Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AphoticGlow
Baron Samedi
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 81L
1,524 Elo+
Solo
Cernunnos
Cernunnos
Muffins72
Cernunnos
Level 111
God Stats
4W - 2L
1,502 SR
Queue Stats
83W - 82L
1,450 Elo+
Solo
Cu Chulainn
Cu Chulainn
andy52643
Cu Chulainn
Level 147
God Stats
5W - 3L
1,878 SR
Queue Stats
248W - 191L
1,587 Elo+
Solo
Thor
Thor
pierre28dj
Thor
Level 124
God Stats
3W - 1L
1,438 SR
Queue Stats
74W - 69L
1,576 Elo+
Solo
Team Averages
Level 138
1,564 SR
1,528 Elo+

VS

Team Averages
Level 114
1,507 SR
1,513 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
CorruptedToni
Cu Chulainn
Level 26
God Stats
1W - 3L
1,535 SR
Queue Stats
46W - 58L
1,430 Elo+
Party 1
Scylla
Scylla
CoruptedFrenchy
Scylla
Level 149
God Stats
21W - 15L
1,156 SR
Queue Stats
286W - 266L
1,544 Elo+
Party 1
Arachne
Arachne
Styxtcerberus
Arachne
Level 170
God Stats
3W - 3L
1,871 SR
Queue Stats
512W - 484L
1,551 Elo+
Solo
Danzaburou
Danzaburou
TÌred
Danzaburou
Level 82
God Stats
2W - 2L
1,474 SR
Queue Stats
105W - 93L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 0 / 2
5,603
623
1,899
4,715
2,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
AphoticGlow
Baron Samedi
11
1 / 1 / 1
5,690
632
1,583
4,634
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cernunnos
Muffins72
Cernunnos
11
2 / 2 / 2
5,836
648
6,130
7,545
2,555
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
andy52643
Cu Chulainn
13
8 / 0 / 2
7,724
858
8,573
9,168
4,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
1 / 2 / 1
4,405
489
1,291
5,756
1,645
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
4
1 / 2 / 0
4,156
462
568
2,880
1,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
CorruptedToni
Cu Chulainn
8
0 / 5 / 0
4,500
500
2,640
7,198
3,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 3 / 1
5,280
587
5,718
4,423
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
8
2 / 2 / 2
4,901
545
3,668
7,909
2,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
TÌred
Danzaburou
9
1 / 2 / 1
5,315
591
6,143
8,993
2,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
14
Kills
5
5
Deaths
14
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
2
3
L
Sylvanus
 
Sylvanus
1
2
0
0.5
W
Baron Samedi
AphoticGlow
Baron Samedi
1
1
1
1.5
L
Cu Chulainn
CorruptedToni
Cu Chulainn
0
5
0
0
L
1
3
1
0.5
W
Cernunnos
Muffins72
Cernunnos
2
2
2
1.5
L
Arachne
2
2
2
1.5
L
Danzaburou
TÌred
Danzaburou
1
2
1
0.75
W
Cu Chulainn
andy52643
Cu Chulainn
8
0
2
9
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,476
Damage
18,737
31,818
Taken
31,403
13,240
Mitigated
11,658
13,015
Healing
8,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,899
1,172
1,315
2,308
4,715
2,687
80
1,544
3,077
0
9,692
L
Sylvanus
 
Sylvanus
568
471
360
735
2,880
1,497
0
0
2,880
4,674
0
W
Baron Samedi
AphoticGlow
Baron Samedi
1,583
84
157
1,012
4,634
2,055
84
1,460
2,974
43,471
343
L
Cu Chulainn
CorruptedToni
Cu Chulainn
2,640
478
0
476
7,198
3,651
0
252
6,946
1,762
21,315
L
5,718
383
0
750
4,423
1,424
0
1,072
3,351
30,776
1,570
W
Cernunnos
Muffins72
Cernunnos
6,130
3,301
0
4,003
7,545
2,555
0
77
7,468
0
42,918
L
Arachne
3,668
2,124
0
3,386
7,909
2,492
0
1,003
6,906
0
30,211
L
Danzaburou
TÌred
Danzaburou
6,143
1,966
0
2,389
8,993
2,594
0
0
8,993
0
38,377
W
Cu Chulainn
andy52643
Cu Chulainn
8,573
2,167
0
2,140
9,168
4,298
192
2,060
6,968
2,132
53,310
W
1,291
487
0
2,080
5,756
1,645
140
719
4,941
0
14,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,258
Gold Earned
24,152
326
Minions Killed
232
0
Camps Cleared
0
918,101
Distance Traveled
775,845
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,603
623
17
2
0
211,487
4
L
Sylvanus
4,156
462
6
1
0
72,642
0
W
Baron Samedi
5,690
632
78
9
0
180,610
2
L
Cu Chulainn
4,500
500
43
5
0
135,297
0
L
Scylla
5,280
587
69
8
0
179,179
0
W
Cernunnos
5,836
648
83
9
0
170,107
0
L
Arachne
4,901
545
49
5
0
205,235
1
L
Danzaburou
5,315
591
65
7
0
183,492
0
W
Cu Chulainn
7,724
858
113
13
0
191,378
0
W
Thor
4,405
489
35
4
0
164,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role