Player Matchup

Medusa
Medusa
ArcZid
Medusa
Level 143
God Stats
65W - 40L
1,589 SR
Queue Stats
440W - 397L
1,418 Elo+
Party 1
Ra
Ra
GivenOcean27917
Ra
Level 67
God Stats
8W - 6L
1,590 SR
Queue Stats
430W - 426L
1,365 Elo+
Solo
Hercules
Hercules
gF-Senju
Hercules
Level 47
God Stats
21W - 23L
1,494 SR
Queue Stats
166W - 166L
1,391 Elo+
Solo
Cthulhu
Cthulhu
runaway_erik
Cthulhu
Level 99
God Stats
81W - 52L
1,634 SR
Queue Stats
484W - 469L
1,457 Elo+
Solo
Ah Puch
Ah Puch
xx1punchUxx
Ah Puch
Level 79
God Stats
9W - 6L
1,468 SR
Queue Stats
514W - 488L
1,416 Elo+
Party 1
Team Averages
Level 87
1,555 SR
1,409 Elo+

VS

Team Averages
Level 88
1,592 SR
1,404 Elo+
Cu Chulainn
Cu Chulainn
FrostVenomX01
Cu Chulainn
Level 70
God Stats
5W - 1L
1,827 SR
Queue Stats
31W - 34L
1,335 Elo+
Solo
Agni
Agni
Gameheadguy2711
Agni
Level 158
God Stats
18W - 18L
1,611 SR
Queue Stats
227W - 222L
1,487 Elo+
Solo
Sobek
Sobek
PabloBlanco710
Sobek
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
201W - 221L
1,409 Elo+
Solo
Danzaburou
Danzaburou
The_Prodigio1
Danzaburou
Level 85
God Stats
2W - 2L
1,508 SR
Queue Stats
174W - 175L
1,411 Elo+
Solo
Skadi
Skadi
UGLYASSMFKZ
Skadi
Level 60
God Stats
32W - 26L
1,516 SR
Queue Stats
391W - 426L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ArcZid
Medusa
14
8 / 0 / 5
9,104
700
7,211
5,939
2,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
4 / 4 / 3
8,075
621
5,364
8,139
2,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
gF-Senju
Hercules
13
4 / 1 / 7
7,921
609
5,467
8,570
3,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cthulhu
runaway_erik
Cthulhu
13
1 / 1 / 2
7,815
601
6,077
7,383
4,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
xx1punchUxx
Ah Puch
12
5 / 0 / 10
7,835
603
7,264
2,637
787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
FrostVenomX01
Cu Chulainn
12
0 / 2 / 0
6,381
491
5,381
11,809
7,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 3 / 0
7,319
563
4,308
6,135
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 1
5,549
427
2,269
12,408
8,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
The_Prodigio1
Danzaburou
9
0 / 6 / 0
5,618
432
2,663
7,854
2,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 6 / 2
5,615
432
3,503
8,543
2,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
22
Kills
6
6
Deaths
22
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
ArcZid
Medusa
8
0
5
10.5
L
Cu Chulainn
FrostVenomX01
Cu Chulainn
0
2
0
0
L
5
3
0
1.67
W
4
4
3
1.38
L
0
5
1
0.1
L
Danzaburou
The_Prodigio1
Danzaburou
0
6
0
0
L
1
6
2
0.33
W
Hercules
gF-Senju
Hercules
4
1
7
7.5
W
Cthulhu
runaway_erik
Cthulhu
1
1
2
2
W
Ah Puch
xx1punchUxx
Ah Puch
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,383
Damage
18,124
32,668
Taken
46,749
13,729
Mitigated
21,466
13,057
Healing
8,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ArcZid
Medusa
7,211
3,053
0
1,876
5,939
2,087
3,131
1,002
4,937
0
58,104
L
Cu Chulainn
FrostVenomX01
Cu Chulainn
5,381
1,382
0
3,344
11,809
7,369
0
6,614
5,145
0
44,433
L
4,308
298
0
1,006
6,135
1,517
0
3,052
2,845
38,856
966
W
5,364
235
60
3,164
8,139
2,712
415
3,863
4,276
44,622
1,480
L
2,269
206
0
2,136
12,408
8,123
0
2,751
9,581
19,196
0
L
Danzaburou
The_Prodigio1
Danzaburou
2,663
573
0
1,516
7,854
2,171
0
2,572
5,156
0
31,280
L
3,503
1,171
0
920
8,543
2,286
0
2,643
5,738
0
29,353
W
Hercules
gF-Senju
Hercules
5,467
1,158
0
4,784
8,570
3,233
56
1,292
7,278
0
45,746
W
Cthulhu
runaway_erik
Cthulhu
6,077
1,134
0
2,753
7,383
4,910
178
349
7,034
55,974
0
W
Ah Puch
xx1punchUxx
Ah Puch
7,264
418
0
420
2,637
787
1,255
71
2,566
31,537
425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,750
Gold Earned
30,482
414
Minions Killed
296
0
Camps Cleared
0
1,380,933
Distance Traveled
1,198,484
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,104
700
104
8
0
265,874
0
L
Cu Chulainn
6,381
491
75
6
0
234,442
0
L
Agni
7,319
563
75
6
0
280,409
4
W
Ra
8,075
621
99
8
0
263,700
0
L
Sobek
5,549
427
33
3
0
272,313
3
L
Danzaburou
5,618
432
56
4
0
185,955
0
L
Skadi
5,615
432
57
4
0
225,365
0
W
Hercules
7,921
609
72
6
0
313,687
0
W
Cthulhu
7,815
601
92
7
0
267,358
0
W
Ah Puch
7,835
603
47
4
0
270,314
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role