Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Joao vitor4728
Nut
Level 143
God Stats
7W - 5L
1,714 SR
Queue Stats
130W - 130L
1,441 Elo+
Solo
Nox
Nox
PityMartinez
Nox
Level 166
God Stats
2W - 3L
1,225 SR
Queue Stats
71W - 79L
1,451 Elo+
Solo
Chronos
Chronos
Shadowzin-_-lol
Chronos
Level 89
God Stats
63W - 59L
1,542 SR
Queue Stats
381W - 375L
1,496 Elo+
Solo
Loki
Loki
jai_tomas
Loki
Level 97
God Stats
2W - 3L
1,460 SR
Queue Stats
24W - 36L
1,390 Elo+
Solo
Team Averages
Level 123
1,488 SR
1,456 Elo+

VS

Team Averages
Level 111
1,510 SR
1,505 Elo+
Hou Yi
Hou Yi
Buxudowisk
Hou Yi
Level 97
God Stats
3W - 2L
1,447 SR
Queue Stats
203W - 182L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
CaioFM3655
Baron Samedi
Level 60
God Stats
6W - 3L
1,562 SR
Queue Stats
136W - 163L
1,471 Elo+
Solo
Chaac
Chaac
Huginn666
Chaac
Level 109
God Stats
9W - 3L
1,711 SR
Queue Stats
120W - 123L
1,485 Elo+
Solo
Serqet
Serqet
Mackenzzy
Serqet
Level 166
God Stats
43W - 30L
1,547 SR
Queue Stats
278W - 271L
1,572 Elo+
Solo
Arachne
Arachne
Vickslayer
Arachne
Level 121
God Stats
3W - 1L
1,285 SR
Queue Stats
121W - 102L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
1
0 / 0 / 0
3,518
320
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 1 / 0
5,331
485
2,731
4,980
1,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
6 / 1 / 0
7,037
640
6,209
5,945
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 1
5,261
478
4,692
7,266
1,822
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
13
1 / 2 / 2
6,464
588
3,316
7,981
2,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Buxudowisk
Hou Yi
11
1 / 0 / 0
6,163
560
1,479
3,049
800
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
CaioFM3655
Baron Samedi
9
0 / 5 / 2
5,217
474
3,039
6,586
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Huginn666
Chaac
11
3 / 1 / 1
6,545
595
3,789
7,034
2,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
Mackenzzy
Serqet
9
0 / 1 / 5
5,779
525
5,219
8,586
3,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Vickslayer
Arachne
11
3 / 1 / 1
6,315
574
3,404
8,354
3,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
8
Kills
7
7
Deaths
8
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
0
0
0
W
Hou Yi
Buxudowisk
Hou Yi
1
0
0
1
W
Baron Samedi
CaioFM3655
Baron Samedi
0
5
2
0.2
W
Chaac
Huginn666
Chaac
3
1
1
3.5
L
0
1
0
0
W
Serqet
Mackenzzy
Serqet
0
1
5
2.5
L
6
1
0
6
L
1
3
1
0.5
W
Arachne
Vickslayer
Arachne
3
1
1
3.5
L
Loki
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,948
Damage
16,930
26,172
Taken
33,609
7,550
Mitigated
12,433
9,314
Healing
8,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
Hou Yi
Buxudowisk
Hou Yi
1,479
726
0
1,018
3,049
800
939
0
3,049
0
40,031
W
Baron Samedi
CaioFM3655
Baron Samedi
3,039
247
116
737
6,586
2,156
148
3,584
2,702
28,287
0
W
Chaac
Huginn666
Chaac
3,789
1,473
0
2,293
7,034
2,868
63
2,693
4,341
0
35,237
L
2,731
1,175
0
2,056
4,980
1,347
0
38
4,680
0
31,057
W
Serqet
Mackenzzy
Serqet
5,219
1,645
0
1,905
8,586
3,415
0
2,384
6,122
68
21,181
L
6,209
803
0
563
5,945
2,028
0
2,576
3,369
38,545
1,662
L
4,692
1,690
0
2,217
7,266
1,822
0
0
7,112
25,955
626
W
Arachne
Vickslayer
Arachne
3,404
2,331
0
2,866
8,354
3,194
0
1,476
6,810
0
41,013
L
Loki
3,316
828
0
4,478
7,981
2,353
0
493
7,488
0
48,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,611
Gold Earned
30,019
308
Minions Killed
300
0
Camps Cleared
0
806,323
Distance Traveled
1,087,957
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
3,518
320
0
0
0
15,072
0
W
Hou Yi
6,163
560
73
7
0
195,933
4
W
Baron Samedi
5,217
474
58
5
0
188,406
0
W
Chaac
6,545
595
69
6
0
225,538
3
L
Nut
5,331
485
59
5
0
204,382
0
W
Serqet
5,779
525
27
2
0
246,171
1
L
Nox
7,037
640
102
9
0
211,960
1
L
Chronos
5,261
478
50
5
0
124,059
0
W
Arachne
6,315
574
73
7
0
231,909
0
L
Loki
6,464
588
97
9
0
250,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role