Player Matchup

Medusa
Medusa
Gold I
CucuPopp
Medusa
Gold I
Level 64
God Stats
11W - 10L
1,603 SR
Queue Stats
148W - 149L
1,693 MMR
Solo
Loki
Loki
Gold II
Segismundo51
Loki
Gold II
Level 147
God Stats
2W - 3L
1,247 SR
Queue Stats
83W - 96L
1,567 MMR
Solo
Horus
Horus
Platinum V
UniCorn34
Horus
Platinum V
Level 118
God Stats
17W - 11L
1,672 SR
Queue Stats
206W - 202L
1,704 MMR
Party 2
Agni
Agni
Gold II
shadosmoke
Agni
Gold II
Level 126
God Stats
0W - 3L
1,582 SR
Queue Stats
148W - 143L
1,529 MMR
Party 2
Baron Samedi
Baron Samedi
Gold I
ỴEAT
Baron Samedi
Gold I
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 30L
1,567 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 104
1,520 SR
1,612 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,457 SR
1,661 MMR
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold I
BunnyFengMin06
Surtr
Gold I
Level 84
God Stats
36W - 33L
1,624 SR
Queue Stats
450W - 447L
1,700 MMR
Solo
Da Ji
Da Ji
Gold III
MamansPantyhose
Da Ji
Gold III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 141L
1,551 MMR
Party 1
Ix Chel
Ix Chel
Gold III
SMP EDITS
Ix Chel
Gold III
Level 155
God Stats
1W - 3L
1,500 SR
Queue Stats
114W - 107L
1,685 MMR
Solo
Charybdis
Charybdis
Platinum IV
iTerminatorr
Charybdis
Platinum IV
Level 128
God Stats
7W - 1L
1,162 SR
Queue Stats
202W - 183L
1,868 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CucuPopp
Medusa
13
0 / 2 / 0
6,909
494
3,716
7,997
2,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

12
0 / 1 / 1
6,223
445
1,709
8,298
2,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
UniCorn34
Horus
10
0 / 4 / 0
6,005
429
3,713
13,863
10,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
0 / 3 / 0
6,948
496
5,698
7,721
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
ỴEAT
Baron Samedi
13
1 / 0 / 0
7,014
501
5,424
10,062
5,171
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
EsetKing ArthurCu ChulainnPoseidon

VS

Bans
AresThanatosSusanoThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 0 / 5
7,456
533
4,146
10,363
9,601
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
0 / 1 / 2
8,450
604
6,539
10,240
5,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 0 / 5
6,781
484
4,892
7,515
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ix Chel
SMP EDITS
Ix Chel
15
5 / 0 / 0
8,916
637
9,269
5,724
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
iTerminatorr
Charybdis
16
3 / 0 / 2
9,124
652
6,801
9,215
3,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
10
10
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
5
3.5
W
0
1
2
1
L
Medusa
CucuPopp
Medusa
0
2
0
0
W
1
0
5
3.5
W
Ix Chel
SMP EDITS
Ix Chel
5
0
0
5
L
0
1
1
0.5
L
Horus
UniCorn34
Horus
0
4
0
0
W
Charybdis
iTerminatorr
Charybdis
3
0
2
4
L
0
3
0
0
L
Baron Samedi
ỴEAT
Baron Samedi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,260
Damage
31,647
47,941
Taken
43,057
22,567
Mitigated
23,462
20,613
Healing
23,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,146
620
0
3,556
10,363
9,601
0
1,597
8,522
16,874
0
W
6,539
1,834
0
4,895
10,240
5,881
80
5,328
4,912
2,813
59,274
L
Medusa
CucuPopp
Medusa
3,716
1,703
0
2,879
7,997
2,350
0
462
7,535
0
63,986
W
4,892
945
0
4,855
7,515
2,512
0
1,025
6,344
0
49,767
W
Ix Chel
SMP EDITS
Ix Chel
9,269
1,140
1,091
2,785
5,724
2,125
158
2,666
2,738
73,418
1,883
L
1,709
84
0
4,221
8,298
2,369
0
2,012
6,178
0
38,804
L
Horus
UniCorn34
Horus
3,713
1,920
803
4,275
13,863
10,500
0
5,819
7,688
0
16,889
W
Charybdis
iTerminatorr
Charybdis
6,801
4,081
0
6,249
9,215
3,343
867
424
8,791
0
91,438
L
5,698
350
0
2,053
7,721
2,177
0
4,173
3,179
54,491
0
L
Baron Samedi
ỴEAT
Baron Samedi
5,424
1,986
47
6,335
10,062
5,171
0
420
8,960
52,741
348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,099
Gold Earned
40,727
447
Minions Killed
497
0
Camps Cleared
0
1,381,191
Distance Traveled
1,479,144
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,456
533
27
2
0
314,864
4
W
Surtr
8,450
604
89
6
0
287,707
1
L
Medusa
6,909
494
113
8
0
256,069
2
W
Da Ji
6,781
484
81
6
0
319,924
4
W
Ix Chel
8,916
637
148
11
0
283,599
0
L
Loki
6,223
445
76
5
0
336,892
0
L
Horus
6,005
429
28
2
0
295,381
0
W
Charybdis
9,124
652
152
11
0
273,050
4
L
Agni
6,948
496
122
9
0
265,951
2
L
Baron Samedi
7,014
501
108
8
0
226,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role