
God Stats
3W - 9L
1,354 SR
Queue Stats
19W - 52L
983 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LLRNR
Discordia
14
4 / 1 / 13
9,382
853
9,803
6,320
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
15
15 / 0 / 3
10,568
961
11,464
7,872
3,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
VR-ARCADE
Bacchus
14
2 / 1 / 17
8,727
793
8,210
10,705
12,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AchillesCthulhuNe ZhaKuzenboMulan

VS

Bans
AresGebVulcanSobekAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LucyHeart
Sun Wukong
10
0 / 5 / 2
7,051
641
2,561
11,470
9,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

12
1 / 7 / 0
7,574
689
8,836
8,632
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
adrigollum
Hou Yi
11
1 / 10 / 0
7,132
648
3,707
12,967
5,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
21
Kills
2
2
Deaths
22
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
LLRNR
Discordia
4
1
13
10.5
L
Sun Wukong
LucyHeart
Sun Wukong
0
5
2
0.2
L
1
7
0
0.14
W
Awilix
15
0
3
16.5
W
Bacchus
VR-ARCADE
Bacchus
2
1
17
10.5
L
Hou Yi
adrigollum
Hou Yi
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,477
Damage
15,104
24,897
Taken
33,069
17,482
Mitigated
16,961
4,545
Healing
1,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
LLRNR
Discordia
9,803
471
85
1,255
6,320
1,651
0
2,462
3,421
36,643
0
L
Sun Wukong
LucyHeart
Sun Wukong
2,561
448
0
1,142
11,470
9,426
0
6,679
4,008
0
8,912
L
8,836
372
0
468
8,632
2,010
0
4,867
3,345
26,767
0
W
Awilix
11,464
4,277
0
1,285
7,872
3,042
593
3,441
3,744
0
39,662
W
Bacchus
VR-ARCADE
Bacchus
8,210
1,138
0
1,920
10,705
12,789
186
1,860
8,360
17,514
617
L
Hou Yi
adrigollum
Hou Yi
3,707
921
0
301
12,967
5,525
0
5,304
6,805
0
12,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,677
Gold Earned
21,757
138
Minions Killed
91
0
Camps Cleared
0
696,219
Distance Traveled
540,544
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,382
853
61
6
0
206,558
1
L
Sun Wukong
7,051
641
22
2
0
186,857
1
L
Thoth
7,574
689
57
5
0
182,867
0
W
Awilix
10,568
961
52
5
0
258,111
5
W
Bacchus
8,727
793
25
2
0
231,550
0
L
Hou Yi
7,132
648
12
1
0
170,820
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role