Player Matchup

Sylvanus
Sylvanus
Silver III
OSCARMC7629
Sylvanus
Silver III
Level 123
God Stats
3W - 5L
1,671 SR
Queue Stats
5W - 8L
1,401 MMR
Party 1
Fenrir
Fenrir
Silver II
adr1an8
Fenrir
Silver II
Level 120
God Stats
0W - 1L
1,570 SR
Queue Stats
12W - 17L
1,309 MMR
Party 1
Merlin
Merlin
Silver I
lfred27
Merlin
Silver I
Level 125
God Stats
1W - 1L
1,511 SR
Queue Stats
7W - 7L
1,643 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,584 SR
1,451 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,528 SR
1,472 MMR
Hou Yi
Hou Yi
Gold III
 
Hou Yi
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold IV
 
Anubis
Gold IV
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
Ongobongo
Chaac
Gold IV
Level 123
God Stats
60W - 53L
1,584 SR
Queue Stats
152W - 155L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
OSCARMC7629
Sylvanus
13
1 / 7 / 3
8,254
688
4,576
16,871
13,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
adr1an8
Fenrir
12
1 / 6 / 3
7,818
652
2,594
11,989
5,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
lfred27
Merlin
13
2 / 3 / 1
8,532
711
10,030
6,144
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThanatosAchillesBastetCthulhuNe Zha

VS

Bans
AgniChronosGilgameshZeusShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
11 / 1 / 4
11,150
929
14,152
8,102
2,479
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Anubis
 
Anubis
13
1 / 3 / 8
9,097
758
6,329
6,087
2,478
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
Ongobongo
Chaac
16
4 / 0 / 9
10,245
854
10,866
10,983
8,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
4
Kills
16
16
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
11
1
4
13
W
Anubis
 
Anubis
1
3
8
1.67
L
Sylvanus
OSCARMC7629
Sylvanus
1
7
3
0.36
W
Chaac
Ongobongo
Chaac
4
0
9
8.5
L
Fenrir
adr1an8
Fenrir
1
6
3
0.42
L
Merlin
lfred27
Merlin
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,200
Damage
31,347
35,004
Taken
25,172
20,863
Mitigated
13,486
5,457
Healing
11,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
14,152
4,812
0
3,259
8,102
2,479
1,782
5,352
2,667
0
47,100
W
Anubis
 
Anubis
6,329
325
0
1,069
6,087
2,478
438
3,522
2,518
41,672
0
L
Sylvanus
OSCARMC7629
Sylvanus
4,576
1,823
1,062
1,671
16,871
13,354
0
3,971
12,277
18,148
5,711
W
Chaac
Ongobongo
Chaac
10,866
1,229
0
7,260
10,983
8,529
1,150
5,677
5,184
0
36,068
L
Fenrir
adr1an8
Fenrir
2,594
422
0
1,526
11,989
5,442
0
1,920
9,636
0
14,707
L
Merlin
lfred27
Merlin
10,030
250
0
1,198
6,144
2,067
0
551
5,357
35,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,604
Gold Earned
30,492
123
Minions Killed
177
0
Camps Cleared
0
681,632
Distance Traveled
722,560
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,150
929
79
7
0
218,536
0
W
Anubis
9,097
758
51
4
0
227,926
0
L
Sylvanus
8,254
688
39
3
0
208,891
0
W
Chaac
10,245
854
47
4
0
276,098
1
L
Fenrir
7,818
652
29
2
0
227,850
4
L
Merlin
8,532
711
55
5
0
244,891
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role