Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Chuquee
Merlin
Level 145
God Stats
8W - 6L
1,466 SR
Queue Stats
316W - 306L
1,530 Elo+
Solo
Mercury
Mercury
Nεkst
Mercury
Level 109
God Stats
12W - 7L
1,566 SR
Queue Stats
376W - 395L
1,480 Elo+
Solo
Osiris
Osiris
Saixor_Rezeer
Osiris
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
67W - 68L
1,430 Elo+
Party 2
Hel
Hel
maxyy9x
Hel
Level 102
God Stats
1W - 1L
1,250 SR
Queue Stats
74W - 62L
1,487 Elo+
Party 2
Team Averages
Level 99
1,456 SR
1,485 Elo+

VS

Team Averages
Level 113
1,638 SR
1,497 Elo+
Guan Yu
Guan Yu
BrenoFabBr
Guan Yu
Level 129
God Stats
2W - 2L
1,826 SR
Queue Stats
228W - 223L
1,489 Elo+
Solo
Bastet
Bastet
EliasJp
Bastet
Level 158
God Stats
9W - 12L
1,625 SR
Queue Stats
207W - 201L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
FlamerWar
Gilgamesh
Level 159
God Stats
9W - 9L
1,751 SR
Queue Stats
427W - 454L
1,509 Elo+
Solo
Chang'e
Chang'e
Tiaragasgo
Chang'e
Level 30
God Stats
3W - 7L
1,164 SR
Queue Stats
141W - 140L
1,515 Elo+
Party 1
Hou Yi
Hou Yi
draklord667
Hou Yi
Level 88
God Stats
4W - 4L
1,824 SR
Queue Stats
151W - 137L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 1 / 2
6,109
611
6,059
6,272
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Chuquee
Merlin
10
2 / 1 / 2
5,975
598
4,820
5,143
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
Nεkst
Mercury
12
6 / 0 / 4
6,746
675
5,099
7,620
2,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 3 / 1
6,075
608
6,149
9,132
4,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hel
11
3 / 1 / 4
5,768
577
4,394
5,606
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BrenoFabBr
Guan Yu
10
2 / 1 / 0
5,785
579
5,444
9,015
7,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
EliasJp
Bastet
9
1 / 2 / 0
4,898
490
3,576
6,867
1,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilgamesh
FlamerWar
Gilgamesh
9
1 / 2 / 2
5,241
524
3,132
8,518
5,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Tiaragasgo
Chang'e
10
0 / 5 / 1
5,209
521
3,544
8,329
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
9
2 / 3 / 0
5,500
550
5,078
7,340
2,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
6
6
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
2
3
L
Guan Yu
BrenoFabBr
Guan Yu
2
1
0
2
W
Merlin
Chuquee
Merlin
2
1
2
3
L
Bastet
EliasJp
Bastet
1
2
0
0.5
L
Gilgamesh
FlamerWar
Gilgamesh
1
2
2
1
W
Mercury
Nεkst
Mercury
6
0
4
8
W
0
3
1
0.17
L
Chang'e
Tiaragasgo
Chang'e
0
5
1
0.1
L
Hou Yi
2
3
0
0.67
W
Hel
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,521
Damage
20,774
33,773
Taken
40,069
12,825
Mitigated
19,194
15,729
Healing
11,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,059
3,214
0
1,905
6,272
2,314
537
0
6,272
0
38,467
L
Guan Yu
BrenoFabBr
Guan Yu
5,444
1,202
176
2,113
9,015
7,193
0
0
9,015
6,072
28,877
W
Merlin
Chuquee
Merlin
4,820
258
0
740
5,143
1,612
0
2,125
3,018
35,406
732
L
Bastet
EliasJp
Bastet
3,576
459
0
2,853
6,867
1,936
0
1,001
5,798
0
26,572
L
Gilgamesh
FlamerWar
Gilgamesh
3,132
615
0
1,947
8,518
5,297
343
1,432
7,072
0
21,369
W
Mercury
Nεkst
Mercury
5,099
2,497
0
3,922
7,620
2,262
0
896
6,724
0
35,028
W
6,149
2,954
0
3,970
9,132
4,099
0
1,287
7,845
0
39,925
L
Chang'e
Tiaragasgo
Chang'e
3,544
50
160
2,262
8,329
2,575
0
4,640
3,225
28,748
230
L
Hou Yi
5,078
3,077
0
2,340
7,340
2,193
689
1,487
5,853
0
32,544
W
Hel
4,394
373
2,100
3,092
5,606
2,538
0
473
5,133
23,716
1,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,673
Gold Earned
26,633
323
Minions Killed
279
0
Camps Cleared
0
1,023,679
Distance Traveled
1,021,145
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,109
611
61
6
0
177,729
0
L
Guan Yu
5,785
579
69
7
0
221,047
0
W
Merlin
5,975
598
68
7
0
195,803
1
L
Bastet
4,898
490
52
5
0
230,265
0
L
Gilgamesh
5,241
524
33
3
0
198,383
2
W
Mercury
6,746
675
65
7
0
239,744
1
W
Osiris
6,075
608
84
8
0
208,456
2
L
Chang'e
5,209
521
61
6
0
197,977
0
L
Hou Yi
5,500
550
64
6
0
173,473
0
W
Hel
5,768
577
45
5
0
201,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role