Player Matchup

Ravana
Ravana
 
Ravana
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Deziinn
Charybdis
Level 149
God Stats
7W - 8L
1,477 SR
Queue Stats
193W - 171L
1,532 Elo+
Party 1
Raijin
Raijin
ElGordoTocaNenas
Raijin
Level 107
God Stats
3W - 2L
1,457 SR
Queue Stats
207W - 201L
1,537 Elo+
Party 4
Neith
Neith
LGdoParaiso
Neith
Level 120
God Stats
12W - 4L
1,462 SR
Queue Stats
107W - 103L
1,527 Elo+
Party 1
Fafnir
Fafnir
LautaroG494
Fafnir
Level 124
God Stats
3W - 0L
1,715 SR
Queue Stats
152W - 146L
1,530 Elo+
Party 4
Team Averages
Level 120
1,522 SR
1,525 Elo+

VS

Team Averages
Level 179
1,498 SR
1,471 Elo+
Chang'e
Chang'e
 
Chang'e
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Frostterxx
Hun Batz
Level 154
God Stats
2W - 2L
1,422 SR
Queue Stats
154W - 157L
1,553 Elo+
Party 2
Cerberus
Cerberus
Nekomoi
Cerberus
Level 230
God Stats
1W - 2L
1,516 SR
Queue Stats
99W - 194L
1,407 Elo+
Party 3
Artemis
Artemis
Nyuzinho
Artemis
Level 217
God Stats
8W - 10L
1,551 SR
Queue Stats
123W - 222L
1,393 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
5 / 2 / 5
6,735
674
6,971
7,458
2,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charybdis
Deziinn
Charybdis
11
2 / 3 / 2
7,151
715
3,136
8,212
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 1 / 5
7,108
711
7,861
5,222
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 4 / 2
5,930
593
4,460
8,038
1,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
11
3 / 3 / 2
6,692
669
2,522
8,167
6,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
4 / 3 / 1
6,253
625
3,948
6,002
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
 
Aphrodite
8
0 / 5 / 1
4,568
457
1,235
5,911
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Frostterxx
Hun Batz
11
4 / 2 / 4
5,933
593
4,604
6,720
1,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Nekomoi
Cerberus
8
1 / 3 / 5
5,435
544
4,304
10,411
4,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Nyuzinho
Artemis
11
4 / 2 / 4
6,459
646
8,663
7,059
2,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
28
15
Kills
13
13
Deaths
15
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
2
5
3.75
L
Chang'e
 
Chang'e
4
3
1
1.5
L
Aphrodite
 
Aphrodite
0
5
1
0.1
W
Charybdis
Deziinn
Charybdis
2
3
2
1
W
4
1
5
6.5
L
Hun Batz
Frostterxx
Hun Batz
4
2
4
3
W
1
4
2
0.5
W
Fafnir
3
3
2
1.33
L
Cerberus
Nekomoi
Cerberus
1
3
5
1.17
L
Artemis
Nyuzinho
Artemis
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,950
Damage
22,754
37,097
Taken
36,103
14,430
Mitigated
12,813
10,895
Healing
9,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
6,971
2,369
0
1,768
7,458
2,622
0
1,527
5,931
0
34,042
L
Chang'e
 
Chang'e
3,948
293
344
1,801
6,002
1,307
0
2,895
3,107
36,653
0
L
Aphrodite
 
Aphrodite
1,235
130
0
1,218
5,911
2,769
0
658
5,253
17,023
0
W
Charybdis
Deziinn
Charybdis
3,136
1,424
0
3,135
8,212
2,164
654
1,784
6,428
0
49,036
W
7,861
900
0
1,190
5,222
1,521
136
2,032
3,190
47,723
3,029
L
Hun Batz
Frostterxx
Hun Batz
4,604
1,092
0
438
6,720
1,903
0
2,354
4,366
0
38,141
W
4,460
2,056
0
2,758
8,038
1,847
0
1,568
6,470
0
37,785
W
Fafnir
2,522
1,137
0
2,044
8,167
6,276
214
2,491
5,676
8,770
0
L
Cerberus
Nekomoi
Cerberus
4,304
307
0
2,000
10,411
4,672
0
3,620
6,791
15,482
1,621
L
Artemis
Nyuzinho
Artemis
8,663
4,007
0
3,434
7,059
2,162
0
276
6,783
0
44,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,616
Gold Earned
28,648
323
Minions Killed
277
0
Camps Cleared
0
1,032,548
Distance Traveled
1,077,245
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,735
674
51
5
0
228,143
0
L
Chang'e
6,253
625
79
8
0
215,935
2
L
Aphrodite
4,568
457
29
3
0
178,257
4
W
Charybdis
7,151
715
91
9
0
183,422
1
W
Raijin
7,108
711
107
11
0
221,220
2
L
Hun Batz
5,933
593
66
7
0
264,614
0
W
Neith
5,930
593
68
7
0
184,258
0
W
Fafnir
6,692
669
6
1
0
215,505
4
L
Cerberus
5,435
544
32
3
0
230,601
3
L
Artemis
6,459
646
71
7
0
187,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role